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    Modelling in a terrain

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    • GaieusG Offline
      Gaieus
      last edited by

      Also, the terrain looks a bit too apparently triangulated (yes,I know it'slow poly) but are you sure you smoothed it and not just hid edges (or turned them off in styles)?

      Cool terrain otherwise.

      Gai...

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      • charly2008C Offline
        charly2008
        last edited by

        Hi Gaieus,

        no i didn't smooth the terrain because you know how much time consuming this is within Sketchup. I tried it with subdivide and smooth but this seemed to me a never ending process. This terrain was produced by Geocontrol2 and you can see the road only as a shadow.

        At present i try to find a workflow from Geocontrol to Sketchup and then to render which is not so much time consuming. Geocontrol is simple to work with it is fast and powerfull for the terrain generation.

        The terrain is simple to export as a tringulated mesh. The road itself can be exported only as a .BMP image. At the export of the terrain you have to find a optimum size where it is acceptable to deal with in Sketchup. A size between 128 and 256 is usefull. For the export format i choosed a Wave object (.obj) file. That file i exchanged to a 3ds file.

        If you have imported the 3ds file into Sketchup it is possible at a acceptable speed to place components on the terrain.

        I have access to Cinema 4d and 3ds max and Vue 7 xStream. in 3ds max there is a function for smoothing a mesh. It works very fast but the exported 3ds file produced a bugsplat in Sketchup. May be there are some wrong adjustments. Till now i'm not so much experienced with both programs.

        The rendering was done by Kerkythea. Later i found in Kerkythea there is also a smooth function which i have to try.

        The texture is a simple texture image from Sketchup.

        More and more questions open up for me .

        How to create a texture or material which is seeming natural rock and placing plants on the terrain

        How to create a sharp contoured road and how to texture it in the triangulated mesh

        Karlheinz

        He who makes no mistakes, makes nothing

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        • charly2008C Offline
          charly2008
          last edited by

          Hi,

          Here is another Model in a terrain. But i don' know how to create a homogen surface texture on the triangulated mesh. Can anybody help.

          Karlheinz


          Kerkythea render


          skp model

          He who makes no mistakes, makes nothing

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          • soloS Offline
            solo
            last edited by

            Can you post the mesh (mountain only) and the texture you need?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Pete,

              unfortunately i didn't save the terrain separately. The surface should have any rock texture The one i placed is a mossy rock, see image below.

              Karlheinz


              Kastell1.zip


              mossyrock.jpg

              He who makes no mistakes, makes nothing

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              • soloS Offline
                solo
                last edited by

                If I understand correctly, you want the grass on the top flat parts and rock on the slopes, and you want them to blend together naturaly?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Yes pete you are right.

                  Karlheinz

                  He who makes no mistakes, makes nothing

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                  • soloS Offline
                    solo
                    last edited by

                    What i would do is create a single texture in say photoshop, and then apply it to the mesh using a top view projection

                    Here is an idea, first is image of terrain and then a quick render, terrain attached.

                    I did this very fast, you can obviously do it better.

                    quick render test.

                    http://img13.imageshack.us/img13/2676/terrainkarl1.jpg

                    terrain karl.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Dear Pete,

                      you are the greatest. That is so simple but you have to know it. I tried it immediately and the result was a little bit different from yours. Did i something wrong? Before i projected the texture i removed all materials from the terain.

                      Karlheinz


                      Kastell11.jpg

                      He who makes no mistakes, makes nothing

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                      • soloS Offline
                        solo
                        last edited by

                        hmm..

                        I exploded your model when I removed the building, so maybe that helped.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • soloS Offline
                          solo
                          last edited by

                          Another example of how I do it

                          http://img3.imageshack.us/img3/1566/terrainpasting.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            It worked now. This terrain from you is also i nice example.

                            Thanks again


                            Kastell terrain.jpg

                            He who makes no mistakes, makes nothing

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              With inserted model


                              Kastell terrain.jpg

                              He who makes no mistakes, makes nothing

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Yeah, you cannot project a texture on a group/component (unfortunately).

                                Nice Roman fort, BTW
                                😉

                                A drawback of this technique however is that SU cannot handle very big image sizes (by default, only 1024x1024 max) and from a closer shot, the image can become rather pixelated. If you have the patience however, you can cut the (big resolution) image as well as the terrain into proper sizes and do a multiple projection.

                                Gai...

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Why everytime new buildings? I know the terrain texture isn't perfect.


                                  Ruine.jpg

                                  He who makes no mistakes, makes nothing

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                                  • M Offline
                                    m48
                                    last edited by

                                    @solo said:

                                    Another example of how I do it

                                    http://img3.imageshack.us/img3/1566/terrainpasting.jpg

                                    hi!..a have a little question.

                                    The top view of the mountain, that texture, you did´t all whit Photoshop?

                                    Tks for the help!

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