[Plugin] Sculpt Tools (help)
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Sounds good to me
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This is fantastic. I have missed it somehow .....can't wait to try it myself.
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OK, I'm ready to release it, but due to the fact that the ZIP files my mac makes turn out funny on windows, I'll need someone else to agree to make it into a ZIP file, and hopefully look through the tools, if I messed up on anything. If someone agrees, I'll send them a ZIP file with the tools. (though they apparently require a bit of searching to find the files on a windows computer, that's why I need someone else to make a normal one, my mac makes funny ones). After I PM the weird ZIP to someone, they'd PM me back with the files in a proper ZIP file, and then I'd post it. Can anyone volunteer?
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Okay, I got a volounteer
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Hurry!....Please!!!!
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I sent you a PM.. with question...
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chomps at bit
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Hmmm.. the icons are not showing although have tool bar ...but can't make it work. I have a feeling I am not having everything.
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@sepo said:
Hmmm.. the icons are not showing although have tool bar ...but can't make it work. I have a feeling I am not having everything.
There could be 2 problems, I overlooked them when I sent you the ZIP. One, is that I don't know what flags returns when no keys are pressed on windows. If it's not the same as mac, it won't work. Other than that, I included a line of code twice for each tool by accident, but it should only cause it to have 2 of the tools in the plugins menu, and shouldn't change anything else. Can someone see what 'flags' returns when no key is pressed on windows? On my mac it's 256, so in the code I put
if flags == 256 + MK_LBUTTON
, etc. I think that's probably why the tools aren't working. Other than that, the Thumbs.bd file shouldn't be there, but that doesn't seem to make a difference. -
Donno if this is what you wanted
if flags == 256 + MK_LBUTTON
Error: #<SyntaxError: (eval):131: compile error
(eval):131: syntax error
if flags == 256 + MK_LBUTTON
^>
(eval):131 -
@sepo said:
Donno if this is what you wanted
if flags == 256 + MK_LBUTTON
Error: #<SyntaxError: (eval):131: compile error
(eval):131: syntax error
if flags == 256 + MK_LBUTTON
^>
(eval):131uh⦠not exactly. more like
` class Flagtest
def onMouseMove(flags,x,y,view)
UI.messagebox flags
end
endftest = UI::Command.new("Flags Test") { Sketchup.active_model.select_tool Flagtest.new }
UI.menu("Plugins").add_item ftest`
⦠Put that into the Ruby Console, and then go to plugins, Flags Test. Move the mouse, and tell me what number pops up.⦠Now that I think about it, is there any chance you put the files in the wrong spots? The problems you're having seem to say so⦠the Loader should go in the plugins folder, and the rest of the pictures and scripts should go in their folder, inside the plugins folder.
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It is zero on PCs
How have you implemented the modifier keys?
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@chris fullmer said:
It is zero on PCs
How have you implemented the modifier keys?
β¦Using flags. So, I guess that means I'll have to change the script again Sorry guys. Also, if anyone can test this on a mac, does it work on yours too?
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I will do tomorrow. Now it is too late.
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Okay, the file has been updated, it SHOULD work with windows now too. Still, if there are any problems, let me know.
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..good thing i'm still up - Thank You!!
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I canΒ΄t see the icons on the toolbar but the plugin seems to work.. but very slow for me.. I will keep trying
Thank you!!Daniel S
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I unzipped it into my SU6 plugins folder, but cannot see icons nor the plugin in the drop down menu.
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@solo said:
I unzipped it into my SU6 plugins folder, but cannot see icons nor the plugin in the drop down menu.
This page might explain one of the problems with the zip files macs make.
http://forums.sketchucation.com/viewtopic.php?f=180&t=19838&start=60 -
@daniel s said:
I canΒ΄t see the icons on the toolbar but the plugin seems to work.. but very slow for me.. I will keep trying
Thank you!!Daniel S
I have the same problem.I think i did the right work.
Thank you BTM.
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