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SketchyPhysics 3x June 27 version.

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  • W Offline
    Wacov
    last edited by 28 Jun 2009, 20:59

    Chris, how DO you freeze objects in script? Has that been added yet? I've tried frozen=true and frozen(1), but no luck.

    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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    • P Offline
      Physicsguy1
      last edited by 28 Jun 2009, 22:31

      Since this version is unstable, it would be best if you created a method that stops the simulation, after an amount of time, if something strange happens, or the ismulation gets laggy(breaking feature).

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      • C Offline
        CPhillips
        last edited by 29 Jun 2009, 00:32

        @wacov said:

        In the ontouch event, is the speed the speed of the collider at impact... and pos the point of impact?

        Yes.

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        • C Offline
          CPhillips
          last edited by 29 Jun 2009, 00:32

          @wacov said:

          Chris, how DO you freeze objects in script? Has that been added yet? I've tried frozen=true and frozen(1), but no luck.

          Doesn't look like I have hooked that up yet.

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          • C Offline
            CPhillips
            last edited by 29 Jun 2009, 00:36

            @unknownuser said:

            Since this version is unstable, it would be best if you created a method that stops the simulation, after an amount of time, if something strange happens, or the ismulation gets laggy(breaking feature).

            There isn't a "magic bullet" for that. I need to find all the different ways it can break and then tackle them one at a time.

            Post any code you find that breaks the sim and I'll put the right error checking in.

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            • W Offline
              Wacov
              last edited by 29 Jun 2009, 01:19

              Pretty nice cloth demo. Once again, totally copyable! I love the scripted joints


              Copyable cloth.skp

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by 29 Jun 2009, 01:59

                Nice! 😄

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                • P Offline
                  Physicsguy1
                  last edited by 29 Jun 2009, 03:03

                  That's a nice representation of cloth, Wacov!

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                  • W Offline
                    Wacov
                    last edited by 29 Jun 2009, 10:54

                    Thanks guys! One thing I'm finding with the cloth is it tends to collide with itself. That seriously slows stuff down, and it's not really neccessary for a semi-realistic simulation. Can we have object-specific collision detection? So, give the choice to either collide with everything, collide with everything except '...', or collide with nothing but '...'. Keep it pretty intuitive, so using a string finds objects of that name, a var for specific objects, and let us put them into an array if needed.

                    So, on the cloth, I'd name all the bars the same, and tell them to collide with everything except each other. You might also be able to make a crude fluid flow effect by creating spheres that only collide with the static mesh.

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • P Offline
                      phy
                      last edited by 29 Jun 2009, 13:39

                      I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                      • J Offline
                        JaViXP
                        last edited by 29 Jun 2009, 16:11

                        Just a little test. Hit Play and see what happens 😉


                        Download this file

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

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                        • P Offline
                          Physicsguy1
                          last edited by 29 Jun 2009, 21:29

                          YES!! The simulation finally registers in-simulation created objects!

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                          • C Offline
                            CPhillips
                            last edited by 29 Jun 2009, 23:03

                            @wacov said:

                            Thanks guys! One thing I'm finding with the cloth is it tends to collide with itself. That seriously slows stuff down, and it's not really neccessary for a semi-realistic simulation. Can we have object-specific collision detection? So, give the choice to either collide with everything, collide with everything except '...', or collide with nothing but '...'. Keep it pretty intuitive, so using a string finds objects of that name, a var for specific objects, and let us put them into an array if needed.

                            So, on the cloth, I'd name all the bars the same, and tell them to collide with everything except each other. You might also be able to make a crude fluid flow effect by creating spheres that only collide with the static mesh.

                            In the physics engine you would need materials to do that. So don't expect it until SPIV.

                            One thing you could do that might speed things up is to change the connect script to something like this.

                            
                            ontouch{|t,s,p|
                               connect(t,"ball") if frame==1
                            
                                #empty the ontouch event after the first frame.
                                #this will ensure that ontouch isnt called again.
                               ontouch{} if frame>1 
                            }
                            
                            
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                            • C Offline
                              CPhillips
                              last edited by 29 Jun 2009, 23:04

                              @phy said:

                              I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

                              Not yet. 😞 But I will do that next.

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                              • C Offline
                                CPhillips
                                last edited by 29 Jun 2009, 23:05

                                JaViXP it will work better if you change the onend to this:

                                onend{
                                   group.erase!
                                }
                                
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                                • P Offline
                                  Physicsguy1
                                  last edited by 29 Jun 2009, 23:40

                                  Will we be able to embed sound files anytime soon?

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                                  • P Offline
                                    Physicsguy1
                                    last edited by 30 Jun 2009, 01:21

                                    I tried something similar to javixp's line generator, but the groups I generated are not registered.


                                    scriptedrandomcube.skp

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                                    • C Offline
                                      CPhillips
                                      last edited by 30 Jun 2009, 05:40

                                      I dont know about the sound. I havent touched that code in a while, but I will see if it still works and let you know.

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                                      • P Offline
                                        Physicsguy1
                                        last edited by 30 Jun 2009, 06:12

                                        Tracks'n'Treads are much easier. I realy like the new version!


                                        tank.skp

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                                        • C Offline
                                          CPhillips
                                          last edited by 30 Jun 2009, 08:01

                                          Me too! Self connecting joints are a feature I have been trying to achieve since version 1. I HATE the JCT. Its hard to explain, tedious to use and is the reason you cant copy jointed objects. Its THE major reason I started SPIV. So, I am really glad it turns out to be possible in SP3.

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