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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @unknownuser said:

      Since this version is unstable, it would be best if you created a method that stops the simulation, after an amount of time, if something strange happens, or the ismulation gets laggy(breaking feature).

      There isn't a "magic bullet" for that. I need to find all the different ways it can break and then tackle them one at a time.

      Post any code you find that breaks the sim and I'll put the right error checking in.

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      • W Offline
        Wacov
        last edited by

        Pretty nice cloth demo. Once again, totally copyable! I love the scripted joints


        Copyable cloth.skp

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • C Offline
          CPhillips
          last edited by

          Nice! 😄

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          • P Offline
            Physicsguy1
            last edited by

            That's a nice representation of cloth, Wacov!

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            • W Offline
              Wacov
              last edited by

              Thanks guys! One thing I'm finding with the cloth is it tends to collide with itself. That seriously slows stuff down, and it's not really neccessary for a semi-realistic simulation. Can we have object-specific collision detection? So, give the choice to either collide with everything, collide with everything except '...', or collide with nothing but '...'. Keep it pretty intuitive, so using a string finds objects of that name, a var for specific objects, and let us put them into an array if needed.

              So, on the cloth, I'd name all the bars the same, and tell them to collide with everything except each other. You might also be able to make a crude fluid flow effect by creating spheres that only collide with the static mesh.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • P Offline
                phy
                last edited by

                I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • J Offline
                  JaViXP
                  last edited by

                  Just a little test. Hit Play and see what happens 😉


                  Download this file

                  "Giving up is way harder than trying"
                  JaViXP's Rendering

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                  • P Offline
                    Physicsguy1
                    last edited by

                    YES!! The simulation finally registers in-simulation created objects!

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                    • C Offline
                      CPhillips
                      last edited by

                      @wacov said:

                      Thanks guys! One thing I'm finding with the cloth is it tends to collide with itself. That seriously slows stuff down, and it's not really neccessary for a semi-realistic simulation. Can we have object-specific collision detection? So, give the choice to either collide with everything, collide with everything except '...', or collide with nothing but '...'. Keep it pretty intuitive, so using a string finds objects of that name, a var for specific objects, and let us put them into an array if needed.

                      So, on the cloth, I'd name all the bars the same, and tell them to collide with everything except each other. You might also be able to make a crude fluid flow effect by creating spheres that only collide with the static mesh.

                      In the physics engine you would need materials to do that. So don't expect it until SPIV.

                      One thing you could do that might speed things up is to change the connect script to something like this.

                      
                      ontouch{|t,s,p|
                         connect(t,"ball") if frame==1
                      
                          #empty the ontouch event after the first frame.
                          #this will ensure that ontouch isnt called again.
                         ontouch{} if frame>1 
                      }
                      
                      
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                      • C Offline
                        CPhillips
                        last edited by

                        @phy said:

                        I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

                        Not yet. 😞 But I will do that next.

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                        • C Offline
                          CPhillips
                          last edited by

                          JaViXP it will work better if you change the onend to this:

                          onend{
                             group.erase!
                          }
                          
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                          • P Offline
                            Physicsguy1
                            last edited by

                            Will we be able to embed sound files anytime soon?

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                            • P Offline
                              Physicsguy1
                              last edited by

                              I tried something similar to javixp's line generator, but the groups I generated are not registered.


                              scriptedrandomcube.skp

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                              • C Offline
                                CPhillips
                                last edited by

                                I dont know about the sound. I havent touched that code in a while, but I will see if it still works and let you know.

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  Tracks'n'Treads are much easier. I realy like the new version!


                                  tank.skp

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Me too! Self connecting joints are a feature I have been trying to achieve since version 1. I HATE the JCT. Its hard to explain, tedious to use and is the reason you cant copy jointed objects. Its THE major reason I started SPIV. So, I am really glad it turns out to be possible in SP3.

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      Here is an example of a very simple camera system.

                                      The first example puts the camera eye at the position of the sphere and looking at [0,0,0].

                                      The second example finds the cone in the scene and looks at that. Note you can drag the cone and the camera will follow.

                                      The @simulation.camera.set commands parameters are location of the eye, the target and the "up" direction.

                                      The camera is the same as the camera in the Sketchup API:
                                      http://code.google.com/apis/sketchup/docs/ourdoc/camera.html


                                      camerasimple.skp


                                      cameraFollow.skp

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                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        Now we can create multi-roll games!

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                                        • J Offline
                                          JaViXP
                                          last edited by

                                          @cphillips said:

                                          JaViXP it will work better if you change the onend to this:

                                          onend{
                                          >    group.erase!
                                          > }
                                          

                                          Thanks, now it's much better (After a few times playing the animation it becomes kinda slow).

                                          PhysicsGuy, well done I like your boxes creator, but there are too much boxes and it'll make the simulation laggy.

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

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                                          • P Offline
                                            phy
                                            last edited by

                                            MAN! That camera is unbelievablly good. 😍 😍

                                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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