SketchyPhysics3 Release Candidate 1
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I see what you're saying but we're basically stuck with however the physics engine does materials. No way around it, no way to edit the engine, and really no option of changing engines at this point. Sliders in a new window for material config, like you say from 0 to 100%, would be good, but if possible I'd like to be able to set rubber to have high friction against glass, and low against, say, a carpet. The carpet would have quite good friction and the rubber would have very high friction, so if we only used a general system then it wouldn't work realistically. We can't simulate the interaction between the rubber and every fibre in the carpet, so this would be the best solution
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I see what you mean. But since "material to material" can take a very long time to set up, perhaps we can use my suggestion to at least setup the default settings for "material to material"? It'll be better than all being zero!
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That's what I mean. A default setting, but with user-controlled exceptions would be perfect; there should be some pre-made templates, say, wood, metal, rubber, glass, stone, fabric, plastic, polysterene, and cardboard... just off the top of my head. This would mean that, as long as people used them, the materials that use exceptions would be cross-compatible between models.
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First off...Y'all are incredible. It warms my soul to see people so jazzed about something
with so much possibility (and reality in a virtual sense)However...I am still locked in a semi_autocad world and have found the following snafu.
If I import a solid model from Autocad, I think that the program assigns names of group#1, group#2, group#3 to all of the solids.
This seems to cause SP3RC1 to stop working.
However, if I just used the entity info tool and edit out the names it all works.
Anyone else have the same problem....I am introducing my Autocad students (it is in the course title) to workflow and this extra step might actually
be good for them but on the other hand it is maddening when you just want to hook up an xbox controller and throw virtual tomatoes.Keep rockin!
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@mptak said:
First off...Y'all are incredible. It warms my soul to see people so jazzed about something
with so much possibility (and reality in a virtual sense)However...I am still locked in a semi_autocad world and have found the following snafu.
If I import a solid model from Autocad, I think that the program assigns names of group#1, group#2, group#3 to all of the solids.
This seems to cause SP3RC1 to stop working.
However, if I just used the entity info tool and edit out the names it all works.
Anyone else have the same problem....I am introducing my Autocad students (it is in the course title) to workflow and this extra step might actually
be good for them but on the other hand it is maddening when you just want to hook up an xbox controller and throw virtual tomatoes.Keep rockin!
Ive never had this problem before but throwing virtual tomatoes is a bit of a new one. I hope your joking.
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@mptak said:
If I import a solid model from Autocad, I think that the program assigns names of group#1, group#2, group#3 to all of the solids.
That shouldnt be a problem. I renamed a few objects like that and they still worked. There might be something else going on. Post a model that fails and I'll take a look.
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Another "gee whiz!" post:
Gotta say thanks to the creator of SP. I'm amazed. I certainly didn't expect it to be such a well thought out program, and as soon as I played with the realtime simulator I was hooked. Fantastic. Now I get to spend even more time banging my head on the keyboard using sketchup while trying to learn a new, complex tool. My wife won't be as thrilled about the plugin as I am...
EDIT:
Heh, Just got playing with it and already have a question. I created a static ground and a cylinder object, made an end of the cylinder a "thruster" and "launched" it from the ground. After I let off the thrust to let the object fall to the ground, it fell right the ground. Reapplying thrust to arrest the fall bringing it back up to the level of the ground and allowing the object to settle gently onto the plane worked fine.
Did I run up against a limit for object interaction/collision?
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Collisions can only be detected when an object is interesecting another in the given frame... if an object is moving fast enough to be on one side in one frame, and the other side in the next, no collision will be detected. There's a possiblity of raycast-collision detection being introduced, which will accurately detect collisions between objects at any speed.
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Good to know. Thanks for the reply.
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Windows installer:
http://sketchyphysics2.googlecode.com/files/SketchyPhysics3RC1-WinInstaller.exeMac (and Windows) version as a Zip:
http://sketchyphysics2.googlecode.com/files/SketchyPhysics3RC1-MacAndWin-Fixed.zip
Edit Mar 30:
Updated Mac version with missing .bundle file.[/quote]I am looking forward to trying out sketchy physics on my Mac but when I click on the download link I get this error message
Forbidden
Your client does not have permission to get URL /files/SketchyPhysics3RC1-MacAndWin-Fixed.zip from this server. (Client IP address: 66.183.157.173)You are attempting to perform an activity that you have insufficient permissions for. If you feel this is in error, please contact the project administrator.
any suggestions???
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It looks like CPillips is doing some work on the sketchyphysics home page http://code.google.com/p/sketchyphysics2/. you 'll have to wait a little bit before you can download sketchyphsics
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The links work again.
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When i build alot i get this error. It said something about not being able to save a dump file when i press play. When i hit ok i just get the send info thing to windows. I'll send a picture. Also does anyone know of a tutorial is for sp3 rc1 or is that for the finnishing version? Thanks CPhillips
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Check out the Wiki for information. As for the problem, I don't think it is the size, but sometimes it fails to start. If it persists then let us know.
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Thanks an its happened more than once so far and it may have something to o with the size because it happens when i have a high poly model and when i on't it starts right up. What happens is when i do have a high poly model in there and i start sketchyphysics it will freeze up for a moment and the that message will come up. I will check wiki about that tho. I on't think its a big deal but it could be a big step up for more joints and moving parts. Good luck with it tho.
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I'm getting this error:
Error Loading File sketchyphysics.rb Failed to load /Library/Application Support/Google SketchUp 7/SketchUp/plugins/SketchyPhysics3/dl.bundle
I have placed all of the files from "SketchyPhysics3RC1-MacAndWin-Fixed" into /Library/Application Support/Google SketchUp 7/SketchUp/plugins/ on my mac...
suggestions?
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Did you empty out the folders? The internal folders in the .zip need to remain intact. Extracting to the plugins folder is the easiest way to go
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@wacov said:
Did you empty out the folders? The internal folders in the .zip need to remain intact. Extracting to the plugins folder is the easiest way to go
The folders are intact. I have extracted the zip as it is, maintaining the folder structure just as I do with every other plugin I have installed. I double checked to see that the dl.bundle file is where it is supposed to be. I tried overwriting it with the dl.bundle that was posted here... but I still get the same error. I'll try removeing all the plugins I have to see if maybe something is interfering...
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I have installed and reinstalled SP3RC1 several times and even created a "clean" install of SU7 but cannot get a Joint settings panel to appear from either a right click properties selection or from the pull down menues. Any ideas please?
Adrian
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@unknownuser said:
@wacov said:
Did you empty out the folders? The internal folders in the .zip need to remain intact. Extracting to the plugins folder is the easiest way to go
The folders are intact. I have extracted the zip as it is, maintaining the folder structure just as I do with every other plugin I have installed. I double checked to see that the dl.bundle file is where it is supposed to be. I tried overwriting it with the dl.bundle that was posted here... but I still get the same error. I'll try removeing all the plugins I have to see if maybe something is interfering...
Removed all plugins and ran sketchup with only Sketchy Physics, and the same error comes up...
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