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    Follow-Me Tool on Multiple Lines.

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    • takesh hT Offline
      takesh h
      last edited by

      @thomthom said:

      If you set the Minimum rounding Angle to 180 or more it won't round the corners.

      Aha!

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      • pilouP Offline
        pilou
        last edited by

        @unknownuser said:

        so you need "deletecoplanaredges" ruby to get rid of unneeded edges before pushpulling them

        So select all, intersect "Selection", then Remove unused edges πŸ˜‰

        @unknownuser said:

        If you set the Minimum rounding Angle to 180 or more it won't round the corners.

        Cool trick! πŸ‘


        cross.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • thomthomT Offline
          thomthom
          last edited by

          It's not very obvious. But once I get a webdialog it'll become clearer what the various things do.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • takesh hT Offline
            takesh h
            last edited by

            @tig said:

            My script Latticeizer does something like this...

            OMG where did I get this script?
            It's not in RubyLibraryDepot, it's not listed in Jim's SketchUp-Ruby Resources...
            But misteriously it's in my [Plugin] folder!
            Right, this script does the job beautifully. I should include this in the visual index.

            OK it's here! >>> http://forums.sketchucation.com/viewtopic.php?f=15&p=72154


            2009-06-03_1951.png


            2009-06-03_1950.png

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            • TIGT Offline
              TIG Moderator
              last edited by

              Latticeizer doesn't use FollowMe, it uses Offset and then PushPull, with an algorithm to work out what parts should end up solid or void... It cannot do separated loops, holes etc as this will confuse things. If you add some lines to connected the inner circles to the outermost edges it might work... It is not foolproof !LatticeFix.png

              TIG

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              • pilouP Offline
                pilou
                last edited by

                About Latticeizer by TIG
                Seems there is a little problem when there is intersection of lines πŸ˜‰
                sure that must not be evident to resolve πŸ˜‰


                thicknes.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  thx for the explanation πŸ˜„

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • D Offline
                    dtrarch
                    last edited by

                    ThomThom

                    Probably something you already know but the script does not work on inclined curves or multiple inclined connecting lines.

                    Sure would be nice to have this work on the above for vertical surface detail and boolean and ???

                    Just a thought.

                    dtr

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @dtrarch said:

                      Probably something you already know but the script does not work on inclined curves or multiple inclined connecting lines.

                      Yes. It will only work planar. That's by design as it simplifies things allot. 3D will have to come later.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        To make it work in 3D you could...
                        Take selected centre-lines that are on the 3D surface and 'drape' them onto a flat face above it.
                        Run the tool and take the result and again 'drape' it onto the 3D surface below.
                        Erase unwanted stuff.
                        To 'drape' to flat you simply change all of the edge's z's to = flat plane (which is defined as above the lowest level of 3D surface).
                        To 'drape' onto a surface you need to project a ray down from each edge's end-points onto the 3D surfaces faces and then do a global move by vectors on them to avoid 'folding' ?

                        TIG

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          Latticeizer: What a really cool tool, TIG 😎

                          I don't know what this thing is or what I'd ever use it for, but I know that modeling it would have taken a lot longer than the two minutes it took to make it with Latticeizer πŸ˜†

                          Sorry to "muscle in" on your discussion ThomThom, but this was just too much fun to pass up.


                          ![A few quick lines, Latticeizer, render in IDX Renditioner and, voila: a really cool "Something"](/uploads/imported_attachments/YLJ3_Picture12.JPG "A few quick lines, Latticeizer, render in IDX Renditioner and, voila: a really cool "Something"")

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            Once I got over the fun of trying latticeizer, I realized it had a very practical use for me:

                            My job involves design modifications for space vehicle launch facilities. In one of the facilities a launch vehicle is stacked vertically for testing prior to launch. That facility has several platforms that conform to the shape of the launch vehicle. Those platforms are made of steel ribbing with a steel plate welded to the top. Each platform may have a different size "hole" in it. Modeling these has been a chore: not a big chore, but time consuming. With Latticeizer the job becomes much easier.

                            The picture shows three phases of the modeling using latticizer:

                            1. Draw the 2D shape of the ribs
                            2. Run latticeizer
                            3. Put on a diamond no-slip pattern
                            4. Add fittings for folding
                            5. Duplicate it and flip it over

                            Unfortunately, latticeizer does not always work as expected. Sometimes the entire group just disappears, other times only parts of the group extrude and I spend a lot of time trying to "fix" it. One of the more benign examples is shown.

                            But, when it works it really is handy.


                            Latticeizer.jpg


                            Picture 19.JPG

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              It's almost three years since latticeizer had any major changes... It was a bit buggy but I never looked to fix it 'cus no one asked... I'll review it and issue an update sometime... β˜€

                              TIG

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                              • Bob JamesB Offline
                                Bob James
                                last edited by

                                @tig said:

                                It was a bit buggy but I never looked to fix it 'cus no one asked... I'll review it and issue an update sometime... β˜€

                                I use it very often and would really appreciate an update: I've had as many failures as successes with it. It's soooo great when it works (but soooo frustrating when it does not).

                                I'm definitely "asking"

                                I've attached a "one off" I did this morning to show you a simplistic version of what I do "for real" at work.


                                That's my car in front, the Engineering Manager's car behind it and the IT Director's car in back. I'm the bald guy at the bottom

                                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                • W Offline
                                  watkins
                                  last edited by

                                  Dear Bob,

                                  It is good to see that someone else in the space industry uses Sketchup. I get a lot of flak at work for using SU for concept designs. I'm supposed to use Inventor. I work on test facilities for the test and calibration of remote sensing instrumentation (terrestrial and planetary atmospheres), and have designed a few bits and pieces for space instruments too.

                                  404 Not Found

                                  favicon

                                  (www.atm.ox.ac.uk)

                                  The guys in the department designed and built the radiative cooler for the instrument CIRS on Cassini, which was quite a challenge.

                                  404 Not Found

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                                  (www.atm.ox.ac.uk)

                                  301 Moved Permanently

                                  favicon

                                  (irfu.cea.fr)

                                  I would be interested to see more of your work.

                                  Kind regards,
                                  Bob

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                                  • Bob JamesB Offline
                                    Bob James
                                    last edited by

                                    @watkins said:

                                    I would be interested to see more of your work.

                                    Some of my work is shown at our website:

                                    Link Preview Image

                                    favicon

                                    (www.calspace.com)

                                    I've attached some that are not currently on the website. This and all my models are done in SU7.


                                    Rendered in IDX Renditioner


                                    Rendered in IDX Renditioner


                                    Rendered in IDX Renditioner


                                    IPF from SW2 PS.jpg

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • W Offline
                                      watkins
                                      last edited by

                                      Dear Bob,

                                      Great stuff!

                                      I see you get to play with much bigger toys. Your modelling looks very good, and very informative.

                                      Kind regards,
                                      Bob

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