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    [CityGen] City generator

    Scheduled Pinned Locked Moved City Generator
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    • pilouP Offline
      pilou
      last edited by

      πŸ˜‰

      http://estb.msn.com/i/CC/C08F89CE2741DB1C4B56F9401258.jpg

      http://www.pushpullbar.com/forums/attachment.php?attachmentid=49423&stc=1&d=1232188184

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • thomthomT Offline
        thomthom
        last edited by

        Ah! I was planning to make a post about something like this. I've been talking to Chris about a community City Generator Project. Was going to polish off my concept a little and make some more illustrations to exaplain. But I might as well just show my ideas now.

        Since a city generator can become pretty complex, I thought it could be made into modules which would snap together. A plugin with plugin sort of speak.

        I'm currently working on a street generating plugin, that takes centre lines and generates road surfaces.
        CityBuilder01.png

        CityBuilder02.png

        I was thinking that the areas in between the roads, could be used by another module to generate buildings. Like in Remus' OP.

        I was also planning on making a script that generated street lines, which then could be made into road surfaces. My idea was that you drew large faces, defined a street style to each face. Modern streets (larger streets in stronger geographic patterns), older streest (smaller in a more organic random pattern) etc. Within the bounds of these faces the various street segments would be made. Maybe the building generator could adapt to the area style as well...

        I also wanted to be able to define main streets, smaller streets and side streets.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • MarianM Offline
          Marian
          last edited by

          WOW, this is gonna be another amzing tool for sketchup, hoards of people will kneel before you and treat you like gods πŸ˜„ πŸ˜› .

          http://marian87.deviantart.com/

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          • P Offline
            Prisoner
            last edited by

            @marian said:

            WOW, this is gonna be another amzing tool for sketchup, hoards of people will kneel before you and treat you like gods πŸ˜„ πŸ˜› .

            i will definitely be one of those worshiper! CityEngine inside SU, how great would that be

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            • EdsonE Offline
              Edson
              last edited by

              have you looked at Modelur? it is trying to do a similar plugin for urban design.

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • McGyverM Offline
                McGyver
                last edited by

                Verrrrrry interesting!....

                Visit My ShareCG Freebie Gallery

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                • R Offline
                  remus
                  last edited by

                  @marian said:

                  WOW, this is gonna be another amzing tool for sketchup, hoards of people will kneel before you and treat you like gods πŸ˜„ πŸ˜› .
                  thats the plan πŸ˜„

                  On a more serious note, thom, that sounds like a great idea. id love to work on such a project. Perhaps start a separate thread instead of trying to hash it together in this one, though.

                  Oh, and found a pretty good resource with regards to parametric city generation: http://www.vision.ee.ethz.ch/~pmueller/wiki/CityEngine/Front

                  its the bloke who made cityengine, and he's got all the papers he wrote on the subject there.

                  edit: fixed link

                  http://remusrendering.wordpress.com/

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @remus said:

                    On a more serious note, thom, that sounds like a great idea. id love to work on such a project. Perhaps start a separate thread instead of trying to hash it together in this one, though.

                    I want to make some illustrations to go with it, so once I've done them I'll make a new thread.

                    @remus said:

                    Oh, and found a pretty good resource with regards to parametric city generation: http://www.vision.ee.ethz.ch/~pmueller/ ... gine/Front

                    its the bloke who made cityengine, and he's got all the papers he wrote on the subject there.

                    Nice find. I think I was referd to it before, but I lost the bookmark.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Souds good. I'm very interested in this topic and I'd like to try to help shape how it develops. I have big dreams about how this should work.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • L Offline
                        linea
                        last edited by

                        This sounds brilliant, I'm not a ruby man but if I can help by modelling some building types let me know.

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                        • D Offline
                          dylan
                          last edited by

                          It's a really good idea and it is nice to see you guys helping each other out πŸ‘

                          http://dmdarchitecture.co.uk/

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                          • soloS Offline
                            solo
                            last edited by

                            Food for thought:

                            http://www.procedural.com/

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • C Offline
                              craftycurate
                              last edited by

                              Has anyone made connections between Sketchup and the OSM file format shown in the CityEngine video?

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                No, but it would be worth looking into. I have no idea if its possible to really connect them, but who knows, maybe it would be ideal!

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Hmm, I could use a link to the video your referring to. So far what I've found on OSM seems like a mashup of GIS and the Google Geo API. Still might be very useful, but I'd like to see the video first to see how its being used.

                                  Thom and Remus and anyone else interested in writing this thing, how true to life are you envisioning? That's not quite the right question, but I'm not sure what is. For example, in my mind I'm thinking of something that can create a city based on input parameters. But not necessarily something that re-creates existing cities in such a way that they could be spatially analyzed (like modelur seems to be doing). I keep thinking of something that makes AWESOME cities that would be great for quick city mock-ups for film visualizations, rendering backgrounds, and stuff like that. And it should be expandable where you different architectural styles can easily be added to the base script. So you can make medieval cities, modern downtowns, castle-like cities, suburbrs, on and on.

                                  What was in your guys' minds on that?

                                  It would also be good to define what the allowed starting information should be. For example, perhaps nothing at all. And it can do everything from scratch. Then maybe also acceptable as a starting point should be a series of road centerlines, and they can be colored or something to define what road type (width, pavement type, curb type, etc) should be applied to it. And maybe also acceptable would be a selection of faces that would be turned into buildings. Useful if the persona has already modeled their streets and just has flat faces designated for buildings footprints.

                                  I could probably go on and on about this. I tihnk its a very worthy project. And it will be awesome to organize in a very expandable and customizeable way.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • R Offline
                                    remus
                                    last edited by

                                    Chris, in terms of aims i was thinking of the same thing: making it produce cities that look good for visualisation purposes, but not necessarily accurate in the way city engine type cities are.

                                    With regards to the starting info, I think it would simplify things a lot initially if we could work from a user provided road map. Once we get something working with that we could perhaps work on an extra bit to automatically generate a road map and feed it in to the rest of the plugin. Being able to go from Building plots would also be cool.

                                    Another idea to consider: level of detail control for a specific view point. I was thinking something along the lines of user says where they're going to be rendering from, then the plugin adds detailed buildings close to that point then progressively lowers the LOD the further away you get. As jean would say, just ideas.

                                    http://remusrendering.wordpress.com/

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      What I was thinking was something that looks fine, not a simulation. Something to quickly bulk up the major features.

                                      As I mentioned before, I was thinking it could be in modules, each doing it's own thing.
                                      One creating a city street map (just centre lines)
                                      One creating roads and blocks out of centre lines
                                      One populating blocks with pavements and buildings.
                                      etc..etc... this could be expanded

                                      You could execute each of these modules separately, or you could put together a macro.

                                      I was thinking that the starting point could be large faces, where you define the type and style of what's being generated there.

                                      Not sure what's best to visualise this as a UI, But I wondered if using Applying special materials with the paintbucket would be a easy way to defines area types. Also for roads, when you have just the centre lines - one colour would mean main roads (wider), another colour sideroads, alleyways etc...

                                      A suggestion for organizing the modules:

                                      
                                      
                                      module SU_City_Builder
                                      
                                        # Common sub-menu in the menu bar
                                      
                                        module Street_Map_Generator
                                          # Generates the street centre lines
                                        end
                                        
                                        module Street_Generator
                                          # Generates the street geometry
                                          # And blocks in between
                                        end
                                      
                                        module Building_Generator
                                          # Generates buildings on a block
                                        end
                                      
                                        module Transport_Generator
                                          # Populates streets with transport
                                        end
                                      
                                        # etc etc etc...
                                      
                                      end # module end
                                      
                                      
                                      

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R Offline
                                        remus
                                        last edited by

                                        Personally i dont particularly like the idea of having the user define the road types. It seems like it would require a fair bit of work/thought on the users part which doesnt seem to fit with the 'quick bulking up' thing. Then again it would be pretty tricky getting a plugin to work out which roads are large/medium/small ponder

                                        I like the idea of modular structure a lot πŸ‘ Lots of room for adaptability and adding new bits.

                                        http://remusrendering.wordpress.com/

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @remus said:

                                          Personally i dont particularly like the idea of having the user define the road types. It seems like it would require a fair bit of work/thought on the users part which doesnt seem to fit with the 'quick bulking up' thing. Then again it would be pretty tricky getting a plugin to work out which roads are large/medium/small ponder

                                          The user would only have to specify the road types if desired. Default settings could be a uniform type.

                                          If the user used the Street Map generator, it would do this for the user. I was thinking having a few lines running long that's be the main roads, which would be wider that normal, then most others would be normal roads, with a few alleyways. If you use materials to define road types then it's easy to work out what's a large/medium/small road. When the module that generates the street from the streetmap reads an edge, it'd read the material of each edge segment representing a piece of road. The benefit here is that the user can visually see the type of road and quickly make changes if desired.

                                          The idea what that the user only adds as much information as desired. It can be very simple, but further controls is available.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • R Offline
                                            remus
                                            last edited by

                                            I like your tihnking πŸ˜„

                                            http://remusrendering.wordpress.com/

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