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    Making a SketchUp tool - incorporating the mouse & keyboard

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    • B Offline
      BTM
      last edited by

      [0]. πŸ‘Š Man, I KNEW it was going to be something completely obvious. The first item in the array! Why can't I think of these things! πŸ˜†

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      • B Offline
        BTM
        last edited by

        Issue I'm having NOW. How to implement .transform_by_vectors. I have the Set I want to transform, @dvert, and the vector, @vect (Will add math to it later), but I don't know how to get it to work. πŸ˜’
        What I have in there currently is really stupid, It was just what I had typed in it when I took the screenshot. What I'm trying to get it to do should be obvious enough. Also, should the line above it be @cpoint.position and @cpoint2.position or not?
        I've tried @ent.transform_to_vectors @dvert, @vect, @dvert.transform_to_vectors @vect, etc., etc.
        πŸ˜•

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          You're really close. It looks like the @verts should be populating correctly. And also @dvert looks like its being populated correctly too.

          The line @vect = cpoint.vector_to @cpoint2 wont work because your @vect has to be an array of vectors (not just a single vector) with the same amount of elements in it as your @dverts. So after setting the @dvert Set, you need to iterate through them and define a vector for each that will tell it how far to move. Lets try it without math at first. Here is an example.

          @dvert.each do |e| @vect.insert e.position.vector_to [0,0,0] end

          So now you have a Set of vertices (lets say there are 30 of them in that array). And you also have the @vect Set and it has 30 vectors, and they correspond with the vertices in @dvert. That is what you need to give to the transform_by_vector. So your transform_by_vectors is:

          @ents.transform_by_vectors @dverts.to_a, @vect.to_a

          I'm not sure that you need to the .to_a conversion on those, but I think you might because they are actually sets, not arrays. And transform by vectors is expecting to get arrays.

          Hope that makes sense (and I hope its right, I haven't tested that code)

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • R Offline
            RickW
            last edited by

            Chris,

            If BTM has certain of my scripts installed, he will have array_to.rb which adds methods .to_i and .to_f to the Array class to convert all members to integers or floats. That could be why array.to_i worked for him and not for you.

            RickW
            [www.smustard.com](http://www.smustard.com)

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              OHH!! I get it now. I couldn't think of what would make that work for him. Thank you for explaining that one Rick.

              I also could never quite figure out what that script did (before I had started using Ruby). It all makes sense now, thanks for the heads up Rick!

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • B Offline
                BTM
                last edited by

                I think I'm close, but it still isn't working.

                ` %(#600000)[****require "sketchup.rb"
                #-------------------------------------------------------------------------------
                class Pinchmover
                #-------------------------------------------------------------------------------
                def activate
                @model = Sketchup.active_model
                @ent = @model.entities
                @view = @model.active_view
                @slct = @model.selection
                @slct.clear
                @vect = Set.new
                @verts = Set.new
                @dvert = Set.new

                - - - - - - - - - - - - - - - - - - - -

                	@thing = 0
                

                - - - - - - - - - - - - - - - - - - - -

                	end
                

                #-------------------------------------------------------------------------------
                def onLButtonUp(flags, x, y, view)

                - - - - - - - - - - - - - - - - - - - -

                		if @thing == 0
                		ip1 = view.inputpoint x,y
                		pt1 = ip1.position
                		pt2 = Geom::Point3d.new pt1
                		@cpoint = @ent.add_cpoint pt2
                		@thing = 1
                		end
                

                - - - - - - - - - - - - - - - - - - - -

                		if @thing == 1
                		ip2 = view.inputpoint x,y
                		pt3 = ip2.position
                		pt4 = Geom::Point3d.new pt3
                		@cpoint2 = @ent.add_cpoint pt4
                

                - - - - - - - - - - - - - - - - - - - -

                			prompts = ["Radius="]
                			defaults = [ 0.0.to_l]
                			list = [""]
                			results = UI.inputbox prompts, defaults, list, "Please input desired radius."
                		@rad= results[0].to_l
                

                - - - - - - - - - - - - - - - - - - - -

                			@ent.each do |e|
                				if e.typename == "Edge"
                				@verts.insert e.start
                				@verts.insert e.end
                				end
                			end
                

                - - - - - - - - - - - - - - - - - - - -

                			@verts.each do |v|
                			dist = v.position.distance @cpoint.position
                				if dist < @rad
                				@dvert.insert v
                				end
                			end
                

                - - - - - - - - - - - - - - - - - - - -

                			@dvert.each do |d| # Doesn't seem to work.
                			vec = @cpoint.position.vector_to @cpoint2.position
                			@vect.insert vec
                			end
                		@affected = @ent.transform_by_vectors @dvert.to_a, @vect.to_a
                		@thing = 2
                		end
                

                - - - - - - - - - - - - - - - - - - - -

                	end
                

                #-------------------------------------------------------------------------------
                end
                #-------------------------------------------------------------------------------
                plugins_menu = UI.menu("Plugins")
                item = plugins_menu.add_item("Pinch Mover") {
                Sketchup.active_model.select_tool Pinchmover.new
                }****]`

                ... WHY can't I get it to work? πŸ˜† I really think the biggest problem could be in how it's set up overall, or in the last few lines, but can't be sure. I've been trying to get it to work on my own for some time now, to no avail. Anyone know what I've done completely wrong? πŸ˜•

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  I couldn't identify the problem, but I got it to work just as soon as I made all the sets be regular arrays. And also I hod to take the first if @thing=1 group and move that down below the rest of the code in the method. Otherwise it wasn't letting me input 2 cpoints.

                  And lastly the @cpoint.vector_to @cpoint2 - those two points should be reversed. You want to move from cpoint2 toward @cpoint.

                  That got some things working for me when I made those couple of changes. See if that helps?

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    How this coming, any luck getting it to work yet?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • B Offline
                      BTM
                      last edited by

                      Still no luck. πŸ˜• It's weird though; you said that code didn't allow you to place 2 c.points? 😐 It worked for me, except for the transformation, and the parts with the Sets works in the Webdialogue box. Also, the changes you were talking about didn't seem to fix it. 😳

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Here is your code how I tweaked it. I think all I did was move the if @thing == 0 to the bottom and then changed all the sets back to arrays and then made the @vert array uniq!. SO look this over and compare it to yours. See if that helps.

                        require "sketchup.rb"
                        
                        class Pinchmover
                        def activate
                        	@model = Sketchup.active_model
                        	@ent = @model.entities
                        	@view = @model.active_view
                        	@slct = @model.selection
                        	@slct.clear
                        	@vect = []
                        	@verts = []
                        	@dvert = []
                        	@thing = 0
                        end
                        
                        def onLButtonUp(flags, x, y, view)
                        
                        	if @thing == 1
                        		vec=[]
                        		ip2 = view.inputpoint x,y
                        		pt3 = ip2.position
                        		pt4 = Geom;;Point3d.new pt3
                        		@cpoint2 = @ent.add_cpoint pt4
                        		prompts = ["Radius="]
                        		defaults = [ 0.0.to_l]
                        		list = [""]
                        		results = UI.inputbox prompts, defaults, list, "Please input desired radius."
                        		@rad= results[0].to_l
                        
                        		@ent.each do |e|
                        			if e.typename == "Edge"
                        				@verts << e.start
                        				@verts << e.end
                        			end
                        		end
                        		@verts.uniq!
                        		@verts.each do |v|
                        			dist = v.position.distance @cpoint.position
                        			if dist < @rad
                        				@dvert << v
                        			end
                        		end
                        
                        		@dvert.each do |d| # Doesn't seem to work.
                        			vec = @cpoint.position.vector_to @cpoint2.position
                        			@vect << vec
                        		end
                        		Sketchup.active_model.entities.transform_by_vectors @dvert, @vect
                        		@thing = 2
                        	end
                        	
                        	if @thing == 0
                        		ip1 = view.inputpoint x,y
                        		pt1 = ip1.position
                        		pt2 = Geom;;Point3d.new pt1
                        		@cpoint = @ent.add_cpoint pt2
                        		@thing = 1
                        	end
                        end
                        end
                        
                        Sketchup.active_model.select_tool Pinchmover.new
                        
                        

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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