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    Making a SketchUp tool - incorporating the mouse & keyboard

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    • B Offline
      BTM
      last edited by

      Ah, thanks for that! πŸ˜„ I don't see why google doesn't just add a method in entities for vertices (Or whatever they're called, points). Heck, they should have it so you can select them with the selection tool IMHO. Anyways, thanks again; I would have been ages trying to figure that out πŸ˜†

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      • thomthomT Offline
        thomthom
        last edited by

        @chris fullmer said:

        That adds every start vert and every end vert to the array, then .uniq! removes all duplicates.

        Have you ever used the Set class to keep track of objects? http://code.google.com/apis/sketchup/docs/ourdoc/set.html
        I haven't, but I have a feeling it could be useful for this as it's supposed to only allow unique objects in the list.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Oh really? That's cool. I have used it once in a script, but I didn't realize it would not allow duplicates.

          I'm going to go read through that Class again. Sounds like it might be more helpful than I had realized. Thanks Thom,

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • B Offline
            BTM
            last edited by

            ... Just found another problem πŸ˜’

            How do you turn @rad, which ends up as an array with the length in inches in it, back into a length?
            i.e. @rad = results.to_l doesn't work.

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              That's what I was saying was the problem in that first bit of script you showed - you can't vconvert an array to_i, or to_l. I'm not sure why it was working on your end. Its ok though, its an easy solution.

              So results is an array of whatever was in the inputbox. In that array, the radius is in the zero position. So when you save @rad, just convert it to a length:

              @rad = results[0].to_l

              Now @rad is not an array. Its just a length. Hope that helps,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • B Offline
                BTM
                last edited by

                [0]. πŸ‘Š Man, I KNEW it was going to be something completely obvious. The first item in the array! Why can't I think of these things! πŸ˜†

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                • B Offline
                  BTM
                  last edited by

                  Issue I'm having NOW. How to implement .transform_by_vectors. I have the Set I want to transform, @dvert, and the vector, @vect (Will add math to it later), but I don't know how to get it to work. πŸ˜’
                  What I have in there currently is really stupid, It was just what I had typed in it when I took the screenshot. What I'm trying to get it to do should be obvious enough. Also, should the line above it be @cpoint.position and @cpoint2.position or not?
                  I've tried @ent.transform_to_vectors @dvert, @vect, @dvert.transform_to_vectors @vect, etc., etc.
                  πŸ˜•

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    You're really close. It looks like the @verts should be populating correctly. And also @dvert looks like its being populated correctly too.

                    The line @vect = cpoint.vector_to @cpoint2 wont work because your @vect has to be an array of vectors (not just a single vector) with the same amount of elements in it as your @dverts. So after setting the @dvert Set, you need to iterate through them and define a vector for each that will tell it how far to move. Lets try it without math at first. Here is an example.

                    @dvert.each do |e| @vect.insert e.position.vector_to [0,0,0] end

                    So now you have a Set of vertices (lets say there are 30 of them in that array). And you also have the @vect Set and it has 30 vectors, and they correspond with the vertices in @dvert. That is what you need to give to the transform_by_vector. So your transform_by_vectors is:

                    @ents.transform_by_vectors @dverts.to_a, @vect.to_a

                    I'm not sure that you need to the .to_a conversion on those, but I think you might because they are actually sets, not arrays. And transform by vectors is expecting to get arrays.

                    Hope that makes sense (and I hope its right, I haven't tested that code)

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • R Offline
                      RickW
                      last edited by

                      Chris,

                      If BTM has certain of my scripts installed, he will have array_to.rb which adds methods .to_i and .to_f to the Array class to convert all members to integers or floats. That could be why array.to_i worked for him and not for you.

                      RickW
                      [www.smustard.com](http://www.smustard.com)

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        OHH!! I get it now. I couldn't think of what would make that work for him. Thank you for explaining that one Rick.

                        I also could never quite figure out what that script did (before I had started using Ruby). It all makes sense now, thanks for the heads up Rick!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • B Offline
                          BTM
                          last edited by

                          I think I'm close, but it still isn't working.

                          ` %(#600000)[****require "sketchup.rb"
                          #-------------------------------------------------------------------------------
                          class Pinchmover
                          #-------------------------------------------------------------------------------
                          def activate
                          @model = Sketchup.active_model
                          @ent = @model.entities
                          @view = @model.active_view
                          @slct = @model.selection
                          @slct.clear
                          @vect = Set.new
                          @verts = Set.new
                          @dvert = Set.new

                          - - - - - - - - - - - - - - - - - - - -

                          	@thing = 0
                          

                          - - - - - - - - - - - - - - - - - - - -

                          	end
                          

                          #-------------------------------------------------------------------------------
                          def onLButtonUp(flags, x, y, view)

                          - - - - - - - - - - - - - - - - - - - -

                          		if @thing == 0
                          		ip1 = view.inputpoint x,y
                          		pt1 = ip1.position
                          		pt2 = Geom::Point3d.new pt1
                          		@cpoint = @ent.add_cpoint pt2
                          		@thing = 1
                          		end
                          

                          - - - - - - - - - - - - - - - - - - - -

                          		if @thing == 1
                          		ip2 = view.inputpoint x,y
                          		pt3 = ip2.position
                          		pt4 = Geom::Point3d.new pt3
                          		@cpoint2 = @ent.add_cpoint pt4
                          

                          - - - - - - - - - - - - - - - - - - - -

                          			prompts = ["Radius="]
                          			defaults = [ 0.0.to_l]
                          			list = [""]
                          			results = UI.inputbox prompts, defaults, list, "Please input desired radius."
                          		@rad= results[0].to_l
                          

                          - - - - - - - - - - - - - - - - - - - -

                          			@ent.each do |e|
                          				if e.typename == "Edge"
                          				@verts.insert e.start
                          				@verts.insert e.end
                          				end
                          			end
                          

                          - - - - - - - - - - - - - - - - - - - -

                          			@verts.each do |v|
                          			dist = v.position.distance @cpoint.position
                          				if dist < @rad
                          				@dvert.insert v
                          				end
                          			end
                          

                          - - - - - - - - - - - - - - - - - - - -

                          			@dvert.each do |d| # Doesn't seem to work.
                          			vec = @cpoint.position.vector_to @cpoint2.position
                          			@vect.insert vec
                          			end
                          		@affected = @ent.transform_by_vectors @dvert.to_a, @vect.to_a
                          		@thing = 2
                          		end
                          

                          - - - - - - - - - - - - - - - - - - - -

                          	end
                          

                          #-------------------------------------------------------------------------------
                          end
                          #-------------------------------------------------------------------------------
                          plugins_menu = UI.menu("Plugins")
                          item = plugins_menu.add_item("Pinch Mover") {
                          Sketchup.active_model.select_tool Pinchmover.new
                          }****]`

                          ... WHY can't I get it to work? πŸ˜† I really think the biggest problem could be in how it's set up overall, or in the last few lines, but can't be sure. I've been trying to get it to work on my own for some time now, to no avail. Anyone know what I've done completely wrong? πŸ˜•

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I couldn't identify the problem, but I got it to work just as soon as I made all the sets be regular arrays. And also I hod to take the first if @thing=1 group and move that down below the rest of the code in the method. Otherwise it wasn't letting me input 2 cpoints.

                            And lastly the @cpoint.vector_to @cpoint2 - those two points should be reversed. You want to move from cpoint2 toward @cpoint.

                            That got some things working for me when I made those couple of changes. See if that helps?

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              How this coming, any luck getting it to work yet?

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • B Offline
                                BTM
                                last edited by

                                Still no luck. πŸ˜• It's weird though; you said that code didn't allow you to place 2 c.points? 😐 It worked for me, except for the transformation, and the parts with the Sets works in the Webdialogue box. Also, the changes you were talking about didn't seem to fix it. 😳

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Here is your code how I tweaked it. I think all I did was move the if @thing == 0 to the bottom and then changed all the sets back to arrays and then made the @vert array uniq!. SO look this over and compare it to yours. See if that helps.

                                  require "sketchup.rb"
                                  
                                  class Pinchmover
                                  def activate
                                  	@model = Sketchup.active_model
                                  	@ent = @model.entities
                                  	@view = @model.active_view
                                  	@slct = @model.selection
                                  	@slct.clear
                                  	@vect = []
                                  	@verts = []
                                  	@dvert = []
                                  	@thing = 0
                                  end
                                  
                                  def onLButtonUp(flags, x, y, view)
                                  
                                  	if @thing == 1
                                  		vec=[]
                                  		ip2 = view.inputpoint x,y
                                  		pt3 = ip2.position
                                  		pt4 = Geom;;Point3d.new pt3
                                  		@cpoint2 = @ent.add_cpoint pt4
                                  		prompts = ["Radius="]
                                  		defaults = [ 0.0.to_l]
                                  		list = [""]
                                  		results = UI.inputbox prompts, defaults, list, "Please input desired radius."
                                  		@rad= results[0].to_l
                                  
                                  		@ent.each do |e|
                                  			if e.typename == "Edge"
                                  				@verts << e.start
                                  				@verts << e.end
                                  			end
                                  		end
                                  		@verts.uniq!
                                  		@verts.each do |v|
                                  			dist = v.position.distance @cpoint.position
                                  			if dist < @rad
                                  				@dvert << v
                                  			end
                                  		end
                                  
                                  		@dvert.each do |d| # Doesn't seem to work.
                                  			vec = @cpoint.position.vector_to @cpoint2.position
                                  			@vect << vec
                                  		end
                                  		Sketchup.active_model.entities.transform_by_vectors @dvert, @vect
                                  		@thing = 2
                                  	end
                                  	
                                  	if @thing == 0
                                  		ip1 = view.inputpoint x,y
                                  		pt1 = ip1.position
                                  		pt2 = Geom;;Point3d.new pt1
                                  		@cpoint = @ent.add_cpoint pt2
                                  		@thing = 1
                                  	end
                                  end
                                  end
                                  
                                  Sketchup.active_model.select_tool Pinchmover.new
                                  
                                  

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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