Batch export 2D images
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I searched and found one brief mention of using the animation export to batch export 2D images. So my question is this:
How do I make sure to get one image per scene? I'm using the largest export size, 4096 pixels wide, and using PNG format. In the export options, the frame rate is grayed out. Does that mean I won't get interpolated frames?
Any help is greatly appreciated. Thanks.
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I haven't tested this, but in theory if your have 5 scenes and each is 2 seconds long. And you have a frame rate of your export of 2 seconds a frame (not 2fps, but 0.5fps). It could work, but could be kind of glitchy.
I'd recommend using Layout for this. Another variable this addresses is if you change the aspect ratio of your screen in SketchUp. As Layout is more of page layout application you can resize your window without effecting the output.
300dpi is highest res export, so if you need 4096pixels make sure page is wide enough. 11x17 should do it. Oh, Layout also gives you more line weight control that is independent of export resolution.
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Had a quick go at this, and i reckon you could do it simply by turning of scene transitions (window->animation->scene transitions) and then exporting the PNGs as normal, youd have to do a fair bit of deleting of the excess files, but it should work anyway.
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Hi,
the batch export with scene transitions worked fine,
'cept one last feature that would be great.Could the output files be named after the view titles ?
How would that be done ?
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Might be possible using ruby, not sure how much work it would entail to get a working script going, though.
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major doh-moment here (had to press the Homer-button twice ). using animation export for batch-scene-export... what a nifty idea!
but if you want some more control, there already exists a ruby script.
either the free basic version
or the 10$ pro version which gives you a bit more control.
haven't used it yet. but it sounds handy. could do with some improvements though; like defining the export path or the naming conventions... -
Using animation for batch export is a useful trick. Notice that often (always?) you end up with a duplicate of the last image.
Also, there is a bit of a technical (not really technical, more like bery unlikely you'll come across it) bug in the way shadows update from scene to scene. If you have geometry that hides and shows from one scene to the next and your scenes don't have shadow information turned on, but you have shadows themselves turned on, then the shadows won't update correctly. If you think you might be in that category, I can explain better and I have a little model that shows how it works (or rather, how to see the bug in action).
But batch export is great and a huge timesaver!
Oh and also, you can set your fps and time per scene to whatever is easiest for your brain. So the example given above is great. I tend to set 1 second per scene and then 1fps.
Chris
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