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    Very heavy model.

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    • AdamBA Offline
      AdamB
      last edited by

      Thanks.

      No, its part of that glorious LightUp plugin.. πŸ˜„

      Developer of LightUp Click for website

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      • GaieusG Offline
        Gaieus
        last edited by

        Cool feature for sure. Another reason to at least try it out! πŸ‘

        Gai...

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        • A Offline
          alpro
          last edited by

          Any chance of making it a seperate commercial ruby?

          Mike

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          • Jean LemireJ Offline
            Jean Lemire
            last edited by

            Hi Tiriki, hi folks.

            @tiriki said:

            Hi everyone!

            I pull up this discussion because I have the same problem... my model is too heavy (86 Mb) and it takes too much time to save and open... also I have some difficulty to go around into the model whit the orbit tool.

            Are only the texture that cause this problem? I tried to explode some components and groups and I pourged the model, but the file became heavier (94 Mb).

            Do you have some suggestion for me?

            Thank's πŸ˜’

            To speed up orbit, pan, zoom, etc with a heavy model, try to show as little of the geometry as you can before using these tools. Then, when done, show all that want.

            For example, I would use "Shaded" viewing mode instead of "Shaded with textures" or even "Wireframe" for more extreme cases. I would also set the profiles to 1 pixels instead of 3 (default value). I would set shadows to off. I would hide as many elements as possible, using layers made invisible and, of course, assigning the unneeded geometries to these layers. Etc, etc. Everything that requires computing power from the graphic engine would be minimalised.

            Then, I would create a scene and uncheck the "Camera location" from the items to update. This in order not to affect the actual view. Lets call this scene "Work".

            Then I would create another scene where all the wanted elements would be visible, the shadows on, if needed, the profiles at 3 pixels or whatever you want. Etc, etc, required for the nice view that you want. Again, I would make sure to uncheck the "Camera location" to avoid loosing a carefully defined view. Lets call this scene "Render".

            Then the workflow becomes:

            1 - Click on the scene tab for "Work".

            2 - Orbit, pan, zoom to set the view as you want it. Since there is very little to show, the actions shall be fluid.

            3 - When done, click on the scene tab "Render". It should not take too long for the image to improve with all hidden stuff now shown, etc.

            Just ideas.

            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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            • AdamBA Offline
              AdamB
              last edited by

              @alpro said:

              Any chance of making it a seperate commercial ruby?

              Mike

              Sure. I'll need to get some feedback from LightUp users first - and get the next version out too! But after that, I don't see why not.

              Adam

              Developer of LightUp Click for website

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              • Bob JamesB Offline
                Bob James
                last edited by

                @adamb said:

                Thanks.

                No, its part of that glorious LightUp plugin.. πŸ˜„

                Adam,

                You may recognize my name from the LU Forum (I'm the one having all the problems with LU freezing the SU window).
                My real question here is: where in LU is the proxy plugin that give the right click "Replace with Proxy" command? If I can ever get LU to work, this proxy capability would be a handy tool since most of my models are "heavy".

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • AdamBA Offline
                  AdamB
                  last edited by

                  @adamb said:

                  My real question here is: where in LU is the proxy plugin that give the right click "Replace with Proxy" command? If I can ever get LU to work, this proxy capability would be a handy tool since most of my models are "heavy".

                  Its part of LightUp v1.5 which out in a few weeks.

                  However, in LightUp you have always been able to place a Component with a definition called "XYZ**_proxy**" and LightUp will replace it with the Component Definition called "XYZ". I've just added an easy UI to the functionality for v1.5

                  Adam

                  Developer of LightUp Click for website

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                  • AdamBA Offline
                    AdamB
                    last edited by

                    Posted the LightUp version here a little later than planned.

                    Adam

                    Developer of LightUp Click for website

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