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    BOX SELECTION - ruby request

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    • H Offline
      harnstein
      last edited by

      @thomthom said:

      How would you check if things are inside the selection box?

      apply a transparent material and orbit around it πŸ˜‰

      still sketchin'

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I think he meant in the ruby script. That's a good question. I suppose define it as a bounding box and iterate through the model to determine what entities bounds lie within the selection bounding box.

        I suppose that could become time intensive always having to go through all the entities in the model like that. Should work though, right?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Dave RD Offline
          Dave R
          last edited by

          As a work around I toggle the camera to Parallel Projection and choose an appropriate standard view. then the 2D selection box gets everything no matter how far from the camera it is.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • H Offline
            harnstein
            last edited by

            @dave r said:

            As a work around I toggle the camera to Parallel Projection and choose an appropriate standard view. then the 2D selection box gets everything no matter how far from the camera it is.

            yep, i do that too, but how do you select different entities on different levels? i just wanted the opposite πŸ˜‰ not to select the far objects, only the near.

            still sketchin'

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Yeah, but what if you DON'T want everything. You just want the first 15' of 100's of feet deep geometry. That is what I was thinking he meant.

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                @chris fullmer said:

                I think he meant in the ruby script. That's a good question. I suppose define it as a bounding box and iterate through the model to determine what entities bounds lie within the selection bounding box.

                I suppose that could become time intensive always having to go through all the entities in the model like that. Should work though, right?

                Chris

                I think so. I'm wondering if we could save some processing time and not check the entities inside groups/components, instead just using the group/component's boundingbox? Only checking the active entities.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Ahh true, and I think that could help immensely.

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    @chris fullmer said:

                    Yeah, but what if you DON'T want everything. You just want the first 15' of 100's of feet deep geometry. That is what I was thinking he meant.

                    You have a point there.

                    But if you wear a hat... πŸ˜„

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      The temporary 'box' [group] you draw will have a 3D boundingbox [let's call it bigbox].
                      You then test for all model.active_entities that either have...
                      some part of their boundingbox within the bigbox - mimics right-drag, OR
                      their entire boundingbox within the bigbox - mimics left-drag...............

                      Easy-peasy...

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I was wondering if it was possible to just draw the selection box using a Tool class. Instead of using actual geometry?
                        But you can't draw faces, only lines right? So a dummy group with transparent material is maybe more usable? I just imagine that it's useful to see transparent faces of the selectionbox to visually see how it intersects the model...

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          I think you could define 3dpoints and use those to define the bounding box. And then visually represent it like Thom says in a tool draw method using view.draw GL_QUADS pts.

                          I think the drawback there though is that I don't know if you can define the drawing color as partially transparent. So it would be a solid box.

                          Maybe the actual geometry method is better?

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • H Offline
                            harnstein
                            last edited by

                            @thomthom said:

                            I just imagine that it's useful to see transparent faces of the selectionbox to visually see how it intersects the model...

                            thats what i imagine, too. maybe could be a sphere too.
                            so if some of you think about realizing this, could look like this:

                            1. draw box / sphere
                            2. group
                            3. convert group to "bigbox"
                            4. delete all entities within the box
                            5. with message: "Do you want to keep the box? Y / N"

                            so you can simply erase with the "3d-eraser" parts next to the erased area...

                            still sketchin'

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Ahh, actually deleting the geometry inside is a whole different tool. The discussion here has only been covering the idea of creatin a new selection tool. Fortunately for you, what you want already exists. Its called booltools.rb. Check it out.

                              Another way to do it manually would be to create your box and group it, move it in place, then right click on it and choose "intersect with model" and then delete what you don't want. But booltools will do that automatically for you.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • H Offline
                                harnstein
                                last edited by

                                Just grouping and intersecting is not working, i wanted to erase all closed objects and / or lines within the box- and leave bigger surrounding faces intersecting the "bigbox" untouched.

                                A box selection-tool would be really helpful too, thats what i imagined first, too. Having a box, selecting line-clusters- then they get nicely blue and i can erase them all- or move or scale or whatever.

                                I think, the booltools is just a more direct way to group -> intersect -> erase, right?

                                still sketchin'

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Yes, booltools is a more direct way to do the intersect with model actions.

                                  So if you are still interested in a 3d selection tool, that should be do-able. a sphere might be too complex for now though,

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Thinking about this, bounding boxes always work on the x,y,z axis, right? So it won't work because the bounding box of a cube that is drawn off axis, will not actually match its faces.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Make a virtual one out of the vertices?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Nah, because if you add your 8 vertices to it, it will still align itself to the global axes, and not to the vertices. This is from the API

                                        @unknownuser said:

                                        Bounding boxes are three-dimensional boxes (eight corners), aligned with the global axes, that surround entities within your model
                                        .

                                        Hmm, but thinking about it, components bounding boxes rotate with them. So is there a way to rotate a bounding box, or at least use a rotated component's bounding box for the selection testing? That might be promising.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Nope, I just tested it. A rotated compenent appears to have a rotated bounding box, but that is just a visual thing. When you get the component.bounds, it is not rotated, it is still aligned to the world axes.

                                          EDIT: Which just means that using .bounds won't work for this 3d selection box idea, but it should still be possible.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Isn't there a local_bounds method?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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