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    How to do realistic water?

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    • soloS Offline
      solo
      last edited by

      301 Moved Permanently

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      (www.sketchucation.com)

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • X Offline
        xrok1
        last edited by

        you could also try this http://www.xiberpix.net/SqirlzReflect.html its pretty cool.

        14g.jpg

        this is a quick test, not bad?

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • GaieusG Offline
          Gaieus
          last edited by

          Hi Giuseppe,

          Note that the image you linked was only "modelled" with SU - all the "photorealistic" effects (including and especially the water waves and reflection) was made in an external rendering application.

          All that SU has are flat faces (no waves - unless you model them), plain Sunshine OR shadow (not bouncing/reflecting light) etc.

          You can either start learning a rendering software (not that hard actually) or even use Sqirlz Reflection which is indeed a nifty software!

          Gai...

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          • G Offline
            GdBTM
            last edited by

            I'm a noob, I'm sorry but I don't understand...what's the turbulance mesh? Is it a tool in sketchup?

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            • GaieusG Offline
              Gaieus
              last edited by

              You can see two kinds of waves there; some bigger ones and the small ones on the very surface of the water (this is sort of "average looking" everywhere on the water).

              Now the first, big waves were modelled (given some unevenness to) with the sandbox tools in SketchUp while the small ones are just a visual effect (not modelled) added by the rendering software I was talking about above.

              Gai...

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              • S Offline
                sepo
                last edited by

                Turbulance mesh is not a tool . It is deformed mesh which could be used with tools such sandbox. If you use render engine than you might get away by simply using using bump. I suggest easiest way would be using squirls.
                Ok Gai you were quicker 😄

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                • MALAISEM Offline
                  MALAISE
                  last edited by

                  Hi All
                  Thanks for the tricks, specially Xrok 1 for the link

                  MALAISE

                  La Connaissance n'a de valeur que partagée

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                  • Z Offline
                    zeeshan
                    last edited by

                    I am trying to model a surface using Sandbox, then i "subdivide and smooth" it. and then when i apply material to it,
                    it turns something like this

                    untitled.JPG

                    it has applied water texture to each mesh box.
                    and not like the water you modeled.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      1. Turn on hidden geometry (View menu). This will reveal the facets making up the mesh.
                      2. right click on a facet, go to Texture in the context menu and check Projected.
                      3. Select the Paint bucket tool and while holding down the Alt button (this will turn the PB tool into a sampler or "eyedropper"), sample the projected material on that piece
                      4. turn off hidden geometry
                      5. paint the whole surface with the sampled (projected) material.

                      If you do so much hassle with the water surface however, I'd try to find a better texture for it. Also, while the modelling effort and technique is very nice and the result is cool, in that small pool, those waves look a bit exaggerated. Hope you don't mind me criticizing this part. All in all, you are on the right track with it. 👍

                      Gai...

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                      • Z Offline
                        zeeshan
                        last edited by

                        well ! i tried doing what you said but as you see below the "textures" option is not available after right click :

                        untitled.JPG

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          If you have applied a Material to a Group or Component Instance any 'default' material faces are given this Material. In that case you will not get a 'Texture' option in the context-menu. In the Model (or while editing the parent of this set of faces - 'instance') apply the 'default' material to it. Now edit the 'instance' and give its Faces the 'water' Material - follow the steps as Gaieus outlined earlier - now you will get a 'Texture' context-menu for any selected face if hidden geometry is 'on'.

                          TIG

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            True, very true. I didn't think of this possibility. Materials applied on groups/components cannot be positioned so you need to apply them straight to the geometry itself (inside the group/component).

                            Gai...

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                            • Z Offline
                              zeeshan
                              last edited by

                              GOT IT THANKS !!!!!!!!!

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