Glass Challenge (all render engines)
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Pertaining to this thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18394
Lets see what we can come up with, the idea is to model/use existing glass with liquid in it and render it with the engine of your choice.
What we are striving for is the most realism possible.
Let's play...
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cool idea, let's see how far my rendering 'skills' will get me with this
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so we provide our own model, right? not a specific glass model....
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Any glass, get creative if you like.
The idea is realism, glass, reflection, refraction, caustics, etc.
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very nice...one critic: the base foot is too tiny imo...it s almost flat
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@eulgrand said:
Here's a render I made last week, rendered with Kerkythea - MLT(BPT) 160 passes. Unfortunately, only large light sources, thus almost no caustics on the ground
actually Eulgrand, your render was the one which inspired me to get into this challenge....really great work.
what do you think of mine (posted above)????and here is another view, but with no post pro (didn't have the time for it, going home)
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Hey Rachid, that's very nice of you
Your red wine looks far better than mine. I like the slight sepia tone of the first picture. The composition of the 2 glasses behind is a bit disturbing (at first I thought there was one glass floating...). I would let them up, so that we could figure the refraction through the ones at the front of the scene.
The view angle of the second picture should allow us to see more caustics, but I guess you've been using large light sources too, so we can't relly see them.As per your blueish liquid... I'd give it a try to unclog the toilets
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My go with hypershot, model by Andeciuala :
http://sketchup.google.com/3dwarehouse/details?mid=13961f08fe5b4c549ef60e9225cbea3a&prevstart=0 -
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