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    [Plugin] Shape Bender Beta

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    • S Offline
      sepo
      last edited by

      For some reason the last version is not working for me. The plugin starts and just stays without bending it. It shows error in console and on progress bar.Attached screen.


      screen.jpg

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        If you have component spray installed, make sure you update it to the newest version:

        301 Moved Permanently

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        (www.sketchucation.com)

        If not, then it could be another plugin. You might have to go through them to find the offender. Then we can work out a solution hopefully, sorry for the inconvenience Sepo,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • S Offline
          sepo
          last edited by

          Chris
          I have removed all plugins and it is still showing the error. The funny bit is that I managed to install it on the laptop and it works fine there.

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          • thomthomT Offline
            thomthom
            last edited by

            Chris, maybe your plugin could detect the old version of component spray and alert the users? That might make things easier for you as Component Spray is so widely used, but not necessarily updated.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              @Thom - Thats not a bad idea, I'll have to look into that. That could save some headaches for me and the users.

              @Sepo - bummer! Well, one thing we could stil do. The screenshot you provided is missing some of the error messages. Could you try it again on a fresh clean model and open the ruby console before you start the plugin. Then select the shape, then activate the plugin. Then click on the line, then curve. As soon as the error message start coming in, deactivate the tool (or else the message will keep repeating themselves forever!). Then once its de-activated, go tot he console and make it wide and tall and select everything in the console from top to bottom and apste it here.

              That is the only thing I can think to try. Then I can see all the errors and maybe one will help.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • S Offline
                sepo
                last edited by

                Error: #<ArgumentError: comparison of Float with nil failed>
                (eval):44:in >' (eval):44:in update'
                C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:533:in exploder' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:526:in each'
                C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:526:in exploder' C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:244:in onLButtonUp'
                Error: #<NoMethodError: undefined method /' for nil:NilClass> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671:in draw'
                C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:526
                Error: #<NoMethodError: undefined method /' for nil:NilClass> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671:in draw'
                C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671
                Error: #<NoMethodError: undefined method /' for nil:NilClass> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671:in draw'
                C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671
                Error: #<NoMethodError: undefined method /' for nil:NilClass> C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671:in draw'
                C:/Program Files/Google/Google SketchUp 7/Plugins/clf_shape_bender/clf_shape_bender.rb:671
                Error: #<NoMethodError: undefined method `/' for

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                • S Offline
                  sepo
                  last edited by

                  This is what I get and than it start repeating itself

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Thats perfect, thanks! I'll see if I can find the problem there.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Hmm, that is a progressbar error. What OS are you running?

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • S Offline
                        sepo
                        last edited by

                        XP

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                        • S Offline
                          sepo
                          last edited by

                          I have reinstalled progressbar.rb but still same error.

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                          • david_hD Offline
                            david_h
                            last edited by

                            So Chris. . .I got the new version. Works pretty well. Sorry you were working this weekend on it. I hope you still had time to dye a few Easter Eggs.

                            Anyway, couple of q's. 1) are there supposed to be more than 1 icon on the toolbar. Seems I downloaded several png's. Edit. . .Oh wait! The other pngs are for the cursor. . .D'uh
                            2) the original Group doesn't erase. Is that a change with the latest iteration or what?

                            If I make it look easy...It is probably easy

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Hi David, no worries, I had plenty of Easter egg time. It was a good weekend.

                              Yes, the original component/group is suppose to stay in place now. That was a recent change.

                              As for the errors you're getting Sepo, I should be more clear, its not a problem with progressbar. Progressbar is working fine. Its something to do with what I am feeding to progressbar. That has always been an issue with the component spray. Could you try running make faces with the ruby console open and see what happens? If it is also broken, then that will help determine that there is still something somewhere messing with progressbar. Thanks!

                              Chris

                              And don't hesitate to tell me you're tired of troubleshooting for me. I gldaly would do it myself if I could reproduce the error, so a great big thanks for all your time Sepo!

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • T Offline
                                tulacong
                                last edited by

                                thank ๐Ÿค“

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  i'm wondering how difficult it would be to make a ruby that preps an object to be bent. (it could be a part of ShapeBender or separate as it would benefit fredo's bend tool as well)..

                                  it would basically replace the need for doing some repetitive steps in order to set up certain objects to be bent cleanly.. i can achieve the proper shape via math or the more simpler route of SU inferencing but the ruby could work either way (or can it?)

                                  this ruby has already made it a lot faster for me to draw curved shapes because i can do all the prep work on xyz axis and then bend it later.. something with one compound curve used to take me 20-30 minutes to draw and now i can do it in 5-10... introducing yet another curve (2nd attachment collides 3 different radii) used to take me over an hour to draw and i can do that in ~20 minutes now.

                                  my question is whether or not this is out of the scope of a ruby script. ??

                                  flat wall with curved top

                                  so if the first example is possible, how about adding yet another curve into the mix?
                                  curve faced wall with curved top

                                  oh, am i the only one noticing a huge slow down with the introduction of the progress bar? certain actions are at least 10,000x slower now.

                                  [edit] also, those examples show the problem with the softened edge when trying to do precision fitting.. i could extend the straight line to get hard ends but then nothing goes in it's right place.

                                  dotdotdot

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                                  • S Offline
                                    sepo
                                    last edited by

                                    Chris I am not at my desktop at moment, so I can't really test it. I will test it tomorrow on my desktop. And it is not a problem at all. I am very greatful to you for your wonderful free scripts and if I can help with anything please do not hesitate to ask.

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Sorry Jeff, I just don't see how its possible at all. At least, not so that it would work with any regularity on more than a small handful of objects.

                                      But I do have a question, you say (in another post, and I'm paraphrasing) that the geometry is useless to you the way it currently is working. What are you planning on doing with the geometry after you bend it that makes it so useless?

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        i have to build it.

                                        pretty much everything i build is curved so in that regard, SU is a weird program to work with but the segmented curves aren't a big deal as long as key intersections/joints are at vertices... unless i go insanely high poly with the drawings, i can be out 3/4" or more which just isn't an option..
                                        also, if i'm colliding multiple curves then the resulting geometry isn't a radius or an ellipse and i have to plot points for construction... if those points aren't in the right spot, my measurements are off again..

                                        realistically, i have ways to build this stuff without drawing it first but by working through it on a computer first, i can do it more easily on site and/or have a way to show someone on my crew to make the cuts.. it's still faster for me to spend the hour or two on the computer getting my points in the right spot than it is to build without the drawings but if i can streamline the process even more then i'm not complaining ๐Ÿ˜„.

                                        [add] - as far as the actual drawing goes, there are problems as well.. these shapes are just shells and i often have to continue on to figure out the framing in tricky areas.. if the planes/lines aren't where they should be, it just doesn't work out too well.

                                        dotdotdot

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Oh yes, now I remember the kind of stuff you use SU for. I think you need an entire plugin of your own for that skateboard park type work. That is definitely well beyond the scope of what I was thinking of with shape bender, as it would require a different type of bending calculation I think. Definitely better suited for a solid modeler or something. Sorry I can't be of more help at this point Jeff,

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @chris fullmer said:

                                            I think you need an entire plugin of your own for that skateboard park type work.

                                            oh man, that would be nice.. if times were better, i'd be into paying for 2-3 custom scripts.. maybe in another year or two. :hope:

                                            @unknownuser said:

                                            Sorry I can't be of more help at this point Jeff,

                                            ha, your plugins have already helped immensely.. i used to have to draw stuff like this line-by-line and being able to bend things now cuts more than 1/2 the time it used to take.. don't sweat it..
                                            you gotta realize that i know i'm asking for some weird requests that only I or maybe a handful of others would actually use ๐Ÿ˜„..

                                            just in case anyone else has the need to get the lines to break like this, i put a little step-by-step together...
                                            custom_arc_tut.skp

                                            i actually do it a little bit different than this (esp. steps 4-6) which is a little easier/less confusing but it was harder/more confusing for me to show how i do it.. this should get the idea across though.

                                            dotdotdot

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