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    Displacement issue in V-ray

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    • soloS Offline
      solo
      last edited by

      Okay, Firstly I'm not an authority with Vray as I'm still learning and only have about three weeks worth of knowledge, so all you vray guru's feel free to chime in.

      What I think is wrong....

      Firstly your 'bump' map is just that, it's a bump only and it cannot work as a displacement map for this texture as it's very noisy and will create mini peaks if used in the displacement slot, you need to make a cleaner displacement map that is free of all the noise and only highlighting the low points in this case the areas between the brick tiles.
      The bump map can still be used at a multiplier value of around 1 or 2, the new displacement map can have a value of 3 to 8.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS Offline
        solo
        last edited by

        Here is a quick idea..

        I made a flat square, added a sky image (any texture would work as this is about displacement) I then went into my material editor and added a displacement map in the displacement option, gave a value of 6 in the multiplier and got this result. No reflection or bump just diffuse and displacement.

        The scene sky image on flat surface.

        http://img70.imageshack.us/img70/9285/tiledisp.jpg

        The displacement map:

        http://img165.imageshack.us/img165/6376/16tileb.jpg

        the result:

        http://img187.imageshack.us/img187/4594/dissky.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • soloS Offline
          solo
          last edited by

          Another example, a straight red color with this as a displacement map:


          http://img70.imageshack.us/img70/9606/reddisp.jpg

          results in this:


          http://img11.imageshack.us/img11/9749/testdisplace.jpg

          Click here to access displacemnet settings:

          http://img408.imageshack.us/img408/5498/41055383.jpg

          And here to add displacement map:

          http://img408.imageshack.us/img408/5582/26981047.jpg

          You can also select invert to reverse the displacemnt map to give you this result:


          http://img11.imageshack.us/img11/2361/disp1.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • soloS Offline
            solo
            last edited by

            I made a very rough displacement map for your above texture, it needs no UV adjustments just slot it in.


            http://img408.imageshack.us/img408/2474/brickpaversmodulardisp.jpg

            here is a quick idea of how it will work, you can add glossiness and bump if you like, this is just an idea.


            http://img519.imageshack.us/img519/514/brickdispt.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • Z Offline
              zeeshan
              last edited by

              And As usual !
              Cant thank you enough !!!!!!
              Now i am crystal clear!
              thanks for all the effort. thank you so much solo.

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              • thomthomT Offline
                thomthom
                last edited by

                FYI: Displaced geometry needs to be isolated. If it's connected to any geometry with different material it won't displace.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  sepo
                  last edited by

                  Are you saying either displaced geometry needs to be grouped prior displacement or adjacent gemetry needs to be grouped.

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                  • soloS Offline
                    solo
                    last edited by

                    Any geometry that you require to be displaced in render must be seperated from touching geometry, you need only make one a group, does not matter which.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • S Offline
                      sepo
                      last edited by

                      Thanks Solo.

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                      • stefanqS Offline
                        stefanq
                        last edited by

                        Well done Pete! I call that "biebel's technique". I mean, cleaning the bump map, with clear separations between white and black.

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                        • N Offline
                          nomeradona
                          last edited by

                          How Vray Sketchup calculates Displacement Value. found from vnamese forum
                          (using pixel unit against unit value)

                          Here are some dispalcement Maps (400x 400 pixels)

                          http://i156.photobucket.com/albums/t24/chicken_wook/Untitled-1-3.jpg

                          SU planes (in mm) to be used for Displacement

                          http://i156.photobucket.com/albums/t24/chicken_wook/1-grid.jpg

                          1 pixel is equivalent to 2 mm. next picture. displacement map has been applied to the grid.

                          http://i156.photobucket.com/albums/t24/chicken_wook/2-map.jpg

                          dis = 1 :

                          http://i156.photobucket.com/albums/t24/chicken_wook/3-dis1.jpg

                          dis = 10

                          http://i156.photobucket.com/albums/t24/chicken_wook/4-dis10.jpg

                          dis = 18

                          http://i156.photobucket.com/albums/t24/chicken_wook/5-dis18.jpg

                          Conclusion= 1 unit (black) is equal to 1 pixel displacement of the map.

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @unknownuser said:

                            The Amount value may possibly be the most important value within the rollout, as this value will
                            determine the scale of all displacement. The Amount value is the number of scene units of an
                            object with the texture multiplier set to 1.
                            This means that one could adjust the affect of
                            displacement through either the Amount value or the texture multiplier, but because the Amount
                            value affects all displacement, it is recommended that it be left constant and the texture
                            multiplier be used to adjust the displacement of an individual material.

                            From this I'd expect that if my scene units where millimeters then a multiplier of 100 would give me a displacement of 100mm.
                            However, that's not what happens.

                            Attached is an example. The cube us 1000x1000x1000mm. If the manual was true I should have to set the multiplier to 1000. But that makes it way too big. V-Ray uses inches instead. As with the Override Focal Length property and the mapping units when you don't have SU UV mapping.
                            So to get 1000mm displacement: 1000 / 25.4 = 39.37
                            Result is the attached image.

                            Damien has previously mentioned that V-Ray uses the SU scene units. But I don't see that from my experience. If anything, it might be using SU's internal unit which is always in inches.


                            V-Ray Displacement.png

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N Offline
                              nomeradona
                              last edited by

                              hi thomthom, thanks to that. i think i need to see now between the units. i remember also last time that you share how SU map the UV in inches, therefore i have resized my maps into 4X4 inches or 2x2 inches and it really works. as for the displace the graph was measured in pixel against cm graph so its a kinda based on the visual result and the pure black color has that ratio, the rest are not and these depends on the gradient from white to black. i myself still lokkin on the mapping issue and hope you could further shed some lights here to how displacemnent works. but the UV i beleive vray is using its own 1x1 inch unit.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @nomeradona said:

                                i myself still lokkin on the mapping issue and hope you could further shed some lights here to how displacemnent works.

                                What mapping issue?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  @thomthom said:

                                  @nomeradona said:

                                  i myself still lokkin on the mapping issue and hope you could further shed some lights here to how displacemnent works.

                                  What mapping issue?
                                  how the displacement maps work in Vray. How the gray scale will be displace. its a kinda small test im doing here. i am setting 11 colors from white to black (9 grays in between from white to black) i have also list down the RGB numbers. I am planning to measure how the displacement behave.

                                  i just plan base on visual, but i know you have your test in mathematical forms. so if you have some thoughts to shed lights on this, i will appreciate.

                                  visit my blog: http://www.nomeradona.blogspot.com

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Seems to be exponential. Wonder if it's possible to make it linear. Need to experiment. Maybe ask Damien.

                                    I noted that turning off the filtering of the displacement map made it smoother. When it was on MipMap I got some weird artefacts.


                                    DisplacementRender.png


                                    Displacement.skp


                                    Grayscale.png

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I was wondering if there was any of the other settings that would make V-Ray treat the grayscale values linear instead of exponential. But I've yet to find it.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        hmm.... could it be because I use 24bit images... Wonder if HDRI images will differ in behaviour...

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I was correct in my suspicion.

                                          When I converted the 8bit/color image to 32bit/color the medium 8bit gray (RGB 128,128,128) did not convert to 32bit medium gray (RGB 0.5, 0.5, 0.5) Instead it came out as RGB 0.216, 0.216, 0.216.

                                          When I created a new grayscale image. This time in 32bit per channel, going from 0.0 to 1.0 with 0.1 increment I got a steady displacement.


                                          DisplacementRender32bit.png


                                          32bit .HDR displacement map

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            But I wonder why I got the strange streaks in the displacement. I saw them in the 8bit version before I turned of filtering...

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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