Silent crashes
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its funny how people seem to overlook crashes like this (myself included) in SK, but when a descent prog like Hexagon, (which incidentally a lot of people got for $1.99 or $39.99 depending how you look at it) that crashes a lot less than SK crashes, theres an outrage of screeming and flaming on there forums... hmmmm?
anyway only an observation about how we all love SK i guess.
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I've had that experience as well. SU just disappear with not trace. Different models. Different tools been used.
I even get crashed when I minimize or close the SU window. But then with bugsplat message.
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I've had SU crash recurrently on closing with one or two models. Theyre generally quite large, so i wonder if that has anything to do with it.
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@remus said:
I've had SU crash recurrently on closing with one or two models. Theyre generally quite large, so i wonder if that has anything to do with it.
hmm... might be true this... but not necessary large as in much geometry, but large as it many large high-res textures. I render allot in V-Ray so I need to use large textures.
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Are you using the "use maximum texture size" setting? That appears to me as one of those settings that may cause new OpenGL crashes. Graphics cards overall seem to be somewhat too "optimistic" about their OpenGL capabilities...
Anssi
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Nope. Default settings and an nVidia Quadro FX 3500 with an Intel Core 2 Duo CPU. No lack of firepower.
(But since this doesn't crash silently I think we're straying off topic now...)
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I had this happen to me yesterday for the first (and only) time. Surprised hell out of me -- SU just vanished. No messages, just POOF!
I was doing speculative shapes. Nothing special, just seeing what shapes I could make from simple forms with SubSmooth. I wasn't using SubSmooth when SU vaporized -- I was moving a couple of selected lines along the green axis with the move tool. It wasn't a size issue, as the model was trivial. I recovered the autosaved model and continued, repeating the same steps that had preceded the POOF, and there were no further problems (I continued playing with the model for another hour or so).
Since this has never happened before, I'm guessing it may be due to the presence of one or more rubies that I added to my Plugins folder in the last week or so. In reverse order (most recent first), they are:
2/13/2009: deletecoplanaredges.rb
2/11/2009: clf_greeble_2.rb
2/10/2009: ZLoader_FreeScale.rb
2/10/2009: LibFredo6.rb
2/10/2009: Zorro2.rb
2/8/2009: offset.rbI'm not blaming any one of these rubies, because none of them were in active use at the time. I might have used deletecoplanaredges earlier in the session, but I'm sure I hadn't used any of the others. I did notice when making this list that I had the earlier clf_greeble in the Plugins folder along with the newer _2 version, so I removed the old one.
Another possibility -- there was a major patch to Windows XP from Microsoft this week...
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Well at first I thought it had to do with high res images as well but it happened again on a couple models since my last post and both of those had no textures at all.
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If you have a tool (I don't do windows, so I have no idea whether you have) that will watch the memory usage of running programs, see if there is any indication of a memory leak. I've got pretty clear evidence of one on my iMac and it's just possible you're suffering the same problem in windows form
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don't know if this belongs here, but since i use su7 i have a crashing prog time and again - it has nothing to do with extremely complicated or large files. it happens when using different tools or not using anything at all, even when closing a file. i reinstalled su7 but the problem is not solved - bug splashes all over, which i never had in su6.
any ideas, someone?
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