Proper animation for sketchup 7??
-
HI!
I am KUSs friend... he spent a few days trying and trying but he didn't succeed
so he asked me (i'm using windows) to use this plugin. I was to make an animation with this tool. It worked fine when i was watching it IN sketchup so i exported it. But when i watched it in BS only the camera moved... the object stood still. Could someone please help me and tell me what did i did wrong.
Steps how i did it:
-after making a component (the object that was suppose to move)i made "scene 1"
-i choosed "set position 1" and then i updated the scene
-then, i made another scene, moved the object, selected "set position 2" and updated the second scenethat was all and as i said the object only moved in SU...
-
Hi WaN and welcome!
My problem is (was) the same; I could make the animation in SU but couldn't export it. Would a screen capture video be okay? (They are generally rather bad quality though).
-
so U just made a video with a hypercam??? nothing else worked..?
-
No, I didn't make a video. I was hoping someone had a simple solution that I overlooked.
This is the developer: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10946&st=0&sk=t&sd=a but he hasn't been on-line since Christmas...
-
Hi y'all!
111!
I can't figure out how to work this plugin, can anyone give me a more thorough breakdown on how it works? I'm using Google Sketchup 6.I tried the above posters process of tagging object as "Set Position 1" for the first scene and then moving the object across red axis and then tagging it as "Set Position 2" and then updating scene two.
When I click scene 1 again the object doesn't go back to Position 1, and I'm not sure where Start Animation Observer and Stop Animation Observer comes in
I read the txt file provided with the download and opened the "Boxes 2" skp file from the download, but for that file I didn't see an animation when I clicked view animation.
Any help would be greatly appreciated, as I'm quiet confused right now.
Thanks!
-
Believe Pilou! Since I could do it above, I haven't played with it so I'm not ahead even a step.
-
You don't read my little tut?
Not drawn and writed in the image but...
You can address all positions even you are in the scene 1 !!!
Just don't overpass the number of scene existing for give a number to positions!Start and stop Observer will be used only when your all objects will be adressed!
-
Thanks for the reference!
I get how it works now, at the same time it didn't work for what I wanted to do. As you can see now for my avatar, I modeled a sentry gun from TeamFortress2 (cuz I love that game so much) and wanted to animated it so the body would rotate from left to right. The Proper Animation couldn't create a fixed center pt for rotation. Nevertheless this is a cool plug-in for other applications. I'm looking at SketchyPhysics now. -
-
Yeah! the way you did it is what I want. Gah, I'm missing something, here is my failed attempt. whats wrong?
-
Launch only Start Observer when you have finished the Address objects!
If you want change something! Stop Observer first !I don't know what to say!
If I make a new session, I have no problem for make any rotations!
So I must miss something also with your file
Maybe orientation, order of Pushpulling...I am in the fog
Maybe something with the use of the rotation tool? (Click, click and drag,...? ) -
Ok I believe have found something
If you rotate your object with the "false second click" you will obtain the "crazy" rotation!
Position of the object seems the same but the axe rotation will be not for the plug!
So try it!(click on image if scrollbars)
-
yeah I'm doing my second click on the edge of the object. but still its wacky. Here is a screen capture of what I'm doing.
-
Bingo!
It was a vicious thing!
-
-
hum hum
Your video don't show all the screen! ?When you load my first example "Why not" working and draw after a volume in the same file is that the same?
-
Hey.. I think I got it!
you have to set your component axis to the hinge point! omg finally! I tried it and it worked if I wanted an object to have a rotation point from the center, then that object has to have a component with its axis set up at that point!
Thanks for your help! I did solve it by looking more closely at your file.
-
So cool for you
And then use only components as I understandPS Maybe you can also try Mover.rb
Some similar & more intuitive but you must go to each scenes for address your object position
Maybe with this one you will have no problem -
@gaieus said:
My problem is (was) the same; I could make the animation in SU but couldn't export it.
It's been a month, so you probably already know this: You can export the "proper animation" with Whaat's "Smooth animation" plug-in.
Advertisement