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[Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

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  • J Offline
    Jim
    last edited by 15 Mar 2009, 13:18

    @malaise said:

    Hi ALL

    Filtering the last downloaded plugins, I've found a conflict with Jim's cd_power_n.rb ( mover2.rb) Has someone experienced that? several times tested.

    ( SU V7, Windows XP SP3 )

    MALAISE ❓

    Mover2 does not use a file or method named cd_power_n.rb.

    Hi

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    • C Offline
      Chris Fullmer
      last edited by 15 Mar 2009, 15:55

      I know, its cad_fathers's SCF powertools toolbar plugin that wrapped mover2 into a file called cd_power_n.rb. If you open that file, its just your script. So I'm guessing it has something to do with how its being loaded from his main plugin loader maybe? I don't know. I know I've got my whole script wrapped in a class so I thought I should not have conflicts. But perhaps there is more to it than that.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • T Offline
        TIG Moderator
        last edited by 16 Mar 2009, 09:37

        I'm not getting bug-splats with custom-face, BUT it does inconveniently make a group of the selected face and not explode it at the end. It's easily fixed by adding a line of code after line #299, to explode the temporary group...

        @group.explode
        

        How's the orienting face rotation on end of line going ?
        .

        TIG

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        • M Offline
          MALAISE
          last edited by 16 Mar 2009, 13:51

          I've tried this improvement, the group is still present, not exploded. ❓

          MALAISE

          La Connaissance n'a de valeur que partagée

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          • C Offline
            Chris Fullmer
            last edited by 16 Mar 2009, 15:54

            Hey Tig, I probably could explode the group without any conflicts. I was thinking I didn't want the added face to interefere with the model, but its probably not an issue. Or maybe I explode it by default and have a ctrl key modifier that leaves it grouped. I've been wanting to figure out modifier keys.

            As for the rotation thing, I still have not got it worked out 😞 I'm having a hard time pinpointing point C from my diagram above. I got close and it sort of worked, but it fell apart if the face was too slanted or something and I got so frustrated I have not even looked to figure out why. I'm sure its a million times easier than I'm making it. Since I can't find "C" yet, I intersected a flat plane with the face plane to get an intersection vector. That vector is the vector that I want my top(or bottom) edge to exist on. So I then did an angle_between the 2 vectors (the found one and the existing edge one) to get the angle that I want to rotate the face. That seemed to work in testing, but did not work well once I put it in the script. Sorry to drag this out. I'll probably put some more time into it today since I got a few other scripts updated last night.

            @Malaise, I think maybe that added the ungroup function to the custom face tool only, and maybe you tested it on one of the other tools. It would need to be added for each tool. I'll look into it, and maybe even get it implemented sometime this century 😄

            Thanks everyone, thanks TIG!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • T Offline
              TIG Moderator
              last edited by 17 Mar 2009, 09:26

              It's the original face that needs to be un-grouped. I agree that the face put on the end of the line is best left grouped to allow you to move its origin or rotate it about the line etc - you can explode it before doing a followme etc...

              Here's my thinking on the rotation conundrum...

              Let's do the square for now - seems to me that first you make a group containing a 'flat' square with its centre set at the origin and then move it to the select vertex at the end of the edge, transform rotating it so its face is perpendicular to the picked-vertex's edge... So far so good. Now we check the geometry of the square - it only has four vertices, so find the two with the lowest Z-value***. These are the vertices of the bottom-most edge. Now find the mid-point between them - we use this to work out the vector from the 'centre' (picked-vertex's location) to this mid-point and the angle between that and a 'vertical' vector in the same plane as the face: that 'angle' is the angle that we'll use later on to rotate everything so that it is 'orthogonal' to the XYZ axes.

              Let's call the centre 'c' and two lowest points 'p1' and 'p2' - these are known - and the mid-point we'll call 'm' - that we need to get...
              To find a point mid-way between two others use...

               m = Geom;;Point3d.linear_combination(0.5,p1,0.5,p2) 
              

              We can then get the vector from 'c' to 'm', let's call it 'cm' - simply subtract the point values...

               cm = c - m 
              

              Now to find the 'vertical vector' (let's call it 'vv') - first find a point ('t') 1 unit away from 'c' above the surface of the face by the edge's [positive] 'vector' and then project it down till it hits the face at 'v' - the line between 'c' and 'v' is the 'vertical vector' against which we'll rotate the face...

               t = c.offset(vector,1)
               ang = (t-c).angle_between(t-[0,0,-1]) # i.e. the tilt on face normal
               hyp = 1/Math;;cos(ang) # i.e. the drop from t to face plane
               h = [t.x,t.y,(t.z)-hyp] # i.e. the point t projected onto the face's plane
               vv = c-h # the vertical vector
              
              

              Now get it's angle to the 'mid-point vector'

               angle = vv.angle_between(cm) 
              

              You then need to work on the face of the square and transform/rotate the whole thing around the picked-vertex's edge by the 'angle'... Done.

              ***Note: IF the Z of all of the square's vertices is the same [simple test to look at the four] then it's 'flat' so then we'll find the lowest two Ys and rotate it to be orthogonal about the Z axis instead. Also note that in this 'flat' case the 'vertical' vector needs to be (0,-1,0) to match the Y...

              For the custom face do something similar but group the face, copy it, explode the original back to where it was and then use the copy's bounding box centre as its 'origin', move and transform it to the vertex, use the new location's bounds to get an enclosing rectangle to get minimum Zs etc, all as above etc etc...

              I haven't tried this code, but it should at least form the basis of something that''ll work...

              .

              TIG

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              • C Offline
                Chris Fullmer
                last edited by 17 Mar 2009, 18:44

                Thanks for walking me through this TIG. Hopefully I'll get a chance to try to get this implemented tonight or tomorrow. Lots of work-work and school-work today 😞

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • C Offline
                  cosycat
                  last edited by 17 Mar 2009, 21:19

                  looking at this, I wondered how difficult it would be to create a script that 'blended' between two diffrent faces at either end of a line.

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                  • C Offline
                    Chris Fullmer
                    last edited by 17 Mar 2009, 22:40

                    Unfortunately, it would be very difficult - for me! I have thought similar thoughts, and that is a plugin that is on my wishlist. I am working on anther ruby that begins to get into that arena of morphing from one shape to another, but it is really new territory for me. Maybe in time 😄

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • X Offline
                      xrok1
                      last edited by 17 Mar 2009, 22:52

                      @cosycat said:

                      looking at this, I wondered how difficult it would be to create a script that 'blended' between two diffrent faces at either end of a line.

                      Like this?


                      cap.jpg

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • thomthomT Offline
                        thomthom
                        last edited by 17 Mar 2009, 23:01

                        Not like that. That simply scales the shape. They are talking about morphing for instance a circle shape to a star shape.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • X Offline
                          xrok1
                          last edited by 17 Mar 2009, 23:05

                          that would be a loft wouldn't it?

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • pilouP Offline
                            pilou
                            last edited by 18 Mar 2009, 00:35

                            In Nurbs language it's more kown as a sweep 😄sweep.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • C Offline
                              Chris Fullmer
                              last edited by 25 Mar 2009, 07:17

                              WOOHOO!!! I finally got it. Little by little I"m understanding transformations....after getting TONS of help from TIG on this script, and Fredo and pretty much everyone else. So I'm pleased to announce the updates to this script:

                              Perpendicular Face Tools
                              Description: Three Perpendicular Face tools to help create faces perpendicular to the end of lines.
                              Usage: Activate it at Plugins>Chris Fullmer Tools>Perpendicular Line Tools. Change the size of squares by entering a new dimension into the measuerments box after the face has been created. Change the radius of circles by entering "12s" for 12 sides into the measurements box. To use the custom face tool, create your face flat on the groundplane. The script attempts to line up the x axis as the bottom edge of the face.

                              v1.0 Updates:

                              • The original face now explodes upon exiting the custom face tool.
                              • Added support so that faces will stay oriented with a flat edge on the horizontal plane.
                              • Holding ctrl while creating a face will over-ride the flat horizontal feature and revert back to the default SketchUp "Arbitrary Rotation".
                              • Now faces can be added anywhere to a line - on the endpoint (existing feature), in the middle of a line, or on a vertex of 2 lines. The vertex of 3 lines is not supported.

                              I think that is everything that was requested on this script and more. Faces now orient better, the custom face gets exploded on exiting the tool, AND being able to add perpendicular faces to a single edge, an endpoint and the vertices of 2 lines. Please let me know if there are bugs. Its quite possible. I've tried to test it thoroughly, but its always possible I've missed something 😄

                              Hope it helps,

                              Chris

                              PS. I think I'll do some icons for this tomorrow. Also, the video is not updated yet on the front page. I'm too tied to do it right now. I'll do it tomorrow.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • C Offline
                                Chris Fullmer
                                last edited by 25 Mar 2009, 17:00

                                I found a little bug where the custom face needs to be drawn with the back face pointing upwards. I'll try to fix that shortly so the face can be facing either way.

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • W Offline
                                  wolfy
                                  last edited by 25 Mar 2009, 19:54

                                  Chris, thank you so much for this, as well as other, wonderful scripts. Your expertise is highly appreciated!! ☀

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                                  • C Offline
                                    Chris Fullmer
                                    last edited by 25 Mar 2009, 20:13

                                    Thanks! I'm currently sitting at my computer pulling my hair out though because I can't make the custom face tool work more solidly......grrr. If I draw it, and then run the script, it normally works. But if I reverse it, its borken. OR sometimes just moving it or making a copy of it and using the copy is enough to make my script not orient it correctly. I've still got some ideas to fix it so no matter what you do it, it will orient itself uniformly. I'll get it. Once I do, I'll upload a new version. I've even got a great toolbar for the new update.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • kenK Offline
                                      ken
                                      last edited by 25 Mar 2009, 20:19

                                      Chris

                                      Thanks for the update. However, now I have two Chris Fullmer Menu in my plugins. Is that what you intended?

                                      #1
                                      Scale and Rotate
                                      Component on Faces
                                      Select Lines by Lenght

                                      The other:
                                      #2
                                      Perpendicular Face Tool
                                      3 Line Tool

                                      Thanks for all your work

                                      Ken

                                      Fight like your the third monkey on Noah's Ark gangway.

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                                      • C Offline
                                        Chris Fullmer
                                        last edited by 25 Mar 2009, 20:25

                                        Hmm, that is not at all what I intended. I'll check to see if I messed up my menu system somehow. Thanks for letting me know,

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by 25 Mar 2009, 20:28

                                          sweet
                                          thank you!

                                          dotdotdot

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