sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

    Scheduled Pinned Locked Moved Plugins
    201 Posts 64 Posters 174.5k Views 65 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Rotate it after it's placed onto the vertex. You know the rotation axis as it's the line you are perpendicualr to...

      .

      TIG

      1 Reply Last reply Reply Quote 0
      • C Offline
        chango70
        last edited by

        Brilliant!

        1 Reply Last reply Reply Quote 0
        • B Offline
          Ben Ritter
          last edited by

          Chris,

          A big thank you again for your generosity. Nice work!

          Ben

          1 Reply Last reply Reply Quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Thanks guys. Tig, that makes sense. For some reason I was imaging a transformation as something that erases previous transformations effects once applied. So apply one transformation and it does that. Apply another and it jumps back to the original state before the first transformation and then applies the new transformation. I see now that its not like that (thank goodness). Seems silly I was confused since on hte custom face part I apply a translation first and then a rotation. I should have realized that transformations do not erase the effects of the previous transformation. So yes, I like the methods you describe to always have an edge horizontal. That seems quite logical.

            Would there be a demand to have the custom face option accept more than one face? I know some of my profiles I use often include 3 or different faces that I want to use. So perhaps I'll try and make it accept multiple faces as long as they are co-planar.

            Also I need to make it work when clicking on an edge, not just an end point. Some instances, like when the path makes a completed loop like a circle, there are no endpoints to use. So I'll get that into my next update. Maybe a toolbar too. I think I've got some extra time today during class 😄

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • free agentF Offline
              free agent
              last edited by

              awsome chris!! a time saver, the essence of ruby 😄... now try some UV mapping scripts 😄.... my biggest current peeve in SU (there are so many)

              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

              1 Reply Last reply Reply Quote 0
              • MALAISEM Offline
                MALAISE
                last edited by

                👍 👍

                MALAISE

                La Connaissance n'a de valeur que partagée

                1 Reply Last reply Reply Quote 0
                • BurkhardB Offline
                  Burkhard
                  last edited by

                  seems somebody understands! great tool and more as I expected 👍

                  [http://www.ia-plus.de(http://www.ia-plus.de)]

                  1 Reply Last reply Reply Quote 0
                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    ok, I'm struggling to get the rotations to work. I'm working on the square first. I can get it to rotate nicely around the z-axis. But I have not figured out a way to determine exactly how much to rotate it to get it where I want. I think this is just my lack of general mathematical knowledge. So can anyone offer some help with this? The image shows a mock-up of the problem. The square is what I am rotating on the labeled centerpoint. Chord AB needs to align with chord CD. But chord AB is not supplied. It is the vector made of 2 points where the y values are equal and its length is equal to AB.

                    I'm sure that explanation makes no sense. Hopefully someone out there can read between the lines and figure out what I'm actually asking. Thanks,

                    rotationhelp.jpg

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

                    1 Reply Last reply Reply Quote 0
                    • X Offline
                      xrok1
                      last edited by

                      could you not just align one of the sides to vertical (z)?

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        No, it doesn't show it well, but the sides are often not vertical. The alignment needs to make the top and bottom lie on planes that are "flat", but the sides are not necessarily vertical.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          putnik
                          last edited by

                          Thank you Chris A very useful script, am using it right now

                          http://keshas.info

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            linea
                            last edited by

                            Thanks Chris.

                            1 Reply Last reply Reply Quote 0
                            • erikBE Offline
                              erikB
                              last edited by

                              Chris,
                              Thanks for the usefull ruby !
                              erikB

                              1 Reply Last reply Reply Quote 0
                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Your response hasn't gone un-noticed Tig. I thank you immensely for it. I'm still working on implementing it 😳 I think there is a small flaw in that I don't point C either. I think I know how to get it, so thats good. In fact, it is essentially what you provided with the "cosine rule". Thanks for that! That is currently what I'm working at. I had one method, but it was rather convoluted and started to fall apart for some reason, so I think it must not have been sound. This new method feels much more mathematically correct. I'll let you know how it goes. Hopefully within a few hours. Thanks sooo much for your help and ideas,

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  To rotate the square you have more than enough info. You don't actually need point-D.

                                  You want to rotate it about the centre-point [let's call it point-O] - so you know that too.
                                  You know point-A and point-C as you have them initially or have just calculated them already.
                                  Now find the angle between the two vectors O->A and O->C.***
                                  Select all of the square's edges (face will go with them?) and make a rotation-transformation about point-O by that angle: using the normal to the square's face as the axis of rotation...

                                  Points A and C, and points B and D will then be coincident...


                                  "new vector"
                                  v = [x,y,z]
                                  vector1 = Geom::Vector3d.new(v)

                                  Where v [x,y,z] is obtained from the sum of the two points v = (pointO - pointA) etc

                                  you might also want to ".normalize" the vector(s)...

                                  Find vector2 (O->C) the same way...

                                  "angle_between vectors"

                                  The angle_between method is used to compute the angle (in radians) between this vector and another vector.

                                  Syntax

                                  angle = vector1.angle_between(vector2)

                                  Arguments

                                  vector2 - a Vector3d object

                                  Return Value

                                  angle - an angle (in radians)

                                  Example

                                  vector1 = Geom::Vector3d.new(x,y,z)
                                  vector2 = Geom::Vector3d.new(xx,yy,zz)

                                  angle = vector1.angle_between(vector2)

                                  ###########

                                  A bit more complicated to my mind is doing it with the 'cosine rule',

                                  here it is though - you can easily find the length 'AC'

                                  you have the other two points and can use 'AC = pointA.distance(pointC)' method for that.

                                  You also know the circle's Radius - or can easily get it from the square's side dim.

                                  Angle = Math::acos((RadiusRadius + RadiusRadius - ACAC) / (2Radius))

                                  Note: if Angle > 90 degrees (pi/2) then it's negative...

                                  .

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    Hi Chris

                                    Small feedback : using customer shape crashes SU ( under Windows XP 3)without any message.

                                    MALAISE

                                    La Connaissance n'a de valeur que partagée

                                    1 Reply Last reply Reply Quote 0
                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      @malaise said:

                                      Hi Chris

                                      Small feedback : using customer shape crashes SU ( under Windows XP 3)without any message.

                                      MALAISE

                                      Oh dear, thats not good. Can anyone else confirm? I don't have xp sp3 anywhere to test it on. Is it possible that it is a conflict with another script? That doesn't seem likely to me since I think I've written my code so that can not happen.

                                      I do have xp sp2 I can test it on. Perhaps if I can duplicate it there, I can narrow down the problem. Thanks for the notice,

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

                                      1 Reply Last reply Reply Quote 0
                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        Chris, I've done a couple of experiments with it. No crashes yet. I've got XP Pro SP3.

                                        Dave

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

                                        1 Reply Last reply Reply Quote 0
                                        • E Offline
                                          Ecuadorian
                                          last edited by

                                          An artist who is also a coder?
                                          That's Chris Fullmer!

                                          Thank you very much for taking the time to code this; with a couple of tweaks, this will be perfect. 😎

                                          -Miguel Lescano
                                          Subscribe to my house plans YouTube channel! (30K+ subs)

                                          1 Reply Last reply Reply Quote 0
                                          • MALAISEM Offline
                                            MALAISE
                                            last edited by

                                            OK, let me see which plugin may be in conflict 👍

                                            MALAISE

                                            La Connaissance n'a de valeur que partagée

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 10
                                            • 11
                                            • 1 / 11
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement