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    Curved Walls

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    • GaieusG Offline
      Gaieus
      last edited by

      Yes, that's JointPushPull. But how about another simple solution?
      http://www.sketchucation.com/?p=18

      Gai...

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      • X Offline
        xrok1
        last edited by

        is this what your trying to do.Capture.JPGCapture2.JPGCapture3.JPGCapture4.JPG

        there is also a plugin called jointpushpull that can push/pull curved surfaces.

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • R Offline
          Rudbeckia
          last edited by

          also, how do I make the cut out part a face, or the top of the wall closed again

          and the curve smoother

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          • R Offline
            Rudbeckia
            last edited by

            @xrok1 said:

            is this what your trying to do.[attachment=3:pv23l4ng]<!-- ia3 -->Capture.JPG<!-- ia3 -->[/attachment:pv23l4ng][attachment=2:pv23l4ng]<!-- ia2 -->Capture2.JPG<!-- ia2 -->[/attachment:pv23l4ng][attachment=1:pv23l4ng]<!-- ia1 -->Capture3.JPG<!-- ia1 -->[/attachment:pv23l4ng][attachment=0:pv23l4ng]<!-- ia0 -->Capture4.JPG<!-- ia0 -->[/attachment:pv23l4ng]

            there is also a plugin called jointpushpull that can push/pull curved surfaces.

            Yes! you guys are the best, would not have made it through school with out this forum ๐Ÿ˜„

            now is there a way to make the transition where the dip starts a little smoother using that interset model method?

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              i'm not certain you've described your shape yet.. the one i uploaded is level when pulling from the centerpoint. is that what you want? the tops could also be rounded out so it's not an abrupt dip..

              this one is quickly roughed out but it will hopefully get the idea across..


              cuvededwall.skp

              dotdotdot

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              • R Offline
                Rudbeckia
                last edited by

                @unknownuser said:

                i'm not certain you've described your shape yet.. the one i uploaded is level when pulling from the centerpoint. is that what you want? the tops could also be rounded out so it's not an abrupt dip..

                this one is quickly roughed out but it will hopefully get the idea across..

                that is exactly what I want to do, how did you do that? and can the dip be more exaggerated but still smooth like you have it

                did you use sand box tools?

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                • X Offline
                  xrok1
                  last edited by

                  make the cylinder bigger and rotate it slightly before intersecting.

                  Capture.JPG
                  select everything (wall and cylinder) before intersecting with model, that way there will be a face left behind where the cutout is.Capture2.JPG

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • R Offline
                    Rudbeckia
                    last edited by

                    @xrok1 said:

                    make the cylinder bigger and rotate it slightly before intersecting.

                    [attachment=1:3an4xhbc]<!-- ia1 -->Capture.JPG<!-- ia1 -->[/attachment:3an4xhbc]
                    select everything (wall and cylinder) before intersecting with model, that way there will be a face left behind where the cutout is.[attachment=0:3an4xhbc]<!-- ia0 -->Capture2.JPG<!-- ia0 -->[/attachment:3an4xhbc]

                    okay I got this to work, thanks!!! would also love to know how Jeff did it with the sand box tools

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @rudbeckia said:

                      @unknownuser said:

                      okay I got this to work, thanks!!! would also love to know how Jeff did it with the sand box tools

                      i used tools on surface and joint push pull.. the resulting geometry is messy though and i probably wouldn't use it for anything important.. i also tried FAK.rb (follow me and keep) but didn't have much luck with that either..

                      if i had to draw this shape, i'd concentrate on building the knife which has to cut through your wall.. that's a bit of a process and i don't really have the time right now but i'll think about it throughout the day and if i 'see' it, i'll sketch it for you..

                      dotdotdot

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                      • X Offline
                        xrok1
                        last edited by

                        just take these techniques and run with them you can refine it as much as you like but the principle concept remains the same. for example you could soapskinbubble (plugin) the top edge.
                        Capture.JPG

                        but you're the only one that knows exactly what you want. ๐Ÿ˜‰

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • R Offline
                          Rudbeckia
                          last edited by

                          thanks so much everyone

                          i want it to look exactly like the one that jeff did, but with a little more dip, very smooth and very clean, not sure what he means by it not being clean geometry, looks clean to me ๐Ÿ˜„ now i just have to figure out how to do what he did

                          i will definitley play with the soapskinbubble plugin though, that looks like a cool plugin

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                          • X Offline
                            xrok1
                            last edited by

                            how about this:


                            cuvedwall-1.skp

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              Look for Earthmover's Garden Wing wall tutorial a page or two down in the tuts section. I could look it up and post the link for you but... It's good.

                              There should be a permanent sticky(?) on how to do curved walls, ramps etc. in this Newbie section. Isn't that one of the most FAQ's. Heck, a "curved wall tool" should be added to Sketchup along with a "circular stair tool."

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • R Offline
                                Rudbeckia
                                last edited by

                                @xrok1 said:

                                how about this:
                                quote="xrok1"]how about this:
                                @xrok1 said:

                                how about this:
                                /quote

                                almost perfect, i need the transition where the dip starts to be smooth, an arc not an angle see the attached drawing where i drew an arc on your wall you did on one side, if i could make that transition smooth, that would would great

                                kind of like the wall is smoothly undulating up and down


                                cuvedwallwitharc-1.skp

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                                • X Offline
                                  xrok1
                                  last edited by

                                  see if you can take it from here:


                                  cuvedwall-1.skp

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • R Offline
                                    Rudbeckia
                                    last edited by

                                    @xrok1 said:

                                    see if you can take it from here:

                                    thank you so much, do you mind briefly explaining what you did?

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      @rudbeckia said:

                                      @xrok1 said:

                                      see if you can take it from here:

                                      thank you so much, do you mind briefly explaining what you did?

                                      well i've been trying to do this with no scripts, and it can easily be done, but alas i ran out of patience. ๐Ÿ˜ž so i use ToolsOnSurface to draw the arcs, then i used extrudelinetool to stretch it out ,using the top edge that you where trying to get rid of as a guide. then of course you took it from there, selecting everything, doing a intersect model and deleting the junk you don't want. ๐Ÿ˜„

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

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                                      • R Offline
                                        Rudbeckia
                                        last edited by

                                        @xrok1 said:

                                        @rudbeckia said:

                                        @xrok1 said:

                                        see if you can take it from here:

                                        thank you so much, do you mind briefly explaining what you did?

                                        well i've been trying to do this with no scripts, and it can easily be done, but alas i ran out of patience. ๐Ÿ˜ž so i use ToolsOnSurface to draw the arcs, then i used extrudelinetool to stretch it out ,using the top edge that you where trying to get rid of as a guide. then of course you took it from there, selecting everything, doing a intersect model and deleting the junk you don't want. ๐Ÿ˜„

                                        last question promise ๐Ÿ˜„ my toolsonsurface tool palatte does not have an arc tool, how are you drawing the arc on the curved surface and I am assuming extrudelinetool is a ruby I can download?

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          @unknownuser said:

                                          last question promise ๐Ÿ˜„ my toolsonsurface tool palatte does not have an arc tool, how are you drawing the arc on the curved surface and I am assuming extrudelinetool is a ruby I can download?

                                          hey, no problem, i didn't mean to imply i was running out of patience with you. just with the file. ๐Ÿ˜‰

                                          toolsonsurface ver1.31Capture.JPG the tool is circled in red.

                                          extrudelinetool extrudelinetool.rb i don't know if i'm supposed to attach this, but it was free and i can't find where i got it from so...

                                          PS, i would highly recommend you don't use SU without this http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6708&st=0&sk=t&sd=a&hilit=extrude

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            All that can be made with only intersections of cylinders & tubes! ๐Ÿ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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