[plugins]SP3 alpha2. Win & Mac
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did anyone notice that shift double click things stay even after sim is reset. is this normal? i don't think it was this way in SP2 was it?
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Yeah, SP3 behaves a bit differently from SP2. After you ran a simulation in SP2 it would "undo" SP3 doesnt do that. It leaves the simulation on the undo stack but doesnt undo it automatically.
That means anything created stays. I'll have to fix that in a future release.
One reason I changed it was so you could edit controllers while the simulation is running.
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can we upload on this version?
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I found a glitch
You can no longer type formulas into the controller for a motor
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@platypus5 said:
I found a glitch
You can no longer type formulas into the controller for a motor
Can anyone confirm this? It seems to work fine for me.
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@cphillips said:
@platypus5 said:
I found a glitch
You can no longer type formulas into the controller for a motor
Can anyone confirm this? It seems to work fine for me.
mabye I wasn't doing it right. Oh well.
Another question: In sketchyphysics2, we could increase the mass of an object by grouping it with a bigger version of itself, setting the bigger copy to "ignore" and then hiding it. Now, SP3 sometimes fails to register this hidden mass. I noticed this when I tried to steer a tank using a flywheel; while the bullets (which have this "hidden mass" technique in them) are the same, the cylander in the flywheel group (motor and the cylander) which is set to ignore, spins but doesn't turn the vehicle. What is this inconsistancy? and finally, did what i said make any sense?
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I think I understand but I don't know why. As far as I know that stuff should work the same. Post the model and I will take a look.
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Hi Cphillips
Does still exist a manual even short ?
I try to make copies from simple models ( 2 box linked with a motor-joint ) but it seems not to be available. Is there a trick ?Thanks a lot
MALAISE
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MALAISE, until SPIV is out copying anything with joints in, or that is connected to a joint, is a bad idea. The simulation will go crazy, and there is no workaround.
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Hi Cphillips
Thanks for that early answer. I'm really fond of this program.
Cheers
MALAISE -
Thank you very, very much for making your great utility available for Mac too.
Time to get started to learn and use, but........
I seem to have a problem, I get an error message restarting SU after download and installation:
Error Loading File SketchyPhysics.rb
Failed to load /Library/Application Support/Google SketchUp 7/SketchUp/plugins/SketchyPhysics3/dl.bundleSketchyPhysics shows in SU, aswell in the Tool Pallettes, as in the plugins and the icons are available/visible.
Any ideas to solve this problem?
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any thoughts on adding some type of joint strength? for example a table (legs attached with joints)when dropped from 10' for example, would cause the joints to break thus allowing the legs to go their seperate ways.
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@cphillips said:
I think I understand but I don't know why. As far as I know that stuff should work the same. Post the model and I will take a look.
Sorry I did not get back to you earlier. Here is a good example of what I am talking about. The flywheel that is on "ignore" will not influence the cube it is attacthed too. It should because of the mass, but it doesn't. However, the flywheel that is NOT ignored has a significant effect on its cube.
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@unknownuser said:
Thank you very, very much for making your great utility available for Mac too.
Time to get started to learn and use, but........
I seem to have a problem, I get an error message restarting SU after download and installation:
Error Loading File SketchyPhysics.rb
Failed to load /Library/Application Support/Google SketchUp 7/SketchUp/plugins/SketchyPhysics3/dl.bundleSketchyPhysics shows in SU, aswell in the Tool Pallettes, as in the plugins and the icons are available/visible.
Any ideas to solve this problem?
Have you checked the directory mentioned to see if dl.bundle is there?
Make sure you installed the SP files and directory into the system library and not your personal library.
So it should be in /Library not in /Users/YOU/LibraryAnd by the way, this will only work on INTEL macs - not on PowerPC systems... sorry for not mentioning that in the install file
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Kevin,
Everything is at the right place, but.........
I will have to wait till my new 17" powerbook (intel-based) arrives.Thanks for your info,
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@xrok1 said:
any thoughts on adding some type of joint strength? for example a table (legs attached with joints)when dropped from 10' for example, would cause the joints to break thus allowing the legs to go their seperate ways.
Breakable joints will be in SPIV.
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I found a new way to make a truster in SP:
- truster option (in UI)
- a magnet linked with a magnetic object
and the new solution: - a gear link between a motor and a slider. Motor is linked to a static object, slider is free.
The model shows the three options together.
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I'm just wondering why are the SP joints stretching. Can you get rid of that? Or maybe could this be set for each joint separately? This stretching is sometimes helpfull but when you try to do things like chain links or tank tracks it's very annoying.
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Outstanding! Can't wait to get started. Thanks Again.
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Everything working amazing well... except I can't seem to rename controllers in the Mac version. I type a new name in the Inspector, but it doesn't seem to take. When I run the simulation, no sliders appear for motors or servos I attempted to rename.
Is this a known bug?
*** SEMI-WORKAROUND***
I just created a new motor and used "slider('NEW NAME')" in the Controller field. That took... but it seems to only work once. I can't rename another motor, or (obviously) use the same name to run 2 motors off one slider.
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