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    [plugins]SP3 alpha2. Win & Mac

    scheduled pinned locked moved SketchyPhysics
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    • MALAISEM Offline
      MALAISE
      last edited by

      Great work 😍 😍

      La Connaissance n'a de valeur que partagée

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      • O Offline
        otb designworks
        last edited by

        YAY!!!

        Thank you thank you thank you!!!

        Cheers, Chuck

        OTB Designworks is on Youtube

        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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        • P Offline
          phy
          last edited by

          can we upload now or or not this is cool

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • P Offline
            phy
            last edited by

            I'm sorry if I'm bugging you but in spiv are you going to have a concave hull or at least a staticmesh that is movable when you
            group it twice in stead of bugsplating. that would be very helpful

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • W Offline
              Wacov
              last edited by

              Sorry Phy but using the newton engine it's flat out impossible to have concave hulls. The staticmesh only works because it's... well, static. We're gonna have to live with using complex groups for complex shapes.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by

                Yeah, convex is a limitation of the physics engine. Nothing I can do about it.

                Next version should be in a few days and you can release models made with that one on 3dwarehouse.

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                • P Offline
                  phy
                  last edited by

                  Well to bad. Anyway sketchyphysics is real good the way it it.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                  • X Offline
                    xrok1
                    last edited by

                    did anyone notice that shift double click things stay even after sim is reset. is this normal? i don't think it was this way in SP2 was it?

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • C Offline
                      CPhillips
                      last edited by

                      Yeah, SP3 behaves a bit differently from SP2. After you ran a simulation in SP2 it would "undo" SP3 doesnt do that. It leaves the simulation on the undo stack but doesnt undo it automatically.

                      That means anything created stays. I'll have to fix that in a future release.

                      One reason I changed it was so you could edit controllers while the simulation is running.

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                      • P Offline
                        Platypus5
                        last edited by

                        can we upload on this version?

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                        • P Offline
                          Platypus5
                          last edited by

                          I found a glitch

                          You can no longer type formulas into the controller for a motor

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                          • C Offline
                            CPhillips
                            last edited by

                            @platypus5 said:

                            I found a glitch

                            You can no longer type formulas into the controller for a motor

                            Can anyone confirm this? It seems to work fine for me.

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                            • P Offline
                              Platypus5
                              last edited by

                              @cphillips said:

                              @platypus5 said:

                              I found a glitch

                              You can no longer type formulas into the controller for a motor

                              Can anyone confirm this? It seems to work fine for me.

                              mabye I wasn't doing it right. Oh well.

                              Another question: In sketchyphysics2, we could increase the mass of an object by grouping it with a bigger version of itself, setting the bigger copy to "ignore" and then hiding it. Now, SP3 sometimes fails to register this hidden mass. I noticed this when I tried to steer a tank using a flywheel; while the bullets (which have this "hidden mass" technique in them) are the same, the cylander in the flywheel group (motor and the cylander) which is set to ignore, spins but doesn't turn the vehicle. What is this inconsistancy? and finally, did what i said make any sense?

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                              • C Offline
                                CPhillips
                                last edited by

                                I think I understand but I don't know why. As far as I know that stuff should work the same. Post the model and I will take a look.

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                                • MALAISEM Offline
                                  MALAISE
                                  last edited by

                                  Hi Cphillips
                                  Does still exist a manual even short ?
                                  I try to make copies from simple models ( 2 box linked with a motor-joint ) but it seems not to be available. Is there a trick ?

                                  Thanks a lot

                                  MALAISE

                                  La Connaissance n'a de valeur que partagée

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    MALAISE, until SPIV is out copying anything with joints in, or that is connected to a joint, is a bad idea. The simulation will go crazy, and there is no workaround.

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Hi Cphillips
                                      Thanks for that early answer. I'm really fond of this program. ☀
                                      Cheers
                                      MALAISE

                                      La Connaissance n'a de valeur que partagée

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                                      • ton baetenT Offline
                                        ton baeten
                                        last edited by

                                        Thank you very, very much for making your great utility available for Mac too.
                                        Time to get started to learn and use, but........
                                        I seem to have a problem, I get an error message restarting SU after download and installation:
                                        Error Loading File SketchyPhysics.rb
                                        Failed to load /Library/Application Support/Google SketchUp 7/SketchUp/plugins/SketchyPhysics3/dl.bundle

                                        SketchyPhysics shows in SU, aswell in the Tool Pallettes, as in the plugins and the icons are available/visible.

                                        Any ideas to solve this problem?

                                        greetings,
                                        Ton

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          any thoughts on adding some type of joint strength? for example a table (legs attached with joints)when dropped from 10' for example, would cause the joints to break thus allowing the legs to go their seperate ways. 😄

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • P Offline
                                            Platypus5
                                            last edited by

                                            @cphillips said:

                                            I think I understand but I don't know why. As far as I know that stuff should work the same. Post the model and I will take a look.

                                            Sorry I did not get back to you earlier. Here is a good example of what I am talking about. The flywheel that is on "ignore" will not influence the cube it is attacthed too. It should because of the mass, but it doesn't. However, the flywheel that is NOT ignored has a significant effect on its cube.


                                            a glitch I found

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