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    [plugins]SP3 alpha2. Win & Mac

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Sorry Phy but using the newton engine it's flat out impossible to have concave hulls. The staticmesh only works because it's... well, static. We're gonna have to live with using complex groups for complex shapes.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        CPhillips
        last edited by

        Yeah, convex is a limitation of the physics engine. Nothing I can do about it.

        Next version should be in a few days and you can release models made with that one on 3dwarehouse.

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        • P Offline
          phy
          last edited by

          Well to bad. Anyway sketchyphysics is real good the way it it.

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • X Offline
            xrok1
            last edited by

            did anyone notice that shift double click things stay even after sim is reset. is this normal? i don't think it was this way in SP2 was it?

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • C Offline
              CPhillips
              last edited by

              Yeah, SP3 behaves a bit differently from SP2. After you ran a simulation in SP2 it would "undo" SP3 doesnt do that. It leaves the simulation on the undo stack but doesnt undo it automatically.

              That means anything created stays. I'll have to fix that in a future release.

              One reason I changed it was so you could edit controllers while the simulation is running.

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              • P Offline
                Platypus5
                last edited by

                can we upload on this version?

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                • P Offline
                  Platypus5
                  last edited by

                  I found a glitch

                  You can no longer type formulas into the controller for a motor

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                  • C Offline
                    CPhillips
                    last edited by

                    @platypus5 said:

                    I found a glitch

                    You can no longer type formulas into the controller for a motor

                    Can anyone confirm this? It seems to work fine for me.

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                    • P Offline
                      Platypus5
                      last edited by

                      @cphillips said:

                      @platypus5 said:

                      I found a glitch

                      You can no longer type formulas into the controller for a motor

                      Can anyone confirm this? It seems to work fine for me.

                      mabye I wasn't doing it right. Oh well.

                      Another question: In sketchyphysics2, we could increase the mass of an object by grouping it with a bigger version of itself, setting the bigger copy to "ignore" and then hiding it. Now, SP3 sometimes fails to register this hidden mass. I noticed this when I tried to steer a tank using a flywheel; while the bullets (which have this "hidden mass" technique in them) are the same, the cylander in the flywheel group (motor and the cylander) which is set to ignore, spins but doesn't turn the vehicle. What is this inconsistancy? and finally, did what i said make any sense?

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                      • C Offline
                        CPhillips
                        last edited by

                        I think I understand but I don't know why. As far as I know that stuff should work the same. Post the model and I will take a look.

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                        • MALAISEM Offline
                          MALAISE
                          last edited by

                          Hi Cphillips
                          Does still exist a manual even short ?
                          I try to make copies from simple models ( 2 box linked with a motor-joint ) but it seems not to be available. Is there a trick ?

                          Thanks a lot

                          MALAISE

                          La Connaissance n'a de valeur que partagée

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                          • W Offline
                            Wacov
                            last edited by

                            MALAISE, until SPIV is out copying anything with joints in, or that is connected to a joint, is a bad idea. The simulation will go crazy, and there is no workaround.

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              Hi Cphillips
                              Thanks for that early answer. I'm really fond of this program. ☀
                              Cheers
                              MALAISE

                              La Connaissance n'a de valeur que partagée

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                              • ton baetenT Offline
                                ton baeten
                                last edited by

                                Thank you very, very much for making your great utility available for Mac too.
                                Time to get started to learn and use, but........
                                I seem to have a problem, I get an error message restarting SU after download and installation:
                                Error Loading File SketchyPhysics.rb
                                Failed to load /Library/Application Support/Google SketchUp 7/SketchUp/plugins/SketchyPhysics3/dl.bundle

                                SketchyPhysics shows in SU, aswell in the Tool Pallettes, as in the plugins and the icons are available/visible.

                                Any ideas to solve this problem?

                                greetings,
                                Ton

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                                • X Offline
                                  xrok1
                                  last edited by

                                  any thoughts on adding some type of joint strength? for example a table (legs attached with joints)when dropped from 10' for example, would cause the joints to break thus allowing the legs to go their seperate ways. 😄

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    Platypus5
                                    last edited by

                                    @cphillips said:

                                    I think I understand but I don't know why. As far as I know that stuff should work the same. Post the model and I will take a look.

                                    Sorry I did not get back to you earlier. Here is a good example of what I am talking about. The flywheel that is on "ignore" will not influence the cube it is attacthed too. It should because of the mass, but it doesn't. However, the flywheel that is NOT ignored has a significant effect on its cube.


                                    a glitch I found

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                                    • W Offline
                                      willeykj
                                      last edited by

                                      @unknownuser said:

                                      Thank you very, very much for making your great utility available for Mac too.
                                      Time to get started to learn and use, but........
                                      I seem to have a problem, I get an error message restarting SU after download and installation:
                                      Error Loading File SketchyPhysics.rb
                                      Failed to load /Library/Application Support/Google SketchUp 7/SketchUp/plugins/SketchyPhysics3/dl.bundle

                                      SketchyPhysics shows in SU, aswell in the Tool Pallettes, as in the plugins and the icons are available/visible.

                                      Any ideas to solve this problem?

                                      Have you checked the directory mentioned to see if dl.bundle is there?
                                      Make sure you installed the SP files and directory into the system library and not your personal library.
                                      So it should be in /Library not in /Users/YOU/Library

                                      And by the way, this will only work on INTEL macs - not on PowerPC systems... sorry for not mentioning that in the install file

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                                      • ton baetenT Offline
                                        ton baeten
                                        last edited by

                                        Kevin,

                                        Everything is at the right place, but.........
                                        I will have to wait till my new 17" powerbook (intel-based) arrives.

                                        Thanks for your info,

                                        greetings,
                                        Ton

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @xrok1 said:

                                          any thoughts on adding some type of joint strength? for example a table (legs attached with joints)when dropped from 10' for example, would cause the joints to break thus allowing the legs to go their seperate ways. 😄

                                          Breakable joints will be in SPIV.

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            Sgal
                                            last edited by

                                            I found a new way to make a truster in SP:

                                            1. truster option (in UI)
                                            2. a magnet linked with a magnetic object
                                              and the new solution:
                                            3. a gear link between a motor and a slider. Motor is linked to a static object, slider is free.
                                              The model shows the three options together.

                                            homemade truster alfa.skp

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