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    Google Sketchup Pro 7 is out

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    • brodieB Offline
      brodie
      last edited by

      @bigstick said:

      1. Multi-core support has been dealt with before. It won't help SketchUp because it relies on the program being able to divide a task into a series of distinct parts. There are actually few things that the application does which rely on heavy processing of a single task. For Ruby and things like sandbox activities - sure. For general modelling - no, not really. It will not help with smooth orbiting and navigation of large/complex models. John Bacus's interview, referred to elsewhere on the forum - too lazy to find the link) was quite succinct in this regard. It isn't possible to predict every possible course of action and calculate and cache it. Yes it is the future, but it the application doesn't lend itself to the technology, there is no point.

      Can anyone who believes this explain it to me in layman's terms? I've fairly computer savy and have read the interview mentioned but it just doesn't make sense to me. When you orbit around a model with a lot of polygons, for example, you're likely to encounter some bogginess. So if SU isn't using even 100% of 1 processor then what's slowing it down? And if SU IS using every bit of 1 processor then why wouldn't it benefit from having even more processor speed to grab onto?

      -Brodie

      steelblue http://www.steelbluellc.com

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      • R Offline
        remus
        last edited by

        If you want to make use of multiple cores you need to be able to split your program up in to multiple 'threads', with each thread running on a different core.

        Each thread needs to be able to run independently of every other thread but still contribute to the final task that needs to be achieved.

        Because of the real time nature of rendering in SU (i.e. making the model appear on the screen) it isnt possible to split the process up in to threads, and so the rendering engine cant utilise multiple cores.

        Thats my understanding of it, anyway.

        http://remusrendering.wordpress.com/

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        • thomthomT Offline
          thomthom
          last edited by

          Yup, that's true. It's not that easy to "just add more cores". It's a very distinct posibility to end up with a deadlock.

          But! They could make the UI more independant so it doesn't stop updating when rubies are doing heavy tasks.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            remus
            last edited by

            Yeah, that would be very cool, nothing more frustrating than the white screen of doom popping up for half an hour.

            http://remusrendering.wordpress.com/

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            • GaieusG Offline
              Gaieus
              last edited by

              I think turning off the inference engine temporarily (or seletively) could be the way to go. Imagine that you can Orbit or change Scenes with inferencing off (in these two particular cases it is very unlikely that you'd like to snap to anything on the fly anyway).

              Also,similar to locked entities, there could be a "mode" where you turn off inferencing of some entities (particularly high poly entourage for instance).

              Selectively turning off inferencing is a continuous wish by many anyway. Imagine when you are trying to trace around an irregular, 2D shpe (like a person's body). All you need there is "On face" inferencing (and maybe locking).

              Gai...

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              • C Offline
                chango70
                last edited by

                Correct me if I am wrong but surely exporting animation and images could use more than one core?

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                • R Offline
                  remus
                  last edited by

                  Probably, although id guess it isnt quite as simple as 'adding another core.'

                  http://remusrendering.wordpress.com/

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Whether it is by implementing multicore support, 64 bit, Gpu accelleration or any other technique....Fact is that Sketchup needs a speed boost by a serious clean up of its code.

                    We are only speculating on possible solutions.
                    It is up to Google to find a suitable way.
                    But from seeing what they have done from the moment they bought Sketchup up until now, I have serious doubts they are even capable of doing it.

                    The Sketchup core (engine?) itself seems untouched all that time.
                    With recession kicking in, I doubt that the development of Sketchup will be getting much attention the next months or even years.

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                    • R Offline
                      remus
                      last edited by

                      Only time will tell.

                      http://remusrendering.wordpress.com/

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @remus said:

                        Only time will tell.

                        In a fast moving CG market, there is no waiting around.
                        Go talk to people working in any medium/large sized architecture firm, and they are struggling with the same hassles when trying to implement Su in a serious workflow.
                        The lack of communication on Googles behalf and ignoring specific needs might result in the Pro version becoming obsolete.

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          come on Google! you can do it!
                          even the Microsoft guys finally made Vista fast, responsive and reliable (with Windows 7) 😉

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                          • B Offline
                            bonzai3d support
                            last edited by

                            @unknownuser said:

                            @unknownuser said:

                            Now people will turm more and more away to other programs, even to bonzai,

                            Vaporware.

                            Gentlemen,

                            We are pleased to announce that bonzai3d Beta has now been released. You can take it for a test drive by clicking on Get Beta from the upper right corner of the bonzai3d web site:

                            favicon

                            (www.bonzai3d.com)

                            Enjoy!

                            bonzai3d support

                            Explore * Design * Deliver
                            http://www.bonzai3d.com
                            Version 2.5 Now Available!

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @bonzai3d support said:

                              @unknownuser said:

                              @unknownuser said:

                              Now people will turm more and more away to other programs, even to bonzai,

                              Vaporware.

                              Gentlemen,

                              We are pleased to announce that bonzai3d Beta has now been released. You can take it for a test drive by clicking on Get Beta from the upper right corner of the bonzai3d web site:

                              favicon

                              (www.bonzai3d.com)

                              Enjoy!

                              bonzai3d support

                              Neat'o! Downloading... 😄 🎉

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
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