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Need help with renders

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  • M Offline
    mikemusic
    last edited by 22 Jan 2009, 12:40

    Hello,
    Just started using sketchup to design my basement bar/theater/lounge and my renders come out horrible. Any idea why? Any help is greatly appreciated!

    http://i282.photobucket.com/albums/kk268/mikemusica/20090121193106_11m29s.jpg

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    • T Offline
      thomthom
      last edited by 22 Jan 2009, 13:50

      Helps to know what render engine you use.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        remus
        last edited by 22 Jan 2009, 14:27

        Bit of a stab in the dark, but it looks like it could be a moire issue. Could you post up the floor texture if you get a chance?

        http://remusrendering.wordpress.com/

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        • N Offline
          notareal
          last edited by 22 Jan 2009, 14:37

          Looks similar to a Kerkythea render when one has managed to place a light source so that it does intersect the geometry. Imagine what will happen in real life if you try to push a light pulp inside the drywall panel.

          Anyhow, most likely your problem is fixed if you move lights a bit.

          Turn on soft shadows too πŸ˜„

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • M Offline
            mikemusic
            last edited by 23 Jan 2009, 01:34

            @thomthom said:

            Helps to know what render engine you use.

            I used SU Podium. Hope that helps.

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            • M Offline
              mikemusic
              last edited by 23 Jan 2009, 04:03

              @remus said:

              Bit of a stab in the dark, but it looks like it could be a moire issue. Could you post up the floor texture if you get a chance?

              I used the wood floor that's integrated in Sketchup 7. Hope that helps.

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              • R Offline
                remus
                last edited by 23 Jan 2009, 07:05

                Going with that info, its likely to be the lights issue notareal mentioned, as podium uses the kerkythea engine for rendering.

                http://remusrendering.wordpress.com/

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                • G Offline
                  Gaieus
                  last edited by 23 Jan 2009, 08:48

                  @remus said:

                  Going with that info, its likely to be the lights issue notareal mentioned, as podium uses the kerkythea engine for rendering.

                  Not any more AFAIK but please, somebody correct me if I'm wrong.

                  Gai...

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                  • R Offline
                    remus
                    last edited by 23 Jan 2009, 13:19

                    Okay, i'll stop guessing now and wait until someone who knows what theyre talking about chimes in πŸ˜›

                    http://remusrendering.wordpress.com/

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                    • N Offline
                      notareal
                      last edited by 23 Jan 2009, 17:53

                      @gaieus said:

                      @remus said:

                      Going with that info, its likely to be the lights issue notareal mentioned, as podium uses the kerkythea engine for rendering.

                      Not any more AFAIK but please, somebody correct me if I'm wrong.

                      Well... The used version must still use, as the result looks exactly the same as seen in Kerkythea, if the light source intersects the geometry. I think this is unique to KT. Anyhow, try to move you lights a bit, drop them 2".

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • S Offline
                        sepo
                        last edited by 23 Jan 2009, 20:06

                        Mike music, could you please post this at Podium forum. There are several problems with your render. If you could also make sure you post your file as well.

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                        • G Offline
                          Gaieus
                          last edited by 24 Jan 2009, 07:00

                          @notareal said:

                          Well... The used version must still use, as the result looks exactly the same as seen in Kerkythea, if the light source intersects the geometry. I think this is unique to KT. Anyhow, try to move you lights a bit, drop them 2".

                          Okay,I also stop guessing... πŸ˜„
                          I based it on hints given before the new Podium version came out - but of course talking based on memories is something completely different from talking based on knowledge. πŸ‘Š

                          Gai...

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                          • M Offline
                            mikemusic
                            last edited by 26 Jan 2009, 03:12

                            @sepo said:

                            Mike music, could you please post this at Podium forum. There are several problems with your render. If you could also make sure you post your file as well.

                            Sorry about that. Will do.

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