SU or ...? for hard surface modeling
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Thank you Gaieus. Guess my insomnia serves a purpose.
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Yes great work folks, I knew this would be a fun one to watch.
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@unknownuser said:
Gus ....you nailed it!! cheers to you!!
I agree--that looks spectacular and relatively easy to model. When I tried using subdivide and smooth initially, I could not figure out how to control the subdivision. I was trying to draw elaborate grids etc etc and nothing seemed to work. Never occurred to me that a few well-placed control lines like the ones in your model would do the job.
I will give this a go later today and see how it goes.
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Oh yeah, Gus got it pretty right!
Remember me saying it looks like a Kohler Botticelli?, well out of curiousity I went to the Kohler site and there it was, I attach a link below, scroll down and click on the 'for installers and designers' tab and a .dwg becomes available for download, it's the actual model which can be opened up in SU for you to use.
Enjoy.
http://www.us.kohler.com/onlinecatalog/detail.jsp?item=8038302§ion=2&category=16
OMG!!! see the price
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Thanks guys. Pete, thanks for the link. I might try doing one to scale later since this one was eyeballed.
Modelhead, for another $500 you can also get one (1) towel bar. Throw in a tooth brush/cup holder for another $500 and you can have all three for $6,000!
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"$3,286.00 and up" Fruitcakes.
Gus, Pete: cool tuts. Thanks.
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Stinkie, thanks.
Pete, great work by the way as usual. So, how did you make the water?
Gus
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I hope I am not hijacking this thread, I believe the issue of the basin is solved so here is how I do splashes:
I have made these before and posted someplace on this forum. Anyway I use SDS and FFD to create the shape (nothing fancy there) however SDS can increase the poly count to something unusable in SU so be careful.
I normally make it in SU then export to Vue and texture it there and save it as an object for later use.Here is a snap of a very simple one I created today as an example, I deleted the .skp of the one used on the first page as I saved it as a .vob (Vue object) so there was no need to keep the SU one which was very high poly anyway.
And if you want i attached the .skp too. -
Thanks Pete. This is helpful. I was working on creating a splashfoot for a waterfall right before I came across this thread. Funny how life works.
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Yeah... Thanks a lot, Pete..!!
Much appreciated..!! -
Pete,
Thanks, looks great.
Ever do one using a milk material?
Gus
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