SU or ...? for hard surface modeling
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@rustyshack said:
...in other words, an easy to use and learn program that handles beveling, filleting and merging complex curves as easily as SketchUp handles rectilinear forms (and many curved ones)....
check ViaCAD Pro f. Win/OSX, a feature-based NURBS surface and volume modeler w/ intuitive user interface, history tree as well as all common vector-based CAD filters incl. a SU import:
2D / 3D CAD and Drafting Software | CAD Software for Mac and Windows | CAD Programs | Drawing Software | Architecture Design Software
2D / 3D CAD and Drafting Software, CAD Software for Mac and Windows, CAD Programs, Drawing Software, Architecture Design Software
(www.punchcad.com)
imho THE sleeper in this price range (MSRP 250 U$)
have fun,
Norbert -
Rusty,
This actually can be done using subdivide and smooth. I experimented with some techniques I've already been trying and came up with a rather simple method using not the actual curves of the sink but the tangent lines of the curves. I used a circle for the plan layout with 24 segments. You can also use a polygon as long as the legs reflect the tangent lines of either a circle or elipse.
You also have to place control lines here and there as shown on the image and the attached skp file. These will go at the point of curvature for the arcs of the profile, etc.
Here's the skp for you or anyone else to study.
This is using a circle. However, you can do this with an oval or an ellipse. It can also be done using 1/2 of a basic polygon.
I'm generating a KT rendering and should have one up any minute now.
Gus
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Here's the KT render. You should be able to see the fillet at the junction of the bump out and the basin.
Gus
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Nice one, Gus!
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Thank you Gaieus. Guess my insomnia serves a purpose.
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Yes great work folks, I knew this would be a fun one to watch.
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@unknownuser said:
Gus ....you nailed it!! cheers to you!!
I agree--that looks spectacular and relatively easy to model. When I tried using subdivide and smooth initially, I could not figure out how to control the subdivision. I was trying to draw elaborate grids etc etc and nothing seemed to work. Never occurred to me that a few well-placed control lines like the ones in your model would do the job.
I will give this a go later today and see how it goes.
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Oh yeah, Gus got it pretty right!
Remember me saying it looks like a Kohler Botticelli?, well out of curiousity I went to the Kohler site and there it was, I attach a link below, scroll down and click on the 'for installers and designers' tab and a .dwg becomes available for download, it's the actual model which can be opened up in SU for you to use.
Enjoy.
http://www.us.kohler.com/onlinecatalog/detail.jsp?item=8038302§ion=2&category=16
OMG!!! see the price
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Thanks guys. Pete, thanks for the link. I might try doing one to scale later since this one was eyeballed.
Modelhead, for another $500 you can also get one (1) towel bar. Throw in a tooth brush/cup holder for another $500 and you can have all three for $6,000!
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"$3,286.00 and up" Fruitcakes.
Gus, Pete: cool tuts. Thanks.
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Stinkie, thanks.
Pete, great work by the way as usual. So, how did you make the water?
Gus
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I hope I am not hijacking this thread, I believe the issue of the basin is solved so here is how I do splashes:
I have made these before and posted someplace on this forum. Anyway I use SDS and FFD to create the shape (nothing fancy there) however SDS can increase the poly count to something unusable in SU so be careful.
I normally make it in SU then export to Vue and texture it there and save it as an object for later use.Here is a snap of a very simple one I created today as an example, I deleted the .skp of the one used on the first page as I saved it as a .vob (Vue object) so there was no need to keep the SU one which was very high poly anyway.
And if you want i attached the .skp too. -
Thanks Pete. This is helpful. I was working on creating a splashfoot for a waterfall right before I came across this thread. Funny how life works.
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Yeah... Thanks a lot, Pete..!!
Much appreciated..!! -
Pete,
Thanks, looks great.
Ever do one using a milk material?
Gus
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