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    Material Mapping or Displacement problem Vray

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • F Offline
      fymoro
      last edited by

      Hi all,

      Here are my first try to make materials,

      For the grass it is OK, but for the stone, I do not understand why the sphere and the planar look so different. Problem of mapping ? I try to make my own material library, I think that it will be more easy to render with that.

      Thank for your help. ☀


      grass-1.jpg


      stone test.JPG

      http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Fred,

        I'm not a Vray user so I cannot go for sure but from the image it seems to me that the material has some UV mapping problems on the sphere - i.e. it follows its SU segmentation. Have a look at this UV Tools plugin,apply a spherical mapping to it and after exporting the model to Vray (if it allows you to export UV maps from SU), apply your material.

        Gai...

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        • R Offline
          remus
          last edited by

          If that doesnt do it you may have more luck asking over at the asgvis forum: http://asgvis.com/index.php?option=com_smf&Itemid=90&

          http://remusrendering.wordpress.com/

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          • F Offline
            fymoro
            last edited by

            Ok, Many thanks, I will try tomorrow.

            In Vietnam now it is 2am , must go to sleep !!

            Tanks again. ☀

            http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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            • GaieusG Offline
              Gaieus
              last edited by

              It's just 8 PM here so I'll still have a couple of beers before going to bed 😉

              Gai...

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              • M Offline
                materialdb
                last edited by

                hey..
                cool, you're using the scene ! 😄
                the mapping within the material-editor is a different one from the texture-coordinates sketchup applies to the geometry...
                a good step is to

                • apply a texture to a geometry with sketchup and create a linked material (as done in the scene)
                • if there's skp-material on it, use Sketchup's material panel to change the texture instead of replacing the wohle material! (otherwise the UV-Coordinates will be lost!)
                • go into the material editor and add bump-maps (or whatever)
                • use the EXPLICIT MAP CHANNEL for all textures added
                • for you can't easily rename the linked material DUPLICATE it an rename it for exporting...
                  It's a bit of a hassle using the uv-settings in the material-editor, cause you can't visually adjust it..

                Hope it will help you

                free vismat materials: http://www.material-db.com

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                • F Offline
                  fymoro
                  last edited by

                  Thanks to you both,

                  I have fixed the problem with the small plug-in uv tool, very practical... ☀

                  Bye

                  http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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