Material Mapping or Displacement problem Vray
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Hi all,
Here are my first try to make materials,
For the grass it is OK, but for the stone, I do not understand why the sphere and the planar look so different. Problem of mapping ? I try to make my own material library, I think that it will be more easy to render with that.
Thank for your help.


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Hi Fred,
I'm not a Vray user so I cannot go for sure but from the image it seems to me that the material has some UV mapping problems on the sphere - i.e. it follows its SU segmentation. Have a look at this UV Tools plugin,apply a spherical mapping to it and after exporting the model to Vray (if it allows you to export UV maps from SU), apply your material.
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If that doesnt do it you may have more luck asking over at the asgvis forum: http://asgvis.com/index.php?option=com_smf&Itemid=90&
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Ok, Many thanks, I will try tomorrow.
In Vietnam now it is 2am , must go to sleep !!
Tanks again.

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It's just 8 PM here so I'll still have a couple of beers before going to bed

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hey..
cool, you're using the scene !
the mapping within the material-editor is a different one from the texture-coordinates sketchup applies to the geometry...
a good step is to- apply a texture to a geometry with sketchup and create a linked material (as done in the scene)
- if there's skp-material on it, use Sketchup's material panel to change the texture instead of replacing the wohle material! (otherwise the UV-Coordinates will be lost!)
- go into the material editor and add bump-maps (or whatever)
- use the EXPLICIT MAP CHANNEL for all textures added
- for you can't easily rename the linked material DUPLICATE it an rename it for exporting...
It's a bit of a hassle using the uv-settings in the material-editor, cause you can't visually adjust it..
Hope it will help you
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Thanks to you both,
I have fixed the problem with the small plug-in uv tool, very practical...

Bye
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