New function on the 3D WH, 3D VIEW
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@gaieus said:
And Google didn't even tell about it
Always good to get surprised every now and then, keeps you on your toes
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Yeah, that is pretty cool! Thanks for pointing it out. The 3dwh is on my list of things to get familiar with. I felt bad bashing since I had never really used it So I'm trying to get a better understanding of it. so far so good, and this is a cool addition.
Chris
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FF has also been using this for the example models on its homepage for some time, but they are offline at the moment, because of a site overhaul.
I tweaked the code a little because I found that the standoff distance was too great in many cases...like looking at the model through wrong-way-round binoculars. I found it was even possible to get inside a model, rather than always viewing it from a distance.A few of those animations...there was one of a marina...were used at a demo at basecamp.
The problem with the inside-looking-out animations are that you need many more frames, because the object of your attention...often something in the distance...is very subject to even a small change of angle of view, so 36 frames is an absolute minimum for a full rotation. Whereas you can get away with only 18 the other way around.
The full sequence for the marina was nearly 1 MB...not a good load time.James has since come up with a new Ruby for us which spins the model on the spot, rather than the camera orbiting around the outside. It also has the advantage of maintaining whatever distance you set up initially in the window, so you know exactly what you are getting in advance. It's also quite useful to see the shadows changing as the model rotates relative to the sun.
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look up Tigre Feroce Lexington IS it makes it look HORIBLE (stupid bug)
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@alan fraser said:
James has since come up with a new Ruby for us which spins the model on the spot,
Alan where can I get this plugin?
Also is it possible to keep use this plug-in but keep the shadows in the same location IE: I guess you would need to alter the sun location so I think I just answered my own question.
I did this 360 view:
http://www.nvizeon.com/360view/whc/index.htmlI altered the html file created by webexporter and changed the images to ones I created by making 36 separate camera views around a circle and exporting the jpgs myself.
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@kdsdesign said:
look up Tigre Feroce Lexington IS it makes it look HORIBLE (stupid bug)
I looked this up on the warehouse and there is nothing there.
@Phil. Its on their downloads-plugins page here:
http://sketchup.google.com/download/plugins.html
The first one un Under Viewer compatibility. Google SketchUp Web Exporter (Beta)
Chris
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@chris fullmer said:
@kdsdesign said:
look up Tigre Feroce Lexington IS it makes it look HORIBLE (stupid bug)
I looked this up on the warehouse and there is nothing there.
http://sketchup.google.com/3dwarehouse/details?mid=e66910c26e9c502861f847beacf1ec15
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@kdsdesign said:
look up Tigre Feroce Lexington IS it makes it look HORIBLE (stupid bug)
Well, so to say at least it reveals all the mistakes the guy did when he was even unable to clean that imported model.
I'd leave that bug there like it is now.
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wait, Imported? its his model
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@chris fullmer said:
@Phil. Its on their downloads-plugins page here:
http://sketchup.google.com/download/plugins.html
The first one un Under Viewer compatibility. Google SketchUp Web Exporter (Beta)
Chris
Chris, and Alan I meant the Ruby that "James" made that rotates the model. This is different than the web exporter plug-in. and Who is James?
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another bug, I mentioned earlier.
http://sketchup.google.com/3dwarehouse/details?mid=7c50718a4811fb8c1b32aed2c3a48410
Look at the window. See anything funny?For some reason, the 3D viewer makes textures with differences in transparency turn blue.
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Yes, that's a known issue about it and "they are working on it..."
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I've noticed something: none of the most recent models have 3D views
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Scott Lininger said, maybe in another thread, that it takes a few days maybe for the 3dwh to process the 3d view. So give it some time, then you'll be able to see the 3d view.
Chris
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Does anyone here know of a way to create SWF files that have the same effect. IE detect where the mouse is and cycle through image files: That way we only need to have one swf file to accomplish the same effect.
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It's not too difficult, Phil. Just set up a line of mouseover objects along the bottom of the screen; each one linked to an image in a series generated by SU. Here's a bit of fun I did many years ago. It might be a little slow to load as it's on a defunct website, now cached by the Waybackmachine.
http://web.archive.org/web/20041023131657/www.artpad.biz/flash/marine.htm
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Thanks Alan That's precisely what I wanted. I'll need to research this more but I think I grasp the concept. I suppose it's possible instead of mouse over objects visible at the bottom one could create invisible slices the entire height of the image so if there were 72 images essentially slice the image area up into 72 slices and associate each slice with a separate image therefore the end user would feel as if they were manipulating the images as apposed to moving a sliding bar. that's the beauty of the web exporter is that you feel as thou you are rotating the model live.
I'll push a few flash buttons and see what I can come up with.
By the way Victor does indeed look as thou he was created a few years back.
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That's the idea, Phil. I no longer have the original .fla file; if I did, I'd send it to you so you could see the actionscript. In that example, there are about 24 invisible "piano keys" overlaying the flash symbol...each one linked to a specific image.
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