PhotoMatch in SU7.0Pro
-
Post it here to the forums so we can all take a look at it.
Chris
Sorry, no real ideas.....
-
I was waiting for that....
-
Cant you just do the photomatch and then delete the photo? or am missing something...
-
utiler
You make no mention of Photoshop.
My usual process would be to set up the correct perspective for the model using photomatch, then render the model (I use vray). If you are not rendering then I guess you export the SU view.
All the other work is done in Photoshop - inserting the background photo, pasting in foreground layers etc. All you want from SU is the model with the correct persective.Hope this helps
David
-
man, thats really weird. I am not that good in maths but somehow the equation '14 + 0.5 = 99' is a bit strange indeed.
@chris fullmer said:
Post it here to the forums so we can all take a look at it.
after minutes I am still laughing silently in the office.
-
thanks guys,
remus, not sure why i should be deleting the photo after setting up the photomatch, the SU plane painted with the photo is for foreground detail.....david, haven't really played with PS. Yes, i am importing SU sketch into the model and overlaying the photo. keeping it simple.
plot, way weird...
-
Wondering....when one brings a set size of photo into SU to photomatch, does the file size increase as you scale the photo up to fit to the model? If so, then maybe that is why. Just a thought. Do you have Photoshop? If so like mentioned earlier, just open the photo and resave without doing any changes but slide the quality/filesize slider to the left.....like I had to even say that. Good luck....
Cheers,
Jeff -
Hey Jeff, thanks for posting.
With PhotoMatch, you bring the photo in and set the Axis / grid scale to suit; the model is what gets scaled, not the photo...... -
Have you tried it in SU6 pro?
-
In my experience applying textures in general, not due to PhotoMatch, makes the file size fly sky high. And I've also noted the same, it's not growing by the size of the new texture you've created, but for each face you paint. Kindof makes you wonder if SU stores a copy of the texture for each face or something...
-
So basically PM here could be used to get the exact camera angle and FOV so that whatever you model can be later matched with the original photo.
Note that SU will crate a scene for the PM'd model if the camera angle of which you don't change and update, you can easily get rid of the original photo by deleting it (as Remus suggested). SU won't provide you with a high res output of that photo anyway.
Now when you are finished with modeling your building, you can send the model to LayOut - just make sure you turn ground and sky off in your Styles first. In LO you can set the background to be transparent (in LO1 you needed to set the background colour to white first but in LO2 you can turn it off independently). Then following these tips, you can get a png image of your model with the background transparent and in PS (or any other image editor) you can easily paste it over the original image.
-
Without an image to refer to we are all guessing here, but, I am wondering if you are using an image of the building as a texture and applying it to your model. As Thomas said, multiple copies of a large texture applied directly to the building could cause a large file size. Previously I assumed that you would be texturing the building in the 'usual' way with modestly sized textures (i.e. a bick texture etc.)
David
-
Ya....My thought was with using textures like ThomThom said. I've never used Photomatch before but have used Photos as texture. Maybe it's time to try it....
Cheers, Jeff -
Hi Guys, thanks for your input and suggestions..... I played with it over the weekend and this is what i came up with. I will look at PS or Illustrator but time is short and have to do this quickly...
your comments are appreciated.
-
This is looking good.
A couple of points:
1 As you can see a slight shadow on the lettering on the forground building, I would try and get some shadows on the front of your building - the sun screens should show them up well.
2 I would crop the foreground to eliminate the boring road.The building sits well in the scene.
Regards
David
-
Firstly, the building looks great in the scene. Great job! I'm curious....once a photomatch is done, can you then render it from that scene?
Cheers,
Jeff -
So....is that a no? You can't render a photomatch?
Thanks,
Jeff -
Jeff
All that a SU photomatch does is to set a viewpoint and zoom, such that the view will match the given photograph. It creates a scene tab and you can go back to this tab any time and render that scene. Otherwise you work on the model in the normal way.
If you render the model (e.g. with vray etc) then the finished render can be composited in Photoshop with the photo you chose to match.
If you just export a jpeg of the view, then I believe you can also composite that in the same way.
I think the latter is what Utiler has done.Modelhead
@unknownuser said:
Used photo-match once upon a time....fun (great for a bird house)...but not for production and not for revisionist approaches.
Not sure why you should think this. Photomatch is essentially a way to put your object (building) in a context. Some greate renders have been done this way, and there are lots of excellent examples around.
David
-
Thanks for both of your replies guys. I guess I need to play around to see which method works best for me....I'll keep you both posted.
Cheers,
Jeff -
Modelhead
Well I admire your skill with the eyeballing!
Before photomatch I used to eyeball the perspective too, but it often used to drive me bonkers. You know the thing, "is it the angle" or "is it the degree of zoom" that needs adjusting, so when photomatch came along it was a gift for me. I must say, I don't have to fiddle with it - just sort it out once and its done.David
Advertisement