sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Ruby challenge 2 ?

    Scheduled Pinned Locked Moved Developers' Forum
    18 Posts 8 Posters 2.3k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pilouP Offline
      pilou
      last edited by

      I know anything of the ruby scripting 😳
      but seems to me that when you select a volume there is a blue bounding box around the volume done by SU πŸ˜’
      Just take it the 8 vertices and you have your list πŸ’š (or 4 for a surface in 2D)
      I don't know if that is cheating πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        Frenchy, i believe the challenge is to find the best fitting bounding box, rather than any bounding box.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • N Offline
          NewOne
          last edited by

          @unknownuser said:

          I know anything of the ruby scripting 😳
          but seems to me that when you select a volume there is a blue bounding box around the volume done by SU πŸ˜’
          Just take it the 8 vertices and you have your list πŸ’š (or 4 for a surface in 2D)
          I don't know if that is cheating πŸ˜„

          The BoundingBox is related to global axes! so if your face is oblique, the boundingbox means the projection on the axes. That's not helpfull because doesn't represent the real size of the face.

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            Since the test seems to involve only the single face... first copy the face into a group. Make a transformation of that round a given vertex/axis so that it's 'flat' (the face's plane z=1). Find the copied face's longest edge, find the rotation of that edge, transform rotate the group around the start of that edge so that its now at 0 rotation around the z axis. Find the bounding box of the 'flat'/rotated copy. Make a rectangle using the four corners of the bbox. Erase the rest of the group's contents and transform the bbox rectangle backwards onto the original face and you then have that face's minimum bounding box...

            .

            TIG

            1 Reply Last reply Reply Quote 0
            • M Offline
              Matt666
              last edited by

              Hi TIG !!
              Wow, great idea... I will try to do what you say ! Thank you !

              Frenglish at its best !
              My scripts

              1 Reply Last reply Reply Quote 0
              • M Offline
                Matt666
                last edited by

                😲 😲 😲
                Wow !! You're the man, Fredo !!
                Thank you so much !

                Frenglish at its best !
                My scripts

                1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6
                  last edited by

                  Matt,

                  Here is a rather brute force version functioning for a single face, when selected. It works in 3D.
                  BFBBox.jpg

                  The command is in the menu Plugins "Best Bounding Box for a single face" (there is no icon).
                  You can extract the algorithm (3 methods) from the code to do what you have in mind. On my side, I may use it to develop a Face Scaling macro that use the Best-fitting bounding rectangle instead of the default box aligned on axes.

                  The bounding box (actually always a rectangle) is created as a Group.

                  Fred


                  bbface.rb

                  1 Reply Last reply Reply Quote 0
                  • free agentF Offline
                    free agent
                    last edited by

                    this would be good for making proxy objects (when vray decides to implement proxies 😠 )

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Matt666
                      last edited by

                      What is a proxy object ?

                      Frenglish at its best !
                      My scripts

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        Its like a dummy piece of geometry that you place instead of something else. In the case of render engines, its usually used so your scene can be kept low poly, but when you export to the render engine, it will load up a high poly component in place of the low poly proxy.

                        Very useful for trees and the like.

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Matt666
                          last edited by

                          Ok, thank you Remus !

                          Frenglish at its best !
                          My scripts

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remus
                            last edited by

                            No worries, its nice to be able to contribute to the ruby forum for once πŸ˜›

                            http://remusrendering.wordpress.com/

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              minguinhirigue
                              last edited by

                              Did anyone was able to do the same for groups or any volume ?

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                The "untransformed bounds" is now a new group property accessible in the v7 API...

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  minguinhirigue
                                  last edited by

                                  WHOA, So I have to give a try to the free versionof SU7, but, I think my computer will begin to say ARRGHH... (quite old... 😳)

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement