3 wishes for SU7
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I have some wishes for Sketchu 7 free version:
- Import gif animated image files "Moving pictures".
- Clipping/sliceing bug of very large models "over 6000' diameter" to be fixed.
- The ability to create 3-D games "Game developers toolbox".
- The ability to delete hidden geometry yet keeping the surface of the model.
- Wall tool "for building houses"
- The ability to compute volume of a model "Similer to finding the area of it"
- Import/export more 3-d files from different 3d designing applications.
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here some simple wishes,
fix that camera bug, I hate getting stuck in walls
why does the tipple click on a object select faces and lines on hidden layers? what's the point of hiding a layer when you can select hidden geometry? this is outrageous! for over two years these morons didn't get that fixed.
how's about some direct x support?
And how's about getting a sub object intelligent modeling into sketchup. e.g. for the follow-me tool, the shape and the path could be both made editable.
And the annoying having to draw another line to divide a face that was sopposed to be divided by the line drawn already!
Oh and I think it would be great if the top view would allow to rotate on the blue axis by keeping the top view orthagonal to the red green plane in parallel camera mode.
last but not least how's about a floating scale that can be turned on and off, changes in style, when one exports a jpeg? just like in google earth,, and yes why not a compass to go with it?
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@bruell said:
fix that camera bug, I hate getting stuck in walls
you can evade that by changing your habits of moving around in the model. don't try to scroll through a wall - rather position yourself sideways and then orbit through it. works fine for me.
@bruell said:
why does the tipple click on a object select faces and lines on hidden layers? what's the point of hiding a layer when you can select hidden geometry? this is outrageous! for over two years these morons didn't get that fixed.
I think the tripple click selecting all connected geometry has to select hidden geometry as well. I find it really helpful at times. besides: you should NEVER put any raw geometry on a different layer than layer0 anyway. allways group geometry and assign layers to the groups. makes your model a lot more tidy.
@bruell said:
how's about some direct x support?
that would indeed be fantastic. imagine a realtime graphic like crysis!
@bruell said:
And how's about getting a sub object intelligent modeling into sketchup. e.g. for the follow-me tool, the shape and the path could be both made editable.
you know, what is so exciting about this suggestion of yours? it seems, that Whaat will release the "Profile Builder" plugin next year, which does exactly what you are asking for - and more!
@bruell said:
Oh and I think it would be great if the top view would allow to rotate on the blue axis by keeping the top view orthagonal to the red green plane in parallel camera mode.
yeah. that could come in handy at times. I hope they introduce something like the view cube in 3Ds Max and Maya. could really be useful.
and in addition to that I would like a function, where you can completely align to a surface (so not only align perpendicular to the plane, but rotate your camera to match the edges of the face...)
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Right on, Plot Paris,
I always love your creative input and responses.
I was getting a bit frustrated with sketchup (only a tiny bit), when I wrote the last post, I was in a very tight dead line and had to work with a file from a larger architect firm, that I don't want to mention here. I do work with huge master plans and having some layers is kind of unavoidable.
I agree, in modeling exclusively on the default layer and separating only by colors. Still I'm insisting on google to fixing the nasty camera bug, I can work and handle around it, but don't really want to....
Anyway despite the little bugs, sketchup still is the greatest tool I've ever worked with, so thank you for giving us this great tool google.
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