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    Help- how can i draw this 3D (water drop)

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    • O Offline
      ocean
      last edited by

      this is supposed to be a all round figure. like a water drop.


      mp (Small).jpg

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      • P Offline
        pav_3j
        last edited by

        really sorry but i don't quite understand what you are asking, do you need help modeling this shape?

        oh and for the record water droplets are perfectly spherical.

        he he

        pav

        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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        • P Offline
          pav_3j
          last edited by

          sorry, didn't read the thread title properly!
          do you have some drawings from other perspectives, to give more of an idea of the shape.

          cheers

          pav

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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          • rodrigonotorR Offline
            rodrigonotor
            last edited by

            I think you have to use a ruby call Subdivide and Smooth.
            http://www.smustard.com/script/SubdivideAndSmooth

            Take a look to this post

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            • V Offline
              Voder Vocoder
              last edited by

              ocean,

              This was done using skin.rb. Obviously, the more sections you use, the smoother the contour.

              ~Voder


              droplet.skp

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              • O Offline
                ocean
                last edited by

                wow thank you very much!!

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                • R Offline
                  remus
                  last edited by

                  Heres a quick attempt using subd and smooth, somewhat lacking in elegance though.


                  water drop shape.skp

                  http://remusrendering.wordpress.com/

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                  • O Offline
                    ocean
                    last edited by

                    Voder,

                    thank you again! but when i tried to do it myself i couln't get to the 4th figure. i have the skin.rb i select the 3rd figure and go to Tools-->skin ....it gives 3 options - clear skin, skin and set settings. i select the 3rd figure and click skin but it doesn't work. what am i doing wrong?

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                    • V Offline
                      Voder Vocoder
                      last edited by

                      ocean,

                      Just select two adjacent sections (circles) and click the Skin toolbar button. Each circle will be part of two skinning operations as it is joined with its neighbors on either side. If you're using the version that Darrel just uploaded, set the Preferences to:
                      Skin Method: By Distance
                      Prep Method: None
                      Clean: Yes
                      Smooth: --

                      ~Voder

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                      • O Offline
                        ocean
                        last edited by

                        ok now i got it! thank you for your help!

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Voder,

                          Your excellent example gave me an idea. Wouldn't it be great to have a ruby to do the first part of your example. It seems logical enough. Two shapes: divide the first one in sections. Create a scaled slice with the second shape... Could this be done. It could even skin it for you afterwards.

                          Peter

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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