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[Plugin] GreyscaleMode

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  • D Offline
    Dave R
    last edited by 2 Sept 2008, 13:02

    Coen, I couldn't find a way to do this with existing style settings. I'd be happy to learn it though.

    Etaoin Shrdlu

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    • O Offline
      otb designworks
      last edited by 2 Sept 2008, 13:06

      Thanks Jim!

      Cheers, Chuck

      OTB Designworks is on Youtube

      6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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      • D Offline
        drewpoeppel
        last edited by 2 Sept 2008, 15:07

        Thanks a ton this is VERY helpful.

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        • G Offline
          gaucho
          last edited by 2 Sept 2008, 16:48

          Good stuff Jim, thanks!

          "eat well, stay fit, die anyway..."

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          • S Offline
            sepo
            last edited by 2 Sept 2008, 17:58

            Nice ...It renders black and white in Podium but keeps the colour of the sky ( i presume ground as well)
            It would be nice to be able to choose say one colour which could stay as colour ...
            Thanks Jim ....

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            • D Offline
              Dave R
              last edited by 2 Sept 2008, 18:02

              Sepo, after making the model all grey, right click on a face containing the color you wish to show. Choose Revert color from the menu. πŸ˜‰

              Etaoin Shrdlu

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              • S Offline
                sepo
                last edited by 2 Sept 2008, 18:06

                Aha...cheers Dave did not pick that up...Cool. Any chance to actually have more than 10 shades of grey. That would make renders nicer.

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                • D Offline
                  Dave R
                  last edited by 2 Sept 2008, 18:12

                  As I understand it, Jim's method of creating the gray values is to average the RGB values and apply that number to all of the RGB settings. I don't think we're limited to 10 steps as was discussed in the other thread.

                  Etaoin Shrdlu

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                  • S Offline
                    sepo
                    last edited by 2 Sept 2008, 18:19

                    Actually I think you are correct ... discard the last bit πŸ˜‰

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                    • U Offline
                      utiler
                      last edited by 3 Sept 2008, 00:04

                      @unknownuser said:

                      I like it and thanks, but can't this be done using a Style?

                      I agree, Coen. A face style. That way we could save it to styles and scenes.....

                      It wound allow us to 'revert color' in a style / scene though I wouldn't think..... Jim?

                      purpose/expression/purpose/....

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                      • Z Offline
                        zed252000
                        last edited by 3 Sept 2008, 03:31

                        TY " You're Good !!"

                        Whatever we IMAGINE....

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                        • J Offline
                          Jim
                          last edited by 3 Sept 2008, 09:28

                          @utiler said:

                          @unknownuser said:

                          I like it and thanks, but can't this be done using a Style?

                          I agree, Coen. A face style. That way we could save it to styles and scenes.....

                          It wound allow us to 'revert color' in a style / scene though I wouldn't think..... Jim?

                          Thanks and you're welcome, everyone.

                          Having it work as a Face Style would be nice. Face Styles can be selected in Ruby by setting an option called the RenderMode. There is just not a way to create a new Face Style that I can see.

                          Like Dave said, I don't think a Style is an option either. There is no control over individual colors in a Style.

                          The idea of saving material changes between Scenes is a completely separate plugin...

                          Hi

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                          • U Offline
                            utiler
                            last edited by 3 Sept 2008, 10:25

                            You're right Jim, that's the only thing that restricts it from being a 'face style' option. It would be nice to be able to "update scene" individually rather than a ruby that effects the model period....but that takes away from the "reverse color" option....

                            I guess if this was a face style and we wanted to 'spot color' an element, we could set up diferent components and scenes then import into Layout and overlay scenes.....a round about way of doing things though and getting into another topic, 'more than one style in a drawing / file'.

                            Five Star, Jim.

                            purpose/expression/purpose/....

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                            • Z Offline
                              zed252000
                              last edited by 5 Sept 2008, 15:50

                              πŸ‘Š
                              this is just Awesomely Good.
                              Thanks!

                              Whatever we IMAGINE....

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                              • J Offline
                                Jim
                                last edited by 8 Sept 2008, 00:22

                                Hi Guys,

                                A word of caution; utiler has reported he was not able to get the right-click "revert" color option using this plugin. I'm not sure why, but it may mean that the script could "forget" your original material colors. I'm looking into it.

                                EDIT: There is no danger of loosing the original colors. The error was caused because the default color returns nil when asked for its material.

                                Hi

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                                • D Offline
                                  Dave R
                                  last edited by 8 Sept 2008, 01:05

                                  Jim,

                                  Thanks for the warning. I haven't seen that problem but I'll keep my eyes open and let you know.

                                  Dave

                                  Etaoin Shrdlu

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                                  • D Offline
                                    Didier Bur
                                    last edited by 8 Sept 2008, 19:12

                                    Hi,
                                    This happens when the face has default material, here is the error message:
                                    Error: #<NoMethodError: undefined method `get_attribute' for nil:NilClass>

                                    because in the code, line 16:
                                    material = sel.material -> equals nil when no material on face
                                    then line 18:
                                    rgb = material.get_attribute("GreyScaleColors", 'rgb')
                                    get_attribute method can be used on nil πŸ˜‰ and then no context menu.
                                    This would be better:

                                    
                                    if sel.typename == "Face" and sel.material
                                        material = sel.material
                                        ...
                                    

                                    @unknownuser said:

                                    it may mean that the script could "forget" your original material colors

                                    This is impossible IMHO... Attributes on non-geometric objects such as layers and materials, once set, cannot be accessed by the user, lost, erased, or forgotten, unless the script itself does erase them.

                                    Last note: I've been told that (red+green+blue)/3 does not give an exact gray value. What Gimp or PS do to desaturate an image for instance is:

                                    gray_value=([red,green,blue].max + [red,green,blue].min)/2.0

                                    Sketchup::Color.new( gray_value, gray_value, gray_value )

                                    My 2 cts (of Euros πŸ˜„ )

                                    DB

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                                    • J Offline
                                      Jim
                                      last edited by 8 Sept 2008, 20:44

                                      The plugin goes through all in-model materials and changes them to a grey value. The default face color is completely ignored as it does not appear in the in-model materials list, and this is when the material is nil.

                                      So the question is, should the plugin also change the default face color to a grey value?

                                      Does anyone have a preference for how the greyscale value is calculated? If not, I will try the method suggested by Didier.

                                      Thanks, Didier for taking the time to help.

                                      Hi

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                                      • U Offline
                                        utiler
                                        last edited by 8 Sept 2008, 22:21

                                        I never export images, etc from SU with the default face color. In fact if we did this in grey scale without adding additional color to the scene then grey scale would be a constant....

                                        Here is another nice example of grey scale output. [not mine]


                                        2045982887_section-aa.jpg

                                        purpose/expression/purpose/....

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                                        • D Offline
                                          Dave R
                                          last edited by 8 Sept 2008, 23:27

                                          I guess I'm not too picky about how the grays are determined. At this point the average of the RGB values seems to work fine but if there's another option, I'm willing to go that way. As far as the default material being turned to a gray, perhaps it could be left alone? THis would make it easier to identify faces that haven't been given a material.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

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