[Plugin] Custom Toolbars Plugin
-
%(#0080FF)[PKast wrote:”
“One command that you might consider, which is buried deep, Toggle crosshairs on and off.”
Jim wrote:
Unfortunately, there is no way to set or get the crosshairs option using Ruby.]
I’m curious if Ruby can toggle (artificially) “Display crosshairs” check-box by causing a mimic of Window Key-suite…!
1.If ‘Click-drag-release’ radio-button is selected:
Alt+W, P,P, Enter, D, Tab, Tab, Tab, Tab, Spacebar, Enter
2.If ‘Autodetect’ or ‘Click-move-click’ radio-button is selected:
Alt+W, P,P, Enter, D, Tab, Tab, Tab, Tab, Tab, Spacebar, EnterCornel
-
But how for example I can add toolbars of my own, I got many one-button TB and I want to combine them all in 1, like that also, I won't have to spend 20 min on arranging the toolbar anytime.... is it possible to make it user friendly add add buttons?
-
@nankyo said:
But how for example I can add toolbars of my own, I got many one-button TB and I want to combine them all in 1, like that also, I won't have to spend 20 min on arranging the toolbar anytime.... is it possible to make it user friendly add add buttons?
Right now, there is no easy way to add your own buttons. If you have a specific button you would like available, I can add it to the list.
-
Cheers Jim for a great solution!!!!
I need to get here a big more frequently, I miss so much!!!
-
Hi Jim, i actually have a request for a button (perhaps it's more a new script or added to the ruby toolbar)
basically i imagine a button that when pressed can call/load a script previously assigned: and that i can change/reassign a different script.. how does that sound?
-
Hi Jim !
Is it possible to create a button that changes its icon depending on the result of the function? All icons are created before, and result of the function gives the adress of the specific icon... -
@cadfather said:
Hi Jim, i actually have a request for a button (perhaps it's more a new script or added to the ruby toolbar)
basically i imagine a button that when pressed can call/load a script previously assigned: and that i can change/reassign a different script.. how does that sound?
Yes, this can be done. I use a similar technique when writing and testing my scripts. I have a load and reload button. Load lets me browse for a Ruby script and then loads it. Reload reloads the last loaded script.
Can you clarify that you do mean to load a script, and not assign some selectable function to a single button?
-
@matt666 said:
Hi Jim !
Is it possible to create a button that changes its icon depending on the result of the function? All icons are created before, and result of the function gives the adress of the specific icon...I don't know, Matt. I'm not sure a Command can be modified after it is added to the Toolbar. Why not try and let us know?
-
Hi Jim, i do use the ruby toolbar to load the scripts.. but there are so many! i'm thinking of a way to load a script without browsing for it (click to open/load the tools)
say there is a way to link a specific script to a button, eg. i make it load subdivide and smooth whenever it's clicked.
say to another button i assign fredo's TOS. (ideally you can re-assign your favourite/s for different purposes)
not loading all the plugins at startup would make opening SU a faster and simpler situation - knowing that by clicking an icon i open only the specific set of tools i actually need..
the ruby masters could include their loader button with their plugin... or ?
-
I don't see why not. Would be a sort of "Favorites" toolbar?
I agree about not loading all the plugins at startup - this is exactly how I work. I keep only a few "essential" plugins in the Plugins folder, and load other as needed using the Ruby Toolbar Load button.
-
yes a favourites toolbar - having a custom button/s would be an advantage to start with.. eventually who knows what will happen with v7 and webdialogs.
time eating difficult task?
-
@cadfather said:
yes a favourites toolbar - having a custom button/s would be an advantage to start with.. eventually who knows what will happen with v7 and webdialogs.
I can only hope I am not wasting my time on V7 built-in features.
@unknownuser said:
time eating difficult task?
Not really. It's easy to create a toolbar button to load Subsmooth, but I can't get the SubSmooth icons to show using this method. We'd need to ask Whaat to fix that.
-
..so you can load subsmooth but the icons toolbar doesn't show up
it's probably worth waiting for the next release of SU - i heard it's very soon........ (jokin')
thanks Jim
-
-
@cadfather said:
Hi Jim, i do use the ruby toolbar to load the scripts.. but there are so many! i'm thinking of a way to load a script without browsing for it (click to open/load the tools)
say there is a way to link a specific script to a button, eg. i make it load subdivide and smooth whenever it's clicked.
say to another button i assign fredo's TOS. (ideally you can re-assign your favourite/s for different purposes)
not loading all the plugins at startup would make opening SU a faster and simpler situation - knowing that by clicking an icon i open only the specific set of tools i actually need..
the ruby masters could include their loader button with their plugin... or ?
Isn'it precisely what the Sketchup extension manager does?
-
well not precisely Fredo.. for example not all plugins have the entry in the extensions - what i'd like is a way for me to assign the loading af a script to a button. call it a customised quick loader - the idea can of course evolve further.
-
@cadfather said:
well not precisely Fredo.. for example not all plugins have the entry in the extensions - what i'd like is a way for me to assign the loading af a script to a button. call it a customised quick loader - the idea can of course evolve further.
It's easy to do (I could do it for ToolsOnSurface for instance), but then once loaded, you'll be faced again to the question of toolbar button proliferation (I mean, just TOS would come with 10 buttons!), and the only way to unload the scripts is to restart Sketchup.
Another possibility is that I include a button to hide or show all others. But then, you have the issue with the messy placement of toolbars in Sketchup 6.
Finally, you can also have only one button, which would then pop up a Web dialog which would contain all others (and the parameters of the one currently used), pretty much like the native entity info, Bucket paint windows. Probably better, but, you sacrifice a part of the workspace in most situations.
I agree with the requirement, but I don't see a 'universal' solution (yet).
Fredo
-
@unknownuser said:
It's easy to do (I could do it for ToolsOnSurface for instance), but then once loaded, you'll be faced again to the question of toolbar button proliferation (I mean, just TOS would come with 10 buttons!), and the only way to unload the scripts is to restart Sketchup.Fredo
..yes what i had in mind - only working solution at present. personally would rather have SU start fast and call the ruby when needed that viceversa. however, if the button worked as a toggle mode perhaps it could at least hide the toolbar?
@unknownuser said:
Another possibility is that I include a button to hide or show all others. But then, you have the issue with the messy placement of toolbars in Sketchup 6.Fredo
that is true (though this is not a big issue for me as i use batch files to save, restore toolbar configurations)
@unknownuser said:
Finally, you can also have only one button, which would then pop up a Web dialog which would contain all others (and the parameters of the one currently used), pretty much like the native entity info, Bucket paint windows. Probably better, but, you sacrifice a part of the workspace in most situations.Fredo
..the thing i least like is those palettes roaming about in my project! maybe it will be possible to have a webdialog that opens up under the icon, like web page submenus...
on further thought though, before v7 is out (spring 2013) - one solution could be having a thin vertical toolbar on the right which pops out the other icons on click. in fact now that i'm rolling we could have icons for all those greasy palettes like entity info, paint etc...
@unknownuser said:
I agree with the requirement, but I don't see a 'universal' solution (yet).Fredo
well you said it. the more i think about it the more i like the idea (together with 'floating shortcuts')
...
-
Hi Jim, just trying your plugin, on a mac, on skp 7, and i´m getting a crash when selecting the select tool, after using 3d text. I´m not sure if it´s a sketchup related bug, or if it´s related to your ruby.
Cheers
santiago
-
Hi Jim and thanks again for this life saver!
However I would have a couple of questions - and/or if they can be implemented, rather "feature requests". Below you can see how I solved my always messing up workspace (well, sort of solved - I put the mess elsewhere)
-
There is my custom toolbar now with the buttons/functions I do occasionally use but not often enough to have a shortcut key assigned. This is the coolest part of it.
-
Then there are a couple of tools that cannot be integrated with your plugin;
-
the Sandbox tools
-
the Google tooolbar
-
the Sections > toggle cut / plane function
-
the Layers
Is there any chance they could also be added? I understand that the Sandbox (and probably the Google one, too) are actually plugins in SU but still... -
Then there is my "Plugin area property" - where I keep the toolbars of the actively used plugins (this always varies depending on what I am doing). It would also be cool to be able to put them into a bigger toolbar - or any other solution would be welcome of course (for me, obviously the issue of cluttered toolbars when launched by a single button is not serious so the above solution by Max would also be good).
Then it's just a cool, little app that I have; you can set any custom window size and if working similarly as me, you can have output resolution for images/videos pre-set.
BTW I have just realised this is in the Developers' Forum, not in the Plugins forum. Is there a reason (is it intentional)?
I leave it for you guys - it's your playground here... -
Advertisement