Fiat 500 (animation added on page 3)
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You're right... The name on that building seems to be mirrored.
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Very nice one.
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Thank you .
A different view point:
(I hope nobody here works for Fiat )
...and the mesh:
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The scene really very good, very good lighting, that the program used to render?
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i honsestly had to ask myself if that was a picture at fist glance! the render makes all the difference. some one did a very good job with that car even at the low poly count, the vents on the back, the curves of the sheet metal. you can only tell from the edges and the wheels.
great work kwist!
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Thanks Rcossoli and Igor.
I know I should try to model cars myself, but it's not that easy (at least not to me ).
Later on I will try to use Whaats polyreducer on some of the car geometry, or even delete some parts, and see how a reduced model will hold in a rendering .
It seems that Richard (see his low poly car thread) found a good balance between low polycount and good quality. Hopefully he'll share some of his tricks ... -
I really like this second one.. much more interesting view and you cant see many of the facets in the model.. awesome!
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Thanks Jason.
I textured the tires, adjusted some material colors and invited a bunch of 3D people to the scene.
By setting a really open camera diafragm (f:2,8), I was able to gain some DOF.
The contrast maybe is a little too harsh...Indigo render (ca. 20 minutes):
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Wow, the last two here are great. Really nice scene youve put together there kwist.
I think youve got the dof just about right in the last one, although i think a slightly less tilted camera angle would be good.
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The last one is simply WOW
Do you use a lot of postprocessing ?
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@kwistenbiebel said:
You're right... The name on that building seems to be mirrored.
Hehe. "Balaton Színház" ("Balaton Theatre") in Keszthely, Hungary:
How do you get such pictures, Kwist?! And why pick right that?
Great renders for sure though. The car doesn't even seem to be too low poly to me (hm... 7Mb)
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He he Gaieus ...I found the image by Googling the web.
Just thought it would suit as 'piazza' scenery for the model.
I really need to go to Hungary some time. People say it is very beautiful...Here's a Fryrender version:
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Wow! Looks very realistic .
My favorite is the last (indigo) one... but the angle is kind of trippy. -
amazing, the improvement of realism you achieved by texturing the tyres!
the 3D people look prety good. allways wanted some like these. may I ask where you found them?
ps: I reallz like the dark red of the last indigo render
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The last one does it for me .... its got movement
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Thanks my friends...I enjoy working on this scene I must admit..
@Jakob, it's the Dosh low poly collection. It's been out for some years now (people are dressed 90's style ).Polycount is quite hight though even when they are considered to be low poly.
Next one: ' madonna with child '
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nice
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I'm intrigued by your stone texture. Is there a parallax map applied to it or is it just regular texture at a convenient angle?
BTW, I love the undersaturated tones of these images. Keep it up. -
I re-rendered the Indigo version as it was kind of noisy:
(If you see only half of the image..right click and 'save as image' in IExplorer, or 'view image' in Firefox.)
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Very nice evolution of the scene. Put aside the old Fiat 500, one of my favourite cars, if not the favourite, the dosh people you set are a touch of class.
I love the undersaturated colors too.
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