Fiat 500 (animation added on page 3)
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Hi all,
Being inspired by Richards' low poly cars thread, I decided to have a go with the old Fiat 500 model.
The car was downloaded from 3Dwarehouse. Low poly but still a good 7Mb in file size.
I am not sure if I can reduce it without loosing on quality.Tesselation is already quite noticeable.Some things like tires,some lights and matching the background would need some more work. Maybe I'll get to that later on.
Here's the rendering:
Thanks for watching.
Regards,
Kwistenbiebel -
The Sketchup screen:
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what is the rendering engine?
looks great though, low poly cars would be a big hit with the sketchup crowd. -
Nice
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Looks pretty real to me
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it doesn't look real to me - the background is horizontal flipped
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You're right... The name on that building seems to be mirrored.
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Very nice one.
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Thank you .
A different view point:
(I hope nobody here works for Fiat )
...and the mesh:
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The scene really very good, very good lighting, that the program used to render?
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i honsestly had to ask myself if that was a picture at fist glance! the render makes all the difference. some one did a very good job with that car even at the low poly count, the vents on the back, the curves of the sheet metal. you can only tell from the edges and the wheels.
great work kwist!
267
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Thanks Rcossoli and Igor.
I know I should try to model cars myself, but it's not that easy (at least not to me ).
Later on I will try to use Whaats polyreducer on some of the car geometry, or even delete some parts, and see how a reduced model will hold in a rendering .
It seems that Richard (see his low poly car thread) found a good balance between low polycount and good quality. Hopefully he'll share some of his tricks ... -
I really like this second one.. much more interesting view and you cant see many of the facets in the model.. awesome!
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Thanks Jason.
I textured the tires, adjusted some material colors and invited a bunch of 3D people to the scene.
By setting a really open camera diafragm (f:2,8), I was able to gain some DOF.
The contrast maybe is a little too harsh...Indigo render (ca. 20 minutes):
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Wow, the last two here are great. Really nice scene youve put together there kwist.
I think youve got the dof just about right in the last one, although i think a slightly less tilted camera angle would be good.
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The last one is simply WOW
Do you use a lot of postprocessing ?
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@kwistenbiebel said:
You're right... The name on that building seems to be mirrored.
Hehe. "Balaton Színház" ("Balaton Theatre") in Keszthely, Hungary:
How do you get such pictures, Kwist?! And why pick right that?
Great renders for sure though. The car doesn't even seem to be too low poly to me (hm... 7Mb)
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He he Gaieus ...I found the image by Googling the web.
Just thought it would suit as 'piazza' scenery for the model.
I really need to go to Hungary some time. People say it is very beautiful...Here's a Fryrender version:
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Wow! Looks very realistic .
My favorite is the last (indigo) one... but the angle is kind of trippy. -
amazing, the improvement of realism you achieved by texturing the tyres!
the 3D people look prety good. allways wanted some like these. may I ask where you found them?
ps: I reallz like the dark red of the last indigo render
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