Google I/O 2008 - Advanced Ruby Scripting for Sketchup
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The really interesting part is at the 24minute mark.
The little guy is animated using frames.....Not really understand how it is done but it' s one hell of a cool character animation in sketchup.
I wonder if any of this will be in SU7?...Seems like SU is not just going to be for GE but also for game development...
Thanks DanielS for finding this movie.
I hope they have a similar presentation saying how they solved the polycount issue in Sketchup ... -
@unknownuser said:
kwisten - that's in V6 already!! (Not his demos, but the functionality)
If so....Why didn't this info give any inspiration to the ruby writers to develop 'something' with it?
For instance: a character animation plugin that works with proxies, meaning you can substitute the arm, leg or head component with your own variant.
Another example: a platformgame level design plugin, etc...Basically this is object animation....and quite advanced as well.
I am really stunned this functionality didn't make it to the user end yet.... -
I am blown away! That little game is pure genius. I been looking at the same API's for years and it never occurred to me to use the webdialog to drive animation.I am glad Sketchup isn't done surprising me.
Thanks for finding that video Daniel.
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nice demos. thanks for the find.
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@cphillips said:
I am blown away! That little game is pure genius. I been looking at the same API's for years and it never occurred to me to use the webdialog to drive animation.I am glad Sketchup isn't done surprising me.
Thanks for finding that video Daniel.
Chris,
I am glad to see that the speech gave a substantial room for your SketchyPhysics. I have always been so impressed by what you have achieved, and so amazed by the results of some models in 3D Warehouse (those shown during the speech are incredible !).
...and this idea of coding via the web dialog boxes is really a great idea to explore further, as beyond doing animations, I am sure there are other useful tricks that can be implemneted this way.
Fredo
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SketchUp certainly never stops surprising me. This is really good to see and hopefully will be used more in the future.
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does any one know if the first thing he showed is available to us? what i mean is a webdialog popup window (actually a browser window) with Google Earth running that allows one to trace the footprint of a building and to transfer it immediately to SUp. quite useful.
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@edson said:
does any one know if the first thing he showed is available to us? what i mean is a webdialog popup window (actually a browser window) with Google Earth running that allows one to trace the footprint of a building and to transfer it immediately to SUp. quite useful.
Indeed Edson, I was surprised by that as well.
But honestly, I first thought I was just dumb and thought everybody already was doing that when they needed to blend in their arch project in the existing environment.
But apparently this is kind of new to us all?....
For me this would be the perfect GE integration for arch modeling and archviz rendering, definitely in urban situtaions. Go find your plot in GE or MAPS, click the contours of it , and the whole aerial just pops up in SU and you can start modeling, while the contours already are 'clickable' and in the right scale...And the aerial photo in much more high res than it used to be..But I am such a GE noob, I even don't know how to work with .kmz and all that.
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Fascinating possibilities there. I can forsee little collision-detection people walking down the street until they hit a wall, or each other, then changing course slightly. Add SketchyPhysics as well and it'll be absolute carnage on the roads.
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..That would be GTA-IV: the Limited Sketchup Edition
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Awesome info there!
but, look at his ears
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I mean, look at it!
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The're HUGE!!!
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Awesome!
Have they use lightUp for demo-lights in game ?
3dvia MP beats google...
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@edson said:
does any one know if the first thing he showed is available to us? what i mean is a webdialog popup window (actually a browser window) with Google Earth running that allows one to trace the footprint of a building and to transfer it immediately to SUp. quite useful.
It looks like he is using the new Google Earth plugin with JavaScript. Looks like it would be really easy to do that and a lot more.
http://code.google.com/apis/earth/
http://www.google.com/earth/plugin/examples/milktruck/
http://code.google.com/apis/earth/documentation/examples.html -
i think it from http://sites.google.com/site/io/?pli=1
/// http://code.google.com/events/io/index.html -
This is awesome! Very inspiring post!
I wish we could have more and more of such videos!
Thanks -
This video is so cool. It's like watching someone take a regular manual screwdriver and turn it into power drill in front of your eyes. it transforms sketchup from a static modeler into an animation software, a game software, a live interaction software, etc. If sketchup was a simple pocket knife before it's now a swiss army knife.
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I have just watched the clip and noted it was dated 29th May 2008.
On the very same day I started a thread called SketchUp nameset workability in Google Sketchup Help, part of which went:
"I am trying to find out whether sketchUp and ruby programming could be workable as a nameset device, and would be most grateful for your help... would it be possible ... to generate a sketchUp model from an array of names?"
Scott actually answered my question simultaneously! But seriously I am begining to think Sketchup/Ruby API business could well be more significant than the birth of DOS was in its day.
Chris
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