sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Need help with this illustration

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    18 Posts 9 Posters 1.7k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • J Offline
      Jorgensen
      last edited by

      Hi
      I'm workin on it - but I can't paint the walls - is a part of a competition and there is only calulated with white walls ๐Ÿ˜ž

      You are right about the shadows - Scott.

      sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

      1 Reply Last reply Reply Quote 0
      • J Offline
        JuanV.Soler
        last edited by

        @jorgensen said:

        Hi
        "a too open room" - you meen to few people ?

        no

        i meant the room itself it is too opened to be a room.
        just semรกntica.
        or my bad english
        ๐Ÿ˜‰

        aquarel will bright the scene of that opened space-room?

        ,))),

        1 Reply Last reply Reply Quote 0
        • T Offline
          tegin
          last edited by

          Do you mean more realistic by saying nice? The second version I think is a lot better without anything else. It is a good illustration except the tree on the right corner ๐Ÿ˜„ For the realistic version I think just render it with Vray do not use regular SU export' then add people by using mask in Photoshop. After that, you should seperate the shadows in different layers. http://lucky13.deviantart.com/art/Drop-Shadows-and-More-A-Movie-16850075 This tutorial helps i guess. If the results for renders will not be satisfying, I recommend to use 3Ds Max with Vray which has more options to control the environment and UWV.

          1 Reply Last reply Reply Quote 0
          • H Offline
            HFM
            last edited by

            Like the last render very much, nice going!

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jorgensen
              last edited by

              @tegin
              I might give the more realistic way a try, bit it seems that I can't download the tutorial ๐Ÿ˜ž

              @HFM
              Thanks ๐Ÿ˜„ - it sure is better than the first one.

              sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

              1 Reply Last reply Reply Quote 0
              • T Offline
                tegin
                last edited by

                Tutorial is a flash movie. You dont have to download it. Check you flash plug-in of you browser. Also the other Photoshop tutorials of this guy are very handy for us.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tegin
                  last edited by

                  Just wait for a while ๐Ÿ˜Ž I can watch them. Just checked.

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    Piercer
                    last edited by

                    I don't have much constructive advice on how to render it better, though you could look at kerkythea which I've been using to design my own house remodel for rendering and it works great.

                    I will say, I understand Juan's comment about 'open room' -- Is their a utility reason for the room being so sparse? Without much context it's hard to say. But from a completely laymans point of view (I'm not a designer or architect) the room 'feels' like it's missing something from the middle of it. Those people that can look over the railing down into the room, if the room is empty they just see a checkered floor. You could add a raised planting space (not even sure what it's called) -- by the space it looks like it could fit a 4'x8' type area that even offers a small ledge to sit, even if it was only 18" or high or so it would help break up the room flow.

                    P-

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      Jorgensen
                      last edited by

                      Hi

                      Next version

                      • tried to create more difference in the room by using more contrast on the shadows
                        (added a VRay spotlight, might be to bright still)
                      • played around with the aquarel technique
                      • changed the people to the more simple ones
                      • lowered the red color on the floor.

                      Next
                      I consider removeing the pickture in the back of the sofa - it takes to much attension

                      Other tips ?

                      ps. the floor is existing.


                      Render 2.jpg


                      Render 2 shadows.jpg

                      sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        Jorgensen
                        last edited by

                        Render 03
                        Added a new version where I added som photo-people, and some furniture in the room.
                        But I think it's hard to make the photopeople to become a part of the room, they seem to crisp ๐Ÿ˜ž

                        Actualy I like the aquarel look better.


                        Render 03.jpg

                        sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

                        1 Reply Last reply Reply Quote 0
                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          Jorgensen, how bright is your wall colour? I asume it is a pure white (RGB colours at 255, 255, 255).

                          such a bright material does not exist in the real world. you should consider setting down the brightness of the colour a bit (for example: a white sheet of paper has RGB 220, 220, 220).

                          if you have a perfectly white wall, light rays will not loose any of their strength when reflected - and with the raytracing method the rays will bounce from surface to surface until they have lost all energy (that is how indirect lighting works). if they don't loose any energy, they will bounce forever. ๐Ÿ˜•

                          I don't know how close Vray sticks to real light behaviour (for it is an biased render enigne). I recently started using Indigo (an unbiased renderer) and if you use a completely white colour it will look unrealistic.

                          - please correct me, if it is a different matter with Vray -

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            ScottPara
                            last edited by

                            I agree if your using Vray try to stay away from using pure white (rgb 255,255,255). It bleed too much and does not show well. (rgb 240,240,240) works well for most things white. Also make sure you have "clamp output" checked in the color output rollout. This will help whites being too white or bleeding too much.

                            As far as the image I am not sure about the plant materials. They do not fit for me in this image. Especially the once hanging. Overall I think the image is getting better. If the space is the main focal point try to not over populate it with other content. It is a fine balance between "enough" additional content and "too much".

                            Scott

                            Love the fact that some HATE my avatar.....

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              pav_3j
                              last edited by

                              i love the look of the second one.

                              very nice

                              pav

                              Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement