Stonehenge Project
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I really havent done much...i just added an HDR background and swapped some textures around. Its mostly down to Toms bril modelling
Julius, new sky coming right up
Igor, the grass was just a spur of the moment addition when i remebred kwist's trick using the photoshop brushes, i'm going to try and improve it for the next one.
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This is pretty OT, but i thought it looked pretty wicked:
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Here is some grass I made using Kwist's grass component. If your renderer supports alpha mask as clipmap (like Kerkythea does), you are ready to use it. If not, creating an clipmap from the alpha mask is just a minute.
Works in SU as well with the transparent png.
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I've tweaked a lot of the textures to get a smoother finish on the stones and put the model on 3DW at
Tom
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@remus said:
This is pretty OT, but i thought it looked pretty wicked:
Remus,
How do you know what the hippies see on mid-summer night?
Tom
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My little secret
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That's nice.
I also downloaded the model but my rig is currently rendering a hard one (displacement kills you) so I will get to it later...
Nice render challenge -
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Nice, Pete.
This is why I never do exterior renders
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OH! Wow! This is fun!
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Fantastic ...and really creative: the stonehenge demo reel
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VUE渲染带模型
By wellhorse本文来自:【www.SketchUpBBS.com】 详细出处参考:
http://www.sketchupbbs.com/viewthread.php?tid=7299&highlight=%2Bwellhorse
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OK...here's my first 2cents (thanks Tom : much fun!)
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...did someboday say stonehInge?? anybody? come on.. thanks..i'll be here all week folks..
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This is getting to be really fun.
@marked001 said:
...did someboday say stonehInge?? anybody? come on.. thanks..i'll be here all week folks..
Jason,
... or "stonedhenge"Tom
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Love your artistic joint drawing skills remus
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