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    [Tutorial > Modeling] How to draw road markings

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    • Paul RussamP Offline
      Paul Russam
      last edited by Paul Russam

      Done a quick 'How-To' over lunch, hope its clear enough:
      HowTo-Road%20Markings[2].jpg

      HowTo-Road Markings - SKP File

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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      • boofredlayB Offline
        boofredlay
        last edited by

        Nice Paul. I like the transparent over the textured surface. Makes a great effect.

        http://www.coroflot.com/boofredlay

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        • M Offline
          Matsuo
          last edited by

          I'm gonna try it out πŸ˜„

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          • T Offline
            tomsdesk
            last edited by

            Paul,
            This is fantastic! I've always done the stripes the same, but cut them into the road surface...which turns into a living hell if I have to adjust the grading for some reason. Keeping them separate will solve lots of headaches! (And the transparency looks pretty cool too.)
            Thanks bunches!

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • D Offline
              dylan
              last edited by

              That is good Paul. I did wonder how you had created the yellow lines in your current project.
              Thanks

              http://dmdarchitecture.co.uk/

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              • L Offline
                lapx
                last edited by

                Can someone reup the file?

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Done

                  Gai...

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                  • P Offline
                    pav_3j
                    last edited by

                    i like this, and just in then nick of time too, about to complete a model on a new housing development, and this is just the right finishing touch

                    pav

                    Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                    • L Offline
                      lapx
                      last edited by

                      Pav,

                      I think we have another way of achieving this. I would draw my plan lines and drape them over the terrain. The terrain has to be mesh though. The lines will cut faces in the terrain and then paint faces πŸ˜„ .

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                      • P Offline
                        pav_3j
                        last edited by

                        yeah that is how i would normally have acheived this, but i find it can be rather messy, not to mention time consuming.

                        i have just tried this method out, and as far as i can tell, as long as the road doesn't have vastly differeing topography, it is more effective.

                        of course it is always useful to have more than one method in your sketchup arsenal.

                        he he

                        pav

                        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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