Pont du Gard
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@julius said:
if you insist...
I do...
@pichuneke said:
I had the same problem with the textures in my roman theatre of orange.
Aaahhh yeah - I remember that...
I explained this to you in the Roman theatre of Orange (France) Today....@pichuneke said:
I am working in a better version, I will have to ask for someone to export it to .obj when finished.
If it doesn't breach any copyright issues, I have no problem doing it for you...
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@frederik said:
If it doesn't breach any copyright issues, I have no problem doing it for you...
I don't know how it may break any copyright issues. The model is made by me, it is freely downloadable from 3D Warehouse, all the images for the textures have authorization of use by their owners...
Anyway I won the prize and I am going to Orange at the end of the month. I'll take a lot of photos, I may even use my own textures
France must be frightened. Pichuneke arrives
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Congratulations on the Prize!! France quakes . . .
I've been playing with this model, mostly blindly groping. Exporting directly to KT seems to lose the UV mapping, the textures are still there but the scaling is badly out. Exporting via obj keeps the textures beautifully but some other artifacts appear in side the arches.
Bob
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I'm glad to announce that i finshed the bridge!!!
you can download it at the first post.the big change are the textures: i spent a lot of time positioning them.
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Julius, the first arc I "visited":
I believe that it is a mistake...
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@pichuneke said:
Julius, the first arc I "visited":
I believe that it is a mistake...
unfortunately not...i know that arch looks wierd, but i didn't know how to do to make it looks good. maybe i will have to draw it again. apart from that, everything is fine?
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Everything is fantastic!
Forgive me, when I upload a render, what I want is that people tell me what mistakes I have done. I don't want congratulations and things like that, and I forgive to say it to the people.
But is going to be one of the more visited models of 3D Warehouse. Congratulations
You must inform the owner of the group of UNESCO sites to add your model:
It's one of the most interesting collections I have seen in 3D Warehouse.
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@pichuneke said:
Everything is fantastic!
Forgive me, when I upload a render, what I want is that people tell me what mistakes I have done. I don't want congratulations and things like that, and I forgive to say it to the people.
But is going to be one of the more visited models of 3D Warehouse. Congratulations
You must inform the owner of the group of UNESCO sites to add your model:
It's one of the most interesting collections I have seen in 3D Warehouse.
don't worry, it's good you criticized that arch, so i know i'll have to edit it (even though it's not a funny thing )
about the unesco thing...why not? but first i have to modify that arch. -
My english is rusty and limited.
I don't forgive. I forget.
I don't want congratulations and things like that, and I forget to say it to the people.
That's what I wanted to say.
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Funny to see, I was there last summer
Notice the prehistoric looking forest. Almost expected an dinosaurus to show up
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nice pics!
i edited the arch: check it out and tell me what you think.
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Much better
There is a lost single line at the bottom of the model, under an arc.
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@pichuneke said:
Much better
There is a lost single line at the bottom of the model, under an arc.
i know: the purpose of that line is to rotate correctly the model when i import the google earth terrain, and then to rotate it back when i want to edit it so that it's aligned with the axis.
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@pichuneke said:
Everything is fantastic!
Forgive me, when I upload a render, what I want is that people tell me what mistakes I have done. I don't want congratulations and things like that, and I forgive to say it to the people.
But is going to be one of the more visited models of 3D Warehouse. Congratulations
You must inform the owner of the group of UNESCO sites to add your model:
It's one of the most interesting collections I have seen in 3D Warehouse.
pichuneke, check out the UNESCO sites' collection!
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Fantastic!
By the way Julius, you are from Italy. I am from Spain.
What the... hell are we doing modelling in France?
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@pichuneke said:
Fantastic!
By the way Julius, you are from Italy. I am from Spain.
What the... hell are we doing modelling in France?
ehe...
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How did you make the last one? It's impressive, I want to learn!
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Those are AWESOME renders..!!
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This is GREAT Julius!
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i'm glad you like them.
pichuneke, here's how i did the last one:
1- choose the photo where you want to 'put" your model
2- match the model with the photo with the photomatch function in SU. adjust the shadows so that they match as well as you can with those of the photo (to this purpose it would be better to have already placed the model in Goggle Earth. also it's helpful if you know the day and the time when the photo was taken. in my case, i got the photo from the web, so i had to proceed without this help.)
3- export the model to your render application. in this case i use Kerkythea. i used this export settings:
geometry: yes
lights: yes
clay model: no
photomatched: no
default UVs: no
4- render the scene corresponding to the matched photo with the default resolution (955x613)
5- when you're ready with the render, go back to SU. turn off the photo on the background. go to the scene with the matched photo.
turn off shadows and ope the "styles" window. among the "default styles" choose "02 HiddenLine". then edit the color of the edges (in HLS mode) and adjust the luminosty to about 97. then open the "Fog" window: uncheck "use background color" and turn the color from white to black simply setting the luminosity to 0. use the two slider to get the background to be black and the part of the model you want to put in the photo, white. eventually export a 2d graphic with the default resolution (955x613).
if you didn't understand this step, take a look at this video (just the first part, though also the second part may help):[flash=425,355:3s79oftd]http://www.youtube.com/v/fDzNJYi6Bok[/flash:3s79oftd]
6- before going to PhotoShop, resize the photo: keeping the original ratio, adjust ONLY the height to 613.
7- open in PS the three images: the render, the "foggy model", the real photo.
(notice the resoultion)
now select the render: in the "layers" palette double click the only layer existing ("Background") and a window will appear. make sure to have the default settings (name: layer 0; color: none; opacity: 100%) and click ok. select "add layer mask" at the bottom of the "layers" palette (third icon from the left). holding the "alt" key, click on the layer mask you've just created.
8- select the foggy image: go to "select -> all" then "edit -> copy" and eventually go back to the render "edit -> paste".
9- in the layers palette click on the colored image and you will see that the parts of the image corresponding to the black color in the layer mask are transparent. go to the "channels" palette and select the "layer 0 mask" channel. go to "select -> color range" and set fuzziness to 200. select the "RGB" channel and then using the move tool drag the selected part of the image to the real photo.
10- now select the clone stamp tool. select the "background" layer and (holding the alt key)
click in a certain point on the image. now go to "layer o", click in the same point and then, holding the mouse left button, drag the brush. for example if you have a tree in front of an house, you will have to drag the brush over that tree (which is hidden by the house. to this purpose it's helpful to adjust the opacity of "layer 0").
11- when you're done save the image both as a .psd (in case you will need to edit it) and as a .jpg.hope you understand, even though it's likely i did many grammar mistakes
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