Windows Sketchup Model slow on Mac
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I have created a model on my Windows laptop but when I try to do anything with it on my Mac Mini (Leopard), I frequently see the spinning colour wheel and the whole thing freezes for 10 or 20 secs or more. For example, changing scenes, applying a texture etc. According to the statistics, the model has 12,000 edges and 4,500 faces, and it's 1.4MB on disk. There are no performance problems whatsoever on the Windows machine (Vista).
While Sketchup is waiting on the Mac, I'm not seeing high CPU or disk access. The Mac has 2GB memory, as does the laptop.
Is this a problem with moving from one environment to another? I can't imagine the Mac doesn't have the power for a model this size as it's not very different from the Windows PC at a hardware level.
Is there anything I can try or will have to stick with the Windows machine for models created on it?
Thanks,
Julian
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The problem is that mac minis dont have a graphics card, this means SU will run very slowly because the onboard rgaphics that come with the mini dont handle opengl very well (opengl is the system SU uses to draw all the geometry, sort of, its hard to explain )
So basically there isnt a lotyou can do about it, especially in a mini becaus it doesnt really lend itself to putting in your own graphics card.
The thing you can do is go, in SU, window->preferences->openGL and try switching 'hardware acceleration' off and use 'fast feedback' off.
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THere's been some discussion of problems wth recent versions of SU on leopard on machines with the intel GMA graphics - mini and macbook for example.
See http://www.sketchucation.com/forums/scf/viewtopic.php?f=11&t=2753 for some of it.As I understand it, there is some problem with synchronising the frame drawing and the OGL system and... whatever. Inio provided a patch that appears to work for a lot of people; whilst it won't make you mini draw faster it will generally stop it beachballing
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I installed the fix and it now works fine. Thanks very much.
Julian
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