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In Development: Subdivide and Smooth

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  • K Offline
    kwistenbiebel
    last edited by 19 Apr 2008, 11:08

    Suggestion for a later version:
    chamfer/bevel edges with the same method the 'crease edges' works now.(select the edges that need beveling..)
    Just an idea.

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    • A Offline
      a4chitect
      last edited by 19 Apr 2008, 11:35

      Dear whaat, have you thought about selling the code with unscrambled source as an alternative, or at least providing an API for access from within other scripts? Because kwistens' idea could be a mashup of OffsetOnSurface+creaseLikeBevelSelect+subdivide&smooth = bevelEdgeOnClick

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      • D Offline
        dylan
        last edited by 19 Apr 2008, 16:15

        Well exagerated or not, it is impressive ๐Ÿ˜„
        I guess it takes the time of drawing in the parallel edges.

        I think Smustards site will take a big hit when this little gem is released.

        http://dmdarchitecture.co.uk/

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        • B Offline
          boofredlay
          last edited by 20 Apr 2008, 01:58

          @alan fraser said:

          Credit card at the ready, Whaat. You've done a fantastic job on this. I only wish I'd had the time to be a Beta volunteer.

          Same here.

          http://www.coroflot.com/boofredlay

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          • R Offline
            RayOchoa
            last edited by 21 Apr 2008, 00:30

            how could i pay cash? can i?

            CaR DeSiGnS bY mE
            http://ray-ochoa.com

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            • P Offline
              pilou
              last edited by 21 Apr 2008, 09:28

              It's a terrific plug but that is not a Frankeinstein "perversion" ? ๐Ÿ˜ฎ
              It's a tranformation of a "Box Modeling" prog in a "Subdivision modeling" prog ๐Ÿ˜‰
              How SU will manage numerous objects with so numerous facets? โ“
              Whaat, what do think of that? ๐Ÿ˜Ž

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • S Offline
                Stinkie
                last edited by 21 Apr 2008, 09:52

                Obviously thorough file organization will be necessary. ๐Ÿ˜

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                • C Offline
                  chippwalters
                  last edited by 21 Apr 2008, 11:02

                  I look at it a bit different. If I want to do ONLY box Sub-D modeling, I'll use Modo or Silo or other. But sometimes, you need to add a 'bit' of organic modeling to your model. Perhaps it's a chair, or a soft curve in a wall, or some exterior landscape elements. For this, it's easy to just 'do it in SketchUp' with Whaat's plugin.

                  Modeling a whole house using Sub-D would certainly overwhelm SU's ability to manage hundreds of thousands of polys.

                  Currently working with Cross-Reality technologies

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                  • R Offline
                    RayOchoa
                    last edited by 21 Apr 2008, 12:18

                    just 10 days away.....

                    CaR DeSiGnS bY mE
                    http://ray-ochoa.com

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                    • K Offline
                      krash88
                      last edited by 21 Apr 2008, 17:15

                      I've been sitting back patiently waiting and have been amazed at the development of this script. It's also amazing how many posts have been made since the announcement that it would not be a free script. I do use Sketch-up professionally and if my boss decides not to buy this script I, myself will gladly support your project Whaat. I design 3D samples for a furniture company (among many other tasks), and can't wait to get a hold of this script. Our customers have become more and more demanding on attention to detail. The #1 complaint of our renders is that they don't look "cushy" enough. I believe that this script will help me create the organic curves that we need as well as reduce production time considerably. Take a look at a few renders and realize how many lines had to be drawn one at a time and accept my gracious gratitude on the development of this script.

                      http://i109.photobucket.com/albums/n65/krash88/RAFQSec.jpg

                      http://i109.photobucket.com/albums/n65/krash88/chair2.jpg

                      http://i109.photobucket.com/albums/n65/krash88/chairrender.jpg

                      http://i109.photobucket.com/albums/n65/krash88/sect.jpg

                      You're gonna make me look like a 3D Superman in terms of production time and value. Needless to say, I'm looking forward to your release!(end ass-kissing ๐Ÿ˜• )

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                      • D Offline
                        david_h
                        last edited by 21 Apr 2008, 18:55

                        YESHH!!!

                        If I make it look easy...It is probably easy

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                        • R Offline
                          remus
                          last edited by 21 Apr 2008, 19:06

                          Krash, you should post some of that stuff in the gallery, its good ๐Ÿ˜„

                          checks bank balance ๐ŸŽ‰

                          http://remusrendering.wordpress.com/

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                          • K Offline
                            kwistenbiebel
                            last edited by 21 Apr 2008, 23:36

                            ...and some cool renders too, Krash88. ๐Ÿ˜›
                            (maybe too many different light sources though. See shadows).
                            I guess Whaats plugin will be great for these kind of things.

                            For me personal, I would love to use the plugin as a mean to create some 'irregularity' in my architectural setups.Creating not so perfect walls, some modeled pavements,beveled corners, a cushion here and there etc...

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                            • P Offline
                              pilou
                              last edited by 21 Apr 2008, 23:47

                              seems very comfy confortable! ๐Ÿ˜Ž

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • C Offline
                                chippwalters
                                last edited by 22 Apr 2008, 01:08

                                @kwistenbiebel said:

                                For me personal, I would love to use the plugin as a mean to create some 'irregularity' in my architectural setups.Creating not so perfect walls, some modeled pavements,beveled corners, a cushion here and there etc...

                                Biebel,

                                I recently commissioned a plugin from Jim we called "Jitter" after a similarly named function in Lightwave. It takes all the vertices in a group and offsets them by a user defined number in a random axis. It's great for creating 'not so perfect' stuff.

                                Hopefully, he'll publish it soon.

                                -Chipp

                                Currently working with Cross-Reality technologies

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                                • W Offline
                                  Whaat
                                  last edited by 23 Apr 2008, 18:41

                                  @a4chitect said:

                                  Dear whaat, have you thought about selling the code with unscrambled source as an alternative, or at least providing an API for access from within other scripts? Because kwistens' idea could be a mashup of OffsetOnSurface+creaseLikeBevelSelect+subdivide&smooth = bevelEdgeOnClick

                                  No, I haven't thought about this. I really think bevelling should be a standalone script. I would have no idea how to provide an API anyway.

                                  SketchUp Plugins for Professionals

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                                  • T Offline
                                    todd burch
                                    last edited by 23 Apr 2008, 20:07

                                    I think he's waiting on me to get off my hiney and test it.... ๐Ÿ˜ณ

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                                    • T Offline
                                      tbd
                                      last edited by 23 Apr 2008, 20:13

                                      Whaat: provide a list of methods that can subdivide a selection, like Subdivide.subd_selection(Sketchup.active_model.selection)

                                      SketchUp Ruby Consultant | Podium 1.x developer
                                      http://plugins.ro

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                                      • W Offline
                                        Whaat
                                        last edited by 23 Apr 2008, 20:22

                                        @unknownuser said:

                                        I think he's waiting on me to get off my hiney and test it.... ๐Ÿ˜ณ

                                        I can't wait that long! Testing is DONE! (I could still use your help testing on a Mac, though, but you have very little time...)

                                        SketchUp Plugins for Professionals

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                                        • R Offline
                                          remus
                                          last edited by 23 Apr 2008, 20:35

                                          ๐ŸŽ‰ <- thats me being imapatient

                                          http://remusrendering.wordpress.com/

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