In Development: Subdivide and Smooth
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...and some cool renders too, Krash88.
(maybe too many different light sources though. See shadows).
I guess Whaats plugin will be great for these kind of things.For me personal, I would love to use the plugin as a mean to create some 'irregularity' in my architectural setups.Creating not so perfect walls, some modeled pavements,beveled corners, a cushion here and there etc...
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seems very comfy confortable!
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@kwistenbiebel said:
For me personal, I would love to use the plugin as a mean to create some 'irregularity' in my architectural setups.Creating not so perfect walls, some modeled pavements,beveled corners, a cushion here and there etc...
Biebel,
I recently commissioned a plugin from Jim we called "Jitter" after a similarly named function in Lightwave. It takes all the vertices in a group and offsets them by a user defined number in a random axis. It's great for creating 'not so perfect' stuff.
Hopefully, he'll publish it soon.
-Chipp
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@a4chitect said:
Dear whaat, have you thought about selling the code with unscrambled source as an alternative, or at least providing an API for access from within other scripts? Because kwistens' idea could be a mashup of OffsetOnSurface+creaseLikeBevelSelect+subdivide&smooth = bevelEdgeOnClick
No, I haven't thought about this. I really think bevelling should be a standalone script. I would have no idea how to provide an API anyway.
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I think he's waiting on me to get off my hiney and test it....
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Whaat: provide a list of methods that can subdivide a selection, like Subdivide.subd_selection(Sketchup.active_model.selection)
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@unknownuser said:
I think he's waiting on me to get off my hiney and test it....
I can't wait that long! Testing is DONE! (I could still use your help testing on a Mac, though, but you have very little time...)
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<- thats me being imapatient
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Why is the thread still open since there is a totally new section devoted to it?
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I agree, Juju. I've locked this thread and moved it to the Subdivide and Smooth forum here:
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