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    In Development: Subdivide and Smooth

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    • R Offline
      remus
      last edited by

      Krash, you should post some of that stuff in the gallery, its good πŸ˜„

      checks bank balance πŸŽ‰

      http://remusrendering.wordpress.com/

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      • K Offline
        kwistenbiebel
        last edited by

        ...and some cool renders too, Krash88. πŸ˜›
        (maybe too many different light sources though. See shadows).
        I guess Whaats plugin will be great for these kind of things.

        For me personal, I would love to use the plugin as a mean to create some 'irregularity' in my architectural setups.Creating not so perfect walls, some modeled pavements,beveled corners, a cushion here and there etc...

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        • pilouP Offline
          pilou
          last edited by

          seems very comfy confortable! 😎

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • chippwaltersC Offline
            chippwalters
            last edited by

            @kwistenbiebel said:

            For me personal, I would love to use the plugin as a mean to create some 'irregularity' in my architectural setups.Creating not so perfect walls, some modeled pavements,beveled corners, a cushion here and there etc...

            Biebel,

            I recently commissioned a plugin from Jim we called "Jitter" after a similarly named function in Lightwave. It takes all the vertices in a group and offsets them by a user defined number in a random axis. It's great for creating 'not so perfect' stuff.

            Hopefully, he'll publish it soon.

            -Chipp

            Currently working with Cross-Reality technologies

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            • W Offline
              Whaat
              last edited by

              @a4chitect said:

              Dear whaat, have you thought about selling the code with unscrambled source as an alternative, or at least providing an API for access from within other scripts? Because kwistens' idea could be a mashup of OffsetOnSurface+creaseLikeBevelSelect+subdivide&smooth = bevelEdgeOnClick

              No, I haven't thought about this. I really think bevelling should be a standalone script. I would have no idea how to provide an API anyway.

              SketchUp Plugins for Professionals

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              • T Offline
                todd burch
                last edited by

                I think he's waiting on me to get off my hiney and test it.... 😳

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                • tbdT Offline
                  tbd
                  last edited by

                  Whaat: provide a list of methods that can subdivide a selection, like Subdivide.subd_selection(Sketchup.active_model.selection)

                  SketchUp Ruby Consultant | Podium 1.x developer
                  http://plugins.ro

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                  • W Offline
                    Whaat
                    last edited by

                    @unknownuser said:

                    I think he's waiting on me to get off my hiney and test it.... 😳

                    I can't wait that long! Testing is DONE! (I could still use your help testing on a Mac, though, but you have very little time...)

                    SketchUp Plugins for Professionals

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                    • R Offline
                      remus
                      last edited by

                      πŸŽ‰ <- thats me being imapatient

                      http://remusrendering.wordpress.com/

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                      • jujuJ Offline
                        juju
                        last edited by

                        Why is the thread still open since there is a totally new section devoted to it?

                        Save the Earth, it's the only planet with chocolate.

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                        • J Offline
                          Jim
                          last edited by

                          I agree, Juju. I've locked this thread and moved it to the Subdivide and Smooth forum here:

                          301 Moved Permanently

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