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[Tutorial > Modeling] GreenToaster "6 Minute Car" Vid Tuts

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  • G Offline
    GreenToaster
    last edited by 19 Apr 2008, 11:54

    If I actually put time into what I'm doing these video tutorials could be worthwhile - apologies for the poor quality.

    [flash=430,389:3lljzzz9]http://s103.photobucket.com/flash/player.swf?file=http://vid103.photobucket.com/albums/m157/ShermanPeabody/SU/bw_tutorial_016.flv[/flash:3lljzzz9]

    If you really want something you won't ever stop pursuing it.

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    • G Offline
      GreenToaster
      last edited by 19 Apr 2008, 11:55

      thank you Remus for the help with the link - that's much better than my original links

      The next step often involves using the Ruby script SketchyFFD. Sometimes I take this script and alter the geometry - squish, stretch, push, pull, et cetera - sometimes I try "what if situations" using this script and "magically" something better appears simply by repositioning the control points - amazing and fun.

      For tutorials about using SketchyFFD, you can check out the other forum - there are numerous video tutorials about using SketchyFFD which are very helpful.

      If you really want something you won't ever stop pursuing it.

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      • G Offline
        GreenToaster
        last edited by 19 Apr 2008, 12:03

        . . . click on the images below to see the video tutorials . . .

        If you really want something you won't ever stop pursuing it.

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        • R Offline
          REGIS
          last edited by 19 Apr 2008, 12:39

          Hi GreenToaster

          I play a lot in sketchup with this technic.
          I like push pull scale and move some lines for having good results ๐Ÿ‘

          I'm planing to do a tutorial video in french for some people who want to know how to do more complex shapes.

          Looking at your videus and see you use a script to divide a line in multiple segment but i don't remember what script it is.

          THX for your videos

          @+ (REGIS on the SCF french forum)

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          • R Offline
            remus
            last edited by 19 Apr 2008, 12:41

            It isnt a script Regis, its standard SU. Jus right clcik any straight line and the otion will be there.

            http://remusrendering.wordpress.com/

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            • R Offline
              REGIS
              last edited by 19 Apr 2008, 12:57

              Hi Remus

              Yes it is, extra, I have found it. ๐Ÿ˜

              THX Remus

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              • P Offline
                pilou
                last edited by 19 Apr 2008, 13:03

                Tricky car's video ๐Ÿ˜Ž

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • D Offline
                  dolphus
                  last edited by 20 Apr 2008, 12:46

                  thanx for the tut i have done several aircraft models using sandbox tools but have not been very successful with cars so far i do believe that i have learned a lot from you ๐Ÿ˜

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                  • G Offline
                    GreenToaster
                    last edited by 20 Apr 2008, 17:54

                    @unknownuser said:

                    i have done several aircraft models using sandbox tools but have not been very successful with cars so far i do believe that i have learned a lot from you
                    I love airplanes - especially ones like the F86 . . . you can use the same techniques I've shown in these tutorials to get the basic shape, then use SketchyFFD to end up with what I'm showing below - the "default" capabilities of S/U combined with the free form deformation script are well suited for creating some fantastic looking aircraft (can you see the nose of an F86 somewhere in these pics?)


                    bw_car_0532_03.jpg


                    bw_car_0532_02.jpg


                    bw_car_0532_01.jpg

                    If you really want something you won't ever stop pursuing it.

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                    • G Offline
                      GreenToaster
                      last edited by 20 Apr 2008, 21:02

                      Okay, here's a video showing the top of the car - I really don't like the way this one turns out but the video shows the basic concept - you can make a better one, I'm sure.

                      Hope this helps - sorry this video is sort of long - I try to slow down, so people can figure out what's going on - hopefully these videos are helpful. Maybe I should add voice? Not sure how to do that - what about some Def Leppard as background music or Daft Punk?

                      [flash=448,361:1aqqysva]http://i103.photobucket.com/player.swf?file=http://vid103.photobucket.com/albums/m157/ShermanPeabody/SU/bw_car_tutorial_017.flv[/flash:1aqqysva]

                      If you really want something you won't ever stop pursuing it.

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                      • G Offline
                        GreenToaster
                        last edited by 20 Apr 2008, 21:04

                        Thanks remus . . . finally got the link right (I think) . . . and BTW, I only use Firefox . . . ๐Ÿ˜‰ . . .

                        Happy Sketching,

                        Brad
                        ๐Ÿ˜„

                        If you really want something you won't ever stop pursuing it.

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                        • R Offline
                          remus
                          last edited by 20 Apr 2008, 21:07

                          To get the address to put inside the flash, right click on the video in photobucket and click 'copy address' (thats in opera btw, ive got a feeling that you ahve to go to properties in IE)

                          EDIT:jsut removed flash link, as brad fixed it ๐Ÿ˜„

                          http://remusrendering.wordpress.com/

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                          • G Offline
                            GreenToaster
                            last edited by 21 Apr 2008, 00:11

                            . . . here's a "finished" car sketch that I used in this tutorial . . . I didn't finish the wheel well areas - that's almost another tutorial altogether . . . hope this will do for now . . .

                            I would be most happy if you would share your creations & techniques.

                            Happy Sketching,

                            Brad
                            ๐Ÿ˜„


                            bw_car_tutorial_010_C_02.jpg


                            bw_car_tutorial_010_C_01.jpg

                            If you really want something you won't ever stop pursuing it.

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                            • G Offline
                              GreenToaster
                              last edited by 21 Apr 2008, 00:17

                              EEEK!!! ๐Ÿ˜ฎ

                              What happened? Something happened to the end of that tutorial - the last couple minutes got chopped off somehow - perhaps I didn't do the video right or there's some sort of Camtasia limitation or hosting service limitation? Oh well, I hope it's not too difficult to figure out what happens next - not sure if this is the best sequence, but here's typically what I do at this point:

                              finish roof
                              play with proportions
                              add wheel well areas (important to do this AFTER stretching/squishing the body proportions)
                              add details (scoops, mirrors, panel lines, vents, et cetera)
                              make layers

                              • roof
                              • body
                              • glass
                              • tires & wheels
                              • et cetera
                                add & sort details by layer
                                add materials
                                blah, blah, blah

                              have a bottle of water ๐Ÿ˜‰
                              do the next one
                              blah, blah, blah

                              If you really want something you won't ever stop pursuing it.

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                              • B Offline
                                Bob C.
                                last edited by 24 Apr 2008, 15:10

                                Thank you Brad,

                                Such an exciting set of tutorials for me.

                                This will really push my techniques and experience with SU and of course I would like to encourage you to use voice to fill in some of the steps as you perform all the drawing functions.

                                You asked to share our "techniques" in this tread and while I'm not a novice to SU I'm not sure how useful a drooling and knuckle dragging tut from me would be? ๐Ÿ˜‰ I have, however, seen others posting amazing things in the "My Cars always look........" thread and I bet many of them could make some very helpful tutorials as well.

                                Thanks again,

                                Bob C.

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                                • I Offline
                                  igor
                                  last edited by 26 Apr 2008, 00:20

                                  hey, thanks for the tut, er, toaster. im an aspireing car designer, and ive been kind of in the dark about how to make cars in SU, so this really helped. ive attached a pic of my first try using your technique. still pretty baisic, but i got a sort of bulge in the middle of the hood, and a chin spoiler, and (kind of) the wheel wells! remember, this is just my first try!


                                  20080425172401_14s.jpg

                                  The genius switch has no "off" position
                                  Intelegence is natrual, it takes real effort to be ignorant

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                                  • G Offline
                                    GreenToaster
                                    last edited by 26 Apr 2008, 01:36

                                    Thanks Bob C & igor.

                                    Please keep in mind, the techniques certainly aren't 'mine' and I tried to demonstrate just one of many techniques which can be used with SketchUp "out of the box". To go a bit further, you can use "plug in's" like a free form deformation (FFD) script to help define geometry as well. I'd probably recommend getting proficient with the basic software first before using an FFD script.

                                    Some SU users are very good at car modeling by creating wire structures and filling in the surf's as they go or other techniques. Although I use other techniques as well, the process I tried to illustrate here is a bit different and could be called "section pulling and shape manipulation" (SPASM)? Perhaps a better name could be "Forming And Reshaping Triangles" . . . oops - no, not that ๐Ÿ˜ฒ . . . in any event, the envelope needs to be pushed where more and more S/U techniques are shared - I know they already exist.

                                    A great blues guitarist once said "When you can think of a nice little tune in your head and then play it on the axe (guitar) without thinking how to play it, that's when you're a real guitarist." It's my hope that any mastery of the software will produce the ability to document & develop what happens in one's head - modeling an idea. Sometimes only after seeing some geometry do I see how it could be shaped differently - idea development.

                                    It's very satisfying to be able to take an idea in your head and then quickly jot it down on a piece of paper and then model the stuff with CAD. I'm far, far from being good at this but I'm getting a little better at it and I'm convinced SketchUp is truly a wonderful tool for creating some phenomenal very fast 3D models which could be categorized as "conceptual 3D sketching/modeling" (which is my favorite type of hand-generated drawings).

                                    When I see so many truly talented artists out there who create professional quality renderings of truly phenomenal work,

                                    for example http://www.suurland.com/

                                    I sometimes have to really push aside my feelings of inadequacy and force myself to keep posting my dorky, unfinished & primitive shapes . . . for some reason I seem to think my simple contributions may be helpful to others - I hope so anyway and keep modeling with the idea that someday, maybe with enough diligence and effort, perhaps I too can learn how to be a real car design artist.

                                    Enough rambling - let's go & create some more models, eh?

                                    Happy Sketching,

                                    Brad
                                    ๐Ÿ˜„

                                    If you really want something you won't ever stop pursuing it.

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by 1 May 2008, 22:04

                                      when u like something u find a way for making that something,when u see that way is not enough u try something better,so step by step u discover by yourself new things that u never believed u ll find.
                                      great tutorials Mr G. but let s make a shortcut:why u don t draw on a plan the mid section of a car and after pushing and scalling it until u want and then make the side?

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • G Offline
                                        GreenToaster
                                        last edited by 1 May 2008, 22:16

                                        @unknownuser said:

                                        why u don t draw on a plan the mid section of a car and after pushing and scalling it until u want and then make the side?
                                        That technique is good - it seems like the technique I illustrated may give a little more flexibility to create a wide variation of transitions where sides join - maybe not. The bottom line is the end result - how someone gets there is important, but not more important than the finished model. No?

                                        If you really want something you won't ever stop pursuing it.

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                                        • G Offline
                                          GreenToaster
                                          last edited by 26 Sept 2008, 22:26

                                          Just realized the site hosing that video chops off anything beyond five minutes so the last two minutes are missing . . . I'll try to crank up my computer and create the last two minutes of the video, then upload it, link it here & so forth.

                                          As is, I guess you get the main point showing how Follow Me can be used for blah, blah, blah . . .

                                          If you really want something you won't ever stop pursuing it.

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