twas indeed the permission issue.
both code snippets (load and file exist) put TRUE,
so now it works.
thanks alot!
thats what i too call STREAMLINING!!
thanks a lot
twas indeed the permission issue.
both code snippets (load and file exist) put TRUE,
so now it works.
thanks alot!
thats what i too call STREAMLINING!!
thanks a lot
hi,
the plugin is missing in my index menu.
also, when i try to load the plugin via ruby console,
my ruby console puts the following:
load component_edit_window_v1.0.rb
Error; #<SyntaxError; (eval);48; compile error
(eval);48; no .<digit> floating literal anymore; put 0 before dot
load component_edit_window_v1.0.rb
^
(eval);48; syntax error, unexpected tINTEGER
load component_edit_window_v1.0.rb
^>
(eval);48
i have su8 installed in the default location.
and i put the plugin into Plugins.
thanks for any help.
well actually yes,
i already gave the last 2 version of lightup a go.
it is quite of nean especially when adding lights.
but for the export to external renderers it would also
be neat to have material shading channels of some sort to pass on.
ive been using SU for 5 years now and theres so much still
i would like to see, or know if its being worked on or if sketchup is
going to be the rest of its life the way it is now.
e.g. 64bit, multicore support.
well just asking
hi all,
iwas wondering.
since sketcup is based on oepngl,
would it somehow be possible to enhance the texture section
by adding shader properties like bump, displacemnt, specular, diffuse etc. ?
i know from cinema 4d that there is an "enhanced opengl" capability that lets me see
that stuff inside the opengl viewport.
not all, but at least some features like bump and specular would be a great enhancement.
does anybody know of something in that direction?
thanks
hi all,
i have a script where i am at one point helpless with a problem:
its a script giving me a summary of weights.
i have components with dynamic attributes "gewicht" (weight).
i select a couple, then i get a dialog box with the following:
number of selected items.
total weight.
then:
number of item a - name of item a - single weight item a
number of itemb - name of item b - single weight item b
and so on...
depending on how many things are in my selection.
one part doesnt work though, that which i put in bold above.
it doesnt show me the number of instances in my selection, as iwant, but
it rather shows me the number of instances in my model.
and i cant see the code for it.any body got some advice? thx alot
the problem is, where it says: "e.definition.count_instances"
so basically i want: "e.definitions.count_instances" for my selection.
here's the part of the code:
name=[]
ss.each{|e|
if e.class==Sketchup;;ComponentInstance
name=name+[e.definition.count_instances.to_s+ "x \t"+e.definition.name+ " \ta "+e.definition.get_attribute("dynamic_attributes","gewicht",0)+" kg"+"\n"]
end
}
wow!
"erase coplanar edges" in the "cleanup" plugion is perfect !!!
alright,
after another round of inet research i found the answer myself:
it's called "stray lines",
it's a ruby plugin,
it's found on http://www.smustard.com
and it's free.
hope the info might help some other guys or girls with the same problem
hi all,
is there a quick way or an add-on, with which i can delete all my orphan lines in my drawing?
orphan lines = lines that are on a surface but dont dissect it.
after an import via DXF i had a LOT of those on my planes.
and if there was a way of not using the raser, i'd be grateful.
thx in advance,
artofseeing
got it1
it was my error writing "15,4" instead of "15.4" into the value